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Posts I've Made
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In Topic: Sonic 4 (As you imagined it)
15 April 2012 - 09:50 PM
On the subject of giving Sonic a wall-jump, my main issue with the implementations of it are that Sonic always jumps away at a fixed velocity, breaking the flow of the level and causing you to lose momentum. A possible solution to this would be to use something similar to what Runman - Race Around The World did. Basically. you could only wall-jump while you were zooming (boosting), and you auto-jumped off walls if you were in the air. If you were going up when you hit the wall, you would continue to fly upwards, but if you were moving down, you wall-jumped down to a lower level. When Runman finally landed on the ground, he was still going the same speed with no loss of momentum. Basically, the idea is that Sonic would wall-jump automatically with the speed he first jumps at the wall, and end up at the top or bottom after bouncing around like a frog in a blender.
However, how would we adapt this into a Sonic game with no boost function? I guess you could hold the jump button while in mid-air and moving towards a wall, but with instashield, that might be counter-intuitive to the player. It could also be automatic when Sonic's x velocity is greater than walking speed. This would make it semi-cosmetic, but also turn it into a speed-based challenge like loops. -
In Topic: Sonic Classic Heroes
15 February 2012 - 09:47 AM
The best option for a glitched Tails is to mess up his mappings badly and have his sprites be garbled to hell and back while still keeping the same basic tile structure. No new sprites needed, just grab the tile order information from the sound driver or some random address. -
In Topic: Escape From the City Extracted Vocals
12 December 2011 - 11:06 AM
The Growler, on 08 December 2011 - 08:48 AM, said:There's something I've been recently wondering about with the lyrics of Escape from the City.
Who exactly IS the "me" (and we) in the main chorus: "Follow me, set me free, trust me and we will escape from the city. I'll make it through, follow me"? Is the lyrics of this song breaking the 4th wall here?
ie. Is the "follow me" Sonic (but we're controlling him, so how can it be Sonic we're following if we're directing him where to go?); the "set me free I guess is Sonic. But then trust me could be the player telling Sonic that I, the player/controller, is in Sonic's hand - hence why it says "WE will escape from the city" - together. Am I making any sense here?
From the context of the rest of the lyrics it sounds like Sonic is 'singing' here, but there still seems to be a few discrepancies that's puzzling me.
I always took it to mean that Sonic is singing a song with the 20 animals that he's rescuing from under cars and inside boxes and drainage pipes. Sonic says "Follow me", to which the animals ask him to set them free. The rest just sort of falls into place from there. The "follow my rainbow" clearly means "follow the sparks that my brand-name grinding shoes make when I grind down all these rails". -
In Topic: General Project Screenshots/Video Thread
07 December 2011 - 01:57 AM
Something you might want to do for Knuckles's life icon is to sprite the quills that would normally be hidden behind his body. It looks a little empty and malformed without them.
Also, the wood platforms seem a little too thin to be a main path. This is the one thing I always see in fangames that always irks me. Thin platforms in a 2D title are hardly ever a good idea, even less so if they're solid and you run into them. If they were about 1.5 times as wide (and had an interesting pattern), then they might work. In addition, try darkening the wooden supports a shade or two; they look a bit too much like they're tangible objects in the foreground. (They could get away with being that bright if they had a parallax effect [ala Star Light Zone], but seeing as they're worked directly into the level chunks, you should see how darkening them works.)
No complaints otherwise, though. Although the grass is a bit noisier than what you'd usually get in one of the Mega Drive titles, the addition of visual noise is the direction that Sonic 3 went and it's nice to see a variation that actually works. The level and character art all fits together very nicely. -
In Topic: The Supreme Topic of 'Other' Knowledge.
28 November 2011 - 11:19 AM
Herm the Germ, on 25 November 2011 - 01:51 PM, said:What the… how does that crest even disappear? I could understand a texturing error or something, but Knuckles' crest isn't even a texture in Heroes, just some white-colored bunch of polygons.
Unless the animation kinda shoves the crest underneath the rest of his chest somehow…?
It's probably because different, lower-poly models are used for multiplayer to keep the game running at an acceptable rate. Most likely Sonic Team goofed and forgot to add the swoosh in his multiplayer model.
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