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- Sep 09 2010 08:45 PM
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- Veni, Vidi, Parenthesi
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- August 23, 1989
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Posts I've Made
19 June 2010 - 02:41 AMMy biggest issue with games like that is there are none available that have a sizable universe AND let you land on planets, directly from space. =| The closest you get is this tech demo: http://www.youtube.com/watch?v=DCzDKj3hjOE
True, but it looks beautiful . I could never get into the game too much anyways, the UI is terrible.
17 June 2010 - 09:17 PMThe first game I would play on that rig would be X3: Terran Conflict.
On that setup.
09 June 2010 - 01:40 PMThese "visual building block" programs never pan out. There's a reason the vast majority of computer languages are not visual, nor made of building blocks.
Programming languages no, but when programming, a building block approach to organizing and implementing your code is not a bad thing, especially if you create modules of code that can be useful in other projects.
Most languages ARE made up of building blocks. Functions, sections of code that do tasks in the main(), etc. are all "blocks" of code. The best metaphor for code is building blocks.
And those that aren't; LISP, Smalltalk, etc. offer facilities to make your own.
15 April 2010 - 02:13 PMPronounced Chao as "Kay-oh"
Also, just curious, how do you guys pronounce "Hydropolis"? When I was younger (and still now) I pronounced it "hy-DRAH-po-lis" like Metropolis, but then I realized that maybe you could pronounce it "hy-dro-PO-lis" because of the word "Hydro".
I'm guessing you mean "Hy-DROSS-ity", and yes that's how I will always pronounce it.
15 April 2010 - 02:09 PMQUOTE (this thread)trying to make sense of sonic games
I never really put too much thought into it, after you know, flying fortresses and death eggs. Not to mention a whole fucking ocean of oil.
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