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Topics I've Started
04 May 2013 - 05:18 PMJust found out about Metal Gear Solid 3 Subsistance including localized versions of this MSX 2 game, and about the Japanese Wii Virtual Console having it for sale.
These versions come with an updated character portait set that replaces any real-life likenesses, and some name changes. Surprisingly and despite the big following this series has, I haven't been able to find any dumps of them.
Are the games in Subsistance ports rather than ROMs running on an emulator, or did nobody care enough to bother extracting them? The Japanese version should be a real MSX ROM at least, due to Nintendo's policies on their VC service, but I can't seem to find the WAD for it anywhere, either... Does anybody know if any of these are already available as usable ROMs?
29 March 2013 - 05:23 PMI just saw this game recently got its own page at The Cutting room Floor, and that made me remember how I had never been able to find a Pro Action Replay code to choose the current lever you're in.
The closest I got were two memory addresses that change with the current level, and take their ids for a list that's also used in the "this is a work in progress" screen. However, it turns out that those IDs are not their true internal level code.
Those memory addresses were FFA52B and FFEE23, the latter one documented at TCRF along with FFEE20 as being part of said "work in progress" screen. So I thought, what could the inbetween values do?
And there it was, FFEE21, which admits values between 01 and 3B:
FFEE21:XX Current level 00 Blank 01 SEGA logo 02 SEGA Interactive logo 03 Enter password 04 Scene "XXXX" This Level under construction 05 Life lost 06 Continue Screen 07 Game Over 08 Ending 09 Cutscene: Glitch zaps Garfield inside the TV 0A Title 0B Cavecat 1 0C Cavecat 2 0D Pirates 2 0E Cavecat boss 0F ??? 10 ??? 11 ??? 12 Movie countdown 13 Pirates boss 14 Terror 1 15 ??? Ending with intro music and garbled Jim Davis signature 16 Pyramid 1 17 Noir 1 18 Noir boss 19 Intro 1A Info screen 1B Credits 1C ??? 1D ??? 1E ??? 1F Overworld 20 Moon 21 Pirates 1 22 Pyramid boss 23 Terror boss 24 Final boss 25 ??? 26 ??? 27 ??? 28 Commercial break 29 Bonus stage 2A Level password 2B Options 2C ??? 2D ??? 2E ??? 2F ??? 30 ??? 31 ??? 32 ??? 33 ??? 34 ??? 35 ??? 36 ??? 37 ??? 38 ??? 39 ??? 3A Opening blue window 3B Level select ... Blank
It's interesting to see how there's three distinct groups of unused levels. I'd say this would hint at them reserving space for Slobbin' Hood, Bonehead the Barbarian and whatever the Ancient Rome level was going to be called, but other lost levels might have belonged to those level slots at one time (the train stage in Catsablanca, for example).
Oh yeah, the Moon level. How do I know that slot belonged to it? Try using the code FFEE21:20 in any level and watch Garfield jump with slower than usual physics. Also, light saber sound effect.
06 March 2013 - 05:45 PMhttp://www.ebay.com/...=p2047675.l2557
Has anybody ever seen one of these before? I never knew SEGA made an official Genesis multi-cart plug thingy (I did know about third-party devices with the same functionality, though).
I wonder if it had a menu or something, but unless it was bought by somebody inside the emulation circles I somehow doubt we'll ever see more of it.
11 October 2012 - 08:51 AMAfter reading some discussion about the possibilities of ripping Laserdisc games, and having found about Floppy dumpers that include absolutely everything that's on the disk rather than just the info you'd usually need, I've been wondering... Is it already possible to make perfect images of CDs, as in "the result of mounting them will be 100% exactly like the original"?
BIN+CUE rips would be out of the question since they don't include subchannel data that might be sometimes needed for a variety of reasons, but even when it's not needed, the resulting CD from the image wouldn't be 100% like the original without it.
Then, there's some weird stuff going on in Saturn discs with that odd security ring they feature, which I don't know if it's related to some kind of subchannel data or not... So some lower-level data gathering would be needed with them, I guess?
But even outside the physical factors, last time I've tried ripping CDs, the (ancient) tools I used (specifically CDRwin, if I remember correctly) would sometimes give me slightly different results without showing any error alerts, with the differences being specially noticeable when using different drives and comparing the rips.
So, is there an "ultimate" tool for getting perfect images (not almost-perfect but perfect-perfect) out of any kind of CD? I'd love to get archivable rips from some of the stuff I have and I wouldn't want to come across the same problems from 10 years ago...
Thanks in advance, and please excuse my ignorance on this subject.
03 September 2012 - 07:56 AMI've just noticed that SEGA has registered their "The Typing of the Dead" trademark again, just a few months earlier than their SEGA Heritage trademark...
So get your fingers ready, as they're probably releasing this on Steam soon.
first @ retro =P
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