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- 13-March 08
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- May 07 2013 02:33 AM
- 21 years old
- February 3, 1992
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Posts I've Made
16 August 2012 - 01:51 PMThe code's pretty much checking when he touches the ground, then it lockes his controls and has him run to the right. Eventually it compares his x position with the x position of the screen plus #$128 (off the screen a little). Pretty much take out this I guess:
05 August 2012 - 11:46 PM
Project's not dead! And I'm back, I hope everyone's in the mood for some new bosses
18 August 2010 - 03:22 AMI don't know where I'd begin really. I mean, there's already a tutorial on adding new moves around there somewhere. I just made a new routine for the object for when you press a button. For the bullet one, I had to make a new collision routine. It's not perfect but it was just to see if I could. The Wall Jump routine I just changed what happens when you touch a wall in the air.
I'd write a tutorial out, but I'd rather people figure out the code on their own. Holding people's hands the whole time through the process isn't my style, and doesn't help anyone learn anything.
That's funny, when I was making a special stage I wanted it to be a sort of third person shooter and did the same thing almost. I just used the current collision check routine and edited to check if it was sonic, or the new object
12 July 2010 - 11:29 AMSo EVERYTHING will be written from scratch? Including: Vblank, Hblank, errortraps/checksums, Object Managers, Game modes, etc? Join sonicteam and remake sonic 4.
Haha, yes to the first part and let's just say we have a fan game in mind that might make you happy
11 July 2010 - 04:44 PMIt's a game engine, the only thing that really needs to be worked on is the sound driver and the various personal parts to the game (such as level collision, object codes and whatnot)