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Topics I've Started
23 June 2012 - 11:46 AMWell, it was about 3AM this morning when I asked myself what I was doing for Sonic's 21st Birthday and I realized I hadn't really thought about it. Drink, is a pretty obvious answer. But what else? So I got up this morning and went grocery shopping, and right now I'm waiting for chili to simmer before I go grill up some dogs. I followed a recipe from some issue of Archie, because it seemed pretty basic (beef, mushrooms, onions, peppers, BBQ sauce, chili powder, oregano, cumin, and kidney beans), and I'd say it's looking pretty good. I'm gonna sit down after lunch and play SA2 all day, and break out the Genesis when my roommate gets home from work for some Classic Sonic action. I'm debating whether or not to pick up an ice cream cake, and here and there I'm taking shots of cookie dough flavored vodka. I'll probably watch the Sonic movie in there somewhere.
So who else is celebrating today? And how?
24 November 2011 - 04:57 PMHappy Sonic Two...ursday everyone! Let's just have a good ol' rock talk about one of our favorite entries in the series, Sonic the Hedgehog 2.
My earliest memories of Sonic 2 consist largely of 2-Player mode, as I didn't get a Genesis (or Nomad rather) until I was ten and played 2-Player Mystic Cave like a boss at my pal's house down the street. You know, his aunt still lives in that house. Anyway, apart from 2-Player, I can honestly say that until I started playing Sonic games on a more regular basis, Chemical Plant Act 2 was the bane of my existence. You knows what I'm talkin' 'bouts. I had to have been ten or eleven when I first beat the game with all the Emeralds, legitimately anyway. Super Sonic was totally bitchin', and I loved the extra air time I got flying off quarter pipes. Hard to believe I mastered those Special Stages (along with the Sonic 3&K ones) on that tiny Nomad screen.
I dunno about you guys, but I think I'm gonna take a break from Sonic Generations/Skyward Sword/Mario 3D Land/Generations 3DS and play some good ol' Sawnik Too!. Time to break out the Genesis.
11 September 2010 - 02:37 PMhttp://www.sonicstadium.org/blog/2010/09/1...ion-at-bioware/
QUOTE (TSS)According to the LinkedIn profile of Bioware's Mitchell Fujino, the developer has a unnanounced handheld game in development. Fujino previously worked on Bioware's last handheld title, the poorly received at retail Sonic Chronicles: The Dark Brotherhood for Nintendo DS, which was Sonic's first step into RPG gaming. The game's ending left the story wide-open for a sequel, so could this be that sequel? With the Nintendo 3DS on the way, could the game (whatever it is) be headed to that system?
If this really is a Chronicles sequel, it had better be all kinds of beefed up compared to The Dark Brotherhood. It was short and repetitive, and after a while I got pretty sick of the team attacks.
14 July 2009 - 03:10 PMGood afternoon, I hope all are well and everything is going smoothly in the final days before SAGE!
I'm here to announce Sonic Gemini, a fangame from the mind of DM Ashura. For those that don't know me, I'm the guy behind a lot of the game's artwork, and DM Ashura's go-to guy for this kinda stuff.
What am I wasting my time here for? You're already here, so you must be somewhat interested: Come visit our game site!
We're still putting finishing touches on our demo, but no worries! We'll have something ready for SAGE!
TTFN, ta ta for now, and good luck to everyone else contributing; it's looking to be quite a show this year!
17 June 2009 - 05:41 PMWell, today there's a new poll up on Sonic's Facebook page asking fans what their favorite levels from past and present games are. They're also requesting wall feedback.
I personally can't take the quiz. For some reason it won't load. So I have no idea what's on it.
But if I had to pick my absolute favorite zone of all time, it'd probably be Flying Battery. I've always seen it as having a wonderful blend of platforming and speed, and it's all tied together with fabulous level gimmicks. The magnetic ceilings which decide whether you get a straight shot through or have to jump over hazardous object, the monkeybars (which occasionally lower you below the floor to another section), that weird cog-snake thing, the little propulsion booster things on the ground.....Damn. You can keep going and going with this level. Indirectly using missiles to break a hole in the base for you, scaling those propeller rods, ring and Badnik capsules, rotating cages. The midboss requires you to fake it out in order to score a hit, and the boss itself: starting off with a Wing Fortress throwback, moving into an upwards climb not unlike that from the Labyrinth Zone boss, and finishing off with Robotnik's machine swinging around a beam which you can only suspect is hanging like a dozen miles above the ground.
Ahhh....God, what a level.