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Topics I've Started
06 April 2009 - 01:36 AMSo you've got Silver. I can't deny that as a character, he lacks plenty (then again, most of them do). However, one thing sticks out about him. Thinking back to playing Sonic 2006, I found Sonic and Shadow tedious, harrowing, and at points unplayable. (I still can't get past the Mach Speed section of Kingdom Valley, and Shadow's crippled homing attack has kept me from getting out of Flame Core.) One thing, though, made it worth the money I spent; Silver. Although the physics were still creepily unstable, with Silver the act of manipulating the weird bizarro-world became much more fun. Stupid gimmicks could be creatively bypassed by the hover boots or the "riding a box around" trick. You could pick stuff up and smash things with them; boxes, robots, anything. You could pick up so many barrels that the game would break. Enemies that drove you mad as other characters were now playthings.
I think Silver was the high point of Sonic 2006, and I find it sad that he never got his own game, designed better, to exploit this new, interesting style of gameplay Sega had found. If Silver The Hedgehog came out, made by the Unleashed developers, I'd get it in an instant.
20 October 2008 - 11:52 PMContinued from an IRC discussion, I was thinking: True Blue does a pretty poor job of compiling the best of what is the best video game music ever. I imagined my own playlist, and figured it would have to be two discs: one of the "classic" era (the beginning through Sonic R) and one of the "modern" era (SA1 on).
So here it is.
1. Sonic 1 End Credits
2. Sonic Boom
3. You Can Do Anything (IndianCheese remix)
4. Cosmic Eternity
5. Sweet Sweet Sweet (Japanese lyrics)
6. The Fastest Thing Alive (SatAM Theme)
7. Sonic 3 End Theme
8. Sonic And Knuckles End Theme
9. Evening Star
10. Return To The Toxic Caves
11. Metal Sonic
12. Super Sonic Racing
13. Can You Feel The Sunshine?
14. Number One
15. Look-A-Like (Theme From The Sonic Movie)
16. Open Your Heart (Jun Senoue Demo)
17. Green Grove Zone (SA1 Mix)
1. Open Your Heart
2. It Doesn't Matter (SA1)
3. Escape From The City
4. Believe In Myself (SA2)
6. Live And Learn (2007 Remake)
7. Sonic Heroes
8. What I'm Made Of (2007 Remake)
9. Sonic Drive
10. Right There (Right On)
11. (I Am) All Of Me
12. Waking Up
13. Never Turn Back
14. His World (Zebrahead)
15. All Hail Shadow (Crush 40)
16. Dreams Of An Absolution
17. Seven Rings In Hand
18. It Has Come To This
19. Endless Possibility
04 August 2008 - 10:17 PMI decided to work on a wiki page about songs from the various Sonic games that had leaked out in unfinished form. I realized, though, that I wasn't quite sure what there was.
Consider this thread a discussion on unfinished leaked Sonic music, so it can be ultimately turned into a wiki page.
What I know there is (correct me if I'm wrong):
-DEATH EGG ZONE-
Off the Wai beta. Way faster.
-OIL OCEAN ZONE-
Wai beta. Actually a slower 2P Casino Night.
Wai beta. Way slower.
-HIDDEN PALACE ZONE-
Final, Track 10.
-SONIC 3 MEDLEY-
On our Sonic 3C prototype, a very rough medley of S3 tunes leading in to S/K ones.
-SONIC SPINBALL TITLE-
From the beta, based on the Sonic 1/2 themes.
-SPINBALL: ALL EMERALDS COLLECTED-
-SA2 Alternate Theme-
I seem to remember reading (I think it was on the CulT) about an alternate theme song used for the E3 promo for SA2. Now I can't find it.
-SONIC HEROES PROTO 10.8-
Seaside Area, City Area, Battle 3, Ocean Palace, Casino Park, Hang Castle 1, Hang Castle, Final Fortress, 2P City, Mini Boss, System Menu 1, Sonic Heroes, Follow Me are unfinished.
-...WHAT I'm MADE OF-
According to the wiki, an early version leaked, but I haven't heard it. (If anyone could upload it, that'd be great.)
Found on the XBox disc for Sonic '06. It's completely instrumental, and I realized upon listening to it that it actually isn't the Ali Tabatabaee & Matty Lewis version used in the game, nor is it even the Zebrahead version. It's the horrendous Crush 40 version.
AND, There's also the E3 mix.
-DREAMS OF AN ABSOLUTION-
Same source as above. The vocals are replaced by a simple synth lead, which incidentally sounds a lot like Green Hill Zone at points. (And unlike no other future...)
-SONIC 1 GG ENDING-
The little thing that appeared in the first Unleashed trailer.
Off the SEGA E3 Trailer. I guess it may or may not be the final product.
And I think that's it. Does anyone have any more, or any backstory on the songs?
12 July 2008 - 09:45 PMIn the past few years, with new material, protos, and interviews coming out, we've got a much clearer look at what Sonic 2 could have been had there been more production time. It seems like had it all been done, it would've been huge. Now, at one point I read this post by Tweaker in the topic about Sonic Jam's liner notes:
QuoteWith this strict deadline and heavy ambitions for this zone, there was clearly a clash—nobody wanted to get rid of Hidden Palace, but at the time they really had no choice. In this sense, Sonic 2 is an incomplete game—there were many concepts they wanted to include, but ultimately could not due to a lack of time available to do so. I believe that Sonic 2 could have been vastly different if given more development time, in this sense. For the better? I'm not sure; if these concepts weren't canned, Sonic CD may not have ever been created, at least not exactly as it was today. And we all know that Sonic CD has a feel to it that has never been replicated in any Sonic game. It's very unique, and receives high amounts of praise for that.
This just got me thinking; if Sonic 2, one of the greatest games in history, was incomplete, how good would it have been "done"? What if it was relative to an imaginary Sonic 2 Awesome Edition what Sonic 2006 was relative to, say, Sonic Adventure? Or, in a bit less extreme metaphor (and more realistic), what game could have been to Sonic 2 what Sonic 3 and Knuckles was to Sonic 3?
I'm basically wondering, first: exactly what to we KNOW was planned to be in the game, and cut?
I'll start off with basic bells and whistles:
-When Sonic dies and falls down the screen, the camera follows him.
-The snail enemy.
-The door in Aquatic Ruins, presumably dropping in front of you to be spindashed through.
-Turtle animals. I guess they would have fallen from other enemies than in Sky Chase.
-An icon for HPZ.
-The rotating platform in Wing Fortress had a laser shooting through it.
-Mystic Cave zone had a weird platform that swung around depending on where you stood. It's made of rings, which makes me think that there were going to be other graphics that weren't done.
-Spinny pole thing in WFZ.
-A monitor that has nothing in it.
-A croc badnik.
According to Sonic Jam, there were to be 18 levels. So let's start with our 11, and go on:
-Hidden Palace. One-act after getting chaos emeralds.
-Genocide/Cyber City. Took the place of Metropolis 3, same layout, different graphics (possibly with CPZ pallette?).
-Wood Zone. Presumably a "past" version of Metropolis' first two acts.
*-Desert Zone. No idea. Crocodile badnik was in there.
*-Winter Zone. No idea.
*-Rock Zone. No idea.
*Probably time travel of the same thing?
This gives us 17, one short of what Jam claims existed. What is #18? Did they get confused and it's just the Special Stage? That's really all I can think of that doesn't enter the realm of speculation.
So we have those bells and whistles, and six more zones. I almost want to say there would need to be a save function, but in that ancient day of awesome gamers I think it could've been survivable (especially since HPZ was supposed to be a quick one-off, Cyber City is technically already there in disguise, and Wood Zone just runs parallel, so it's not really LONGER except for the desert/winter/rock trio). After all, people could play SMB3 all the way through in those days. Also, the fact that you keep your emeralds after you beat the game means to me that this was the extent of it.
So, is anything I mentioned actually wrong? Did I miss anything? I'd like to understand exactly what this could have been.
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