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- Project: Sonic Retro (Archive) (116 posts)
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My Information
- Member Title:
- Graphics Artist/Developer
- Age:
- Age Unknown
- Birthday:
- Birthday Unknown
- Gender:
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Male
- Location:
- Mobius City
- Interests:
- Sonic the Hedgehog, Lemmings, Commander Keen
Contact Information
- E-mail:
- Click here to e-mail me
- Website:
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http://www.sonicmobius.webs.com
Previous Fields
- Project:
- Sonic Mobius
- National Flag:
- us
- Wiki edits:
- 29
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Topics I've Started
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Sonic Mobius
04 January 2010 - 08:57 PM
Well, here it goes.. After long years of secretly building a fan game sequel to Sonic CD, it is time to let someone else make a more faithful sequel that it very much deserves. However, I am not stopping any development completely, or probably never will considering what I've accomplished so far. It is now time to turn to a new project, and I'm calling it Sonic Mobius.
I am giving my new project this title not only because I am totally fixated on the Mobius thing (dunno why) but I think it fits well, especially since my original Sonic CD 2 project storyline was based on West Mobius. The new storyline will be too. My alias was inspired by it as well but we all have our own opinions about Mobius, and even how the name sounds. That can be argued here too because I know it will. Onward.. The zones, because we need em’ and it‘s the best thing:
ZONE 1: HEXAGON HILL ZONE
ZONE 2: TERRARIUM TOWER ZONE
ZONE 3: METRO MADNESS ZONE
ZONE 4: COBALT CANYON ZONE
ZONE 5: POLAR PALACE ZONE
ZONE 6: ELEVATION ENERGY ZONE
ZONE 7: FOXTAIL FURY ZONE
Some of those names are being carried over from my previous Sonic CD 2 project. Amy is not in the game, no arguments. Having said that, here IS who/what is going to be in the game: Sonic, Tails, Nack/Fang (Act 2 MINI BOSS), who deserves a bigger role (so far using Silverbolt's sprites), Dr. Robotnik (Act 3 MAIN BOSS) also, not ever going to be named Eggman in this game. And finally, an all new metal Tails character (is there even one made yet?) which I am naming the Foxtail Fury Megabot on account if its having razor-sharp tails and can fly very fast, and a final boss.
More info; For now I'm using Sonic Worlds in MMF2 to build this which is what I've been using for SCD2. Currently, I'm altering all of the sprites and will possibly be using a different engine down the road of development.
Further note, anybody can contribute and help. I only got as far as Hexagon Hill Zone being nearly completed and some of Terrarium Tower and Cobalt Canyon. So any ideas, suggestions, graphics and so on and so fourth, as well as good honest efforts towards this project will receive proper credit. I think having an opportunity to have a spot in the end credits of a game would be motivating enough to help, don‘t you?
I'll be posting more stuff on this topic while I work on it but as of now, it's the very start and this will be fun to do. -
Pioneer Laseractive magazine ad with Sonic
11 December 2009 - 02:22 PM
I was sorting through a Sonic box of mine and I found this magazine ad. Unfortunately the second page is missing and I don't know what mag it's from. It shows Sonic with CDs as well as a console picture with a Sega-like controller.
I thought this was pretty neat but mysterious and likely Sonic CD oriented. Does anyone know anything more about it?
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Sonic plushies
10 December 2009 - 12:33 PM
I love Sonic plush dolls. They are the best part of my Sonic collecting and so irresistibly cute. Even though my Sonic doll collection has just about every main character, there are still some that I don't have; Rouge the Bat, Fang the Sniper, Chao dolls and probably many others.
Lets discuss these adorable things and show and tell!
Brought over from December Pick up post -
Sonic CD (JAP ver.) gameplay issues
01 May 2009 - 07:43 PM
Sonic CD has always been one of my favorites. I play the Mega CD version because it is the best of any version of the game, my opinion! I noticed that the special stage game-play is different when it comes to comparing the game with other versions of Sonic CD. I cannot and I repeat, CANNOT eliminate the UFOs in the Mega CD special stages as effectively as I can in the US (Sega CD and PC) versions and Gems Collection for Gamecube.
In all stages (1-7) when trying to smash the UFOs, I come very close to destroying a UFO, to the point where it SHOULD be destroyed, the damn thing somehow slips right under me! This is frustrating.
Am I the only one who notices this? ..

(unsuccessful attempt)
Keep in mind, Sonic CD for Mega CD is when this happens! -
The Book of Zones or something
06 April 2009 - 12:01 PM
Hey Retro-goers, I had a splendid idea a while back to create an updated Sonic the Hedgehog zone book. It's untitled and about 20% finished. I have the cover design done and printed already and I will be printing the pages on real fine paper to assemble in the book.
I'm focusing mainly on screenshots, but sorted by zones not by game title and classic 2D and more. I want to include many illustrations and exciting big score or ring screenshots and oddities. Want to lend a hand in this? The best that I can do if you post a screenshot in this topic that I use in the book and/or help tremendously, would be a spot for your name in the special thanks/end credits page.
Seriousness here. Post some screenshots of some exciting Sonic areas and stunts! Preferably 320 x 224, but really doesn't matter.
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