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General Sonic Discussion (3040 posts)
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Topics I've Started

  1. Alternate versions of Metal Gear 2: Solid Snake (MSX 2)

    04 May 2013 - 05:18 PM

    Just found out about Metal Gear Solid 3 Subsistance including localized versions of this MSX 2 game, and about the Japanese Wii Virtual Console having it for sale.

    These versions come with an updated character portait set that replaces any real-life likenesses, and some name changes. Surprisingly and despite the big following this series has, I haven't been able to find any dumps of them.

    Are the games in Subsistance ports rather than ROMs running on an emulator, or did nobody care enough to bother extracting them? The Japanese version should be a real MSX ROM at least, due to Nintendo's policies on their VC service, but I can't seem to find the WAD for it anywhere, either... Does anybody know if any of these are already available as usable ROMs?
  2. Garfield: Caught in the act

    29 March 2013 - 05:23 PM

    I just saw this game recently got its own page at The Cutting room Floor, and that made me remember how I had never been able to find a Pro Action Replay code to choose the current lever you're in.

    The closest I got were two memory addresses that change with the current level, and take their ids for a list that's also used in the "this is a work in progress" screen. However, it turns out that those IDs are not their true internal level code.

    Those memory addresses were FFA52B and FFEE23, the latter one documented at TCRF along with FFEE20 as being part of said "work in progress" screen. So I thought, what could the inbetween values do?

    And there it was, FFEE21, which admits values between 01 and 3B:
    FFEE21:XX	Current level
    	00	Blank
    	01	SEGA logo
    	02	SEGA Interactive logo
    	03	Enter password
    	04	Scene "XXXX" This Level under construction
    	05	Life lost
    	06	Continue Screen
    	07	Game Over
    	08	Ending
    	09	Cutscene: Glitch zaps Garfield inside the TV
    	0A	Title
    	0B	Cavecat 1
    	0C	Cavecat 2
    	0D	Pirates 2
    	0E	Cavecat boss
    	0F	???
    	10	???
    	11	???
    	12	Movie countdown
    	13	Pirates boss
    	14	Terror 1
    	15	???	Ending with intro music and garbled Jim Davis signature
    	16	Pyramid 1
    	17	Noir 1
    	18	Noir boss
    	19	Intro
    	1A	Info screen
    	1B	Credits
    	1C	???
    	1D	???
    	1E	???
    	1F	Overworld
    	20	Moon
    	21	Pirates 1
    	22	Pyramid boss
    	23	Terror boss
    	24	Final boss
    	25	???
    	26	???
    	27	???
    	28	Commercial break
    	29	Bonus stage
    	2A	Level password
    	2B	Options
    	2C	???
    	2D	???
    	2E	???
    	2F	???
    	30	???
    	31	???
    	32	???
    	33	???
    	34	???
    	35	???
    	36	???
    	37	???
    	38	???
    	39	???
    	3A	Opening blue window
    	3B	Level select
    	...	Blank
    


    Posted Image

    It's interesting to see how there's three distinct groups of unused levels. I'd say this would hint at them reserving space for Slobbin' Hood, Bonehead the Barbarian and whatever the Ancient Rome level was going to be called, but other lost levels might have belonged to those level slots at one time (the train stage in Catsablanca, for example).



    Oh yeah, the Moon level. How do I know that slot belonged to it? Try using the code FFEE21:20 in any level and watch Garfield jump with slower than usual physics. Also, light saber sound effect.
  3. Sega Genesis Display Kiosk

    06 March 2013 - 05:45 PM

    http://www.ebay.com/...=p2047675.l2557

    Has anybody ever seen one of these before? I never knew SEGA made an official Genesis multi-cart plug thingy (I did know about third-party devices with the same functionality, though).


    I wonder if it had a menu or something, but unless it was bought by somebody inside the emulation circles I somehow doubt we'll ever see more of it.
  4. Getting perfect CD rips?

    11 October 2012 - 08:51 AM

    After reading some discussion about the possibilities of ripping Laserdisc games, and having found about Floppy dumpers that include absolutely everything that's on the disk rather than just the info you'd usually need, I've been wondering... Is it already possible to make perfect images of CDs, as in "the result of mounting them will be 100% exactly like the original"?

    BIN+CUE rips would be out of the question since they don't include subchannel data that might be sometimes needed for a variety of reasons, but even when it's not needed, the resulting CD from the image wouldn't be 100% like the original without it.

    Then, there's some weird stuff going on in Saturn discs with that odd security ring they feature, which I don't know if it's related to some kind of subchannel data or not... So some lower-level data gathering would be needed with them, I guess?

    But even outside the physical factors, last time I've tried ripping CDs, the (ancient) tools I used (specifically CDRwin, if I remember correctly) would sometimes give me slightly different results without showing any error alerts, with the differences being specially noticeable when using different drives and comparing the rips.



    So, is there an "ultimate" tool for getting perfect images (not almost-perfect but perfect-perfect) out of any kind of CD? I'd love to get archivable rips from some of the stuff I have and I wouldn't want to come across the same problems from 10 years ago...


    Thanks in advance, and please excuse my ignorance on this subject.
  5. The Typing of the Dead trademark renewed

    03 September 2012 - 07:56 AM

    I've just noticed that SEGA has registered their "The Typing of the Dead" trademark again, just a few months earlier than their SEGA Heritage trademark...

    So get your fingers ready, as they're probably releasing this on Steam soon.


    first @ retro =P

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