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- Trial Member: Trial Members
- Active Posts:
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- Engineering & Reverse Engineering (2 posts)
- Joined:
- 24-February 08
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Jun 29 2012 12:54 PM- Currently:
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- a
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- Age Unknown
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- Birthday Unknown
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Male
- Location:
- Argentina AKA Arfentina
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Posts I've Made
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In Topic: Sonic Generations Hacking (and More!)
18 March 2012 - 09:51 AM
Starting from this http://forums.sonicr...ic=25598&st=315 I can see there were succesful audio replacements.
My issue is about repacking the ADX files into AAX;
Basicaly, AAX files for main stages contain and ADX for the intro, and an ADX for the main loop.
Having converted them and done all that needs to be done, I need to repack the ADXs into an AAX, but that part seems to be completely lost, and I think azu mentioned using adxenc, which is only to do WAV -> ADX.
What should I do now? I'm a bit lost. -
In Topic: Sonic Generations Hacking (and More!)
27 February 2012 - 12:34 PM
What tools and knowledge should I have if I want to replace every Boost track with the regular level tracks? -
In Topic: "Sonic's shitty friends"
27 February 2012 - 11:51 AM
Stages are too long and consume too much dev time as Sonic alone. And then on top of that adding extra paths and rebalancing them for T & K? I'd rather have stages designed to play with the intended character. Super Meat Boy had a billion characters, but the core game was designed for Meat Boy, so playing as any other character made it impossibly frustrating. Fuck this noise. -
In Topic: Jet Set Radio (PSN/XBLA/PC/Vita)
27 February 2012 - 11:47 AM
Seconding the wishful thinking of JSR eventually coming to Steam. It is my only request. -
In Topic: Bilingual speaker in Spanish or Portuguese Needed
17 February 2012 - 04:45 AM
Is this still going? I like to think I can speak English fluently enough for this project, whatever it is. My curiosity! It has been piqued!
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Jun 29 2012 12:54 PM
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