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Group:
Member: Members
Active Posts:
880 (0.46 per day)
Most Active In:
General Sonic Discussion (380 posts)
Joined:
23-February 08
Profile Views:
243
Last Active:
User is online 7 minutes ago
Currently:
Viewing Topic: (DC) Sonic Adventure Prototype (...

My Information

Member Title:
Dragon Team
Age:
26 years old
Birthday:
March 1, 1987
Gender:
Female Female
Location:
Spain

Previous Fields

Project:
Sonic Paradise & Sonic Ages
National Flag:
es

Latest Visitors

Posts I've Made

  1. In Topic: (DC) Sonic Adventure Prototype (1998-10-16)

    Yesterday, 05:26 PM

    My friend DaGuAr -Gorila5 in Youtube- ( geez, he really needs making an account here...he has made so much discoveries!) has found a few things.

    First, the second set of geometry found in stg00 by mainmemory, he was able to open it on SALVL, using the same data as mainmemory did ( dunno why it didn't work for him in the first place). Here are the results, a pretty cool looking level.

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    Also, he has found some strange texture at Red Mountain's texture pack. He doesn't recalls seeing this ghost-like textures in the final game.

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    Finally, he has located some sort of playable tutorial textures for Knuckles.

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    maybe those geometry sets are for practice/test levels?
  2. In Topic: Sonic 1 and 2 getting the Sonic CD treatment by Taxman and Stealth

    20 May 2013 - 11:25 AM

    The game it's currentrly the 11 at the most sold ( paid apps) and the second on new entries on Android.
  3. In Topic: General Project Screenshot/Video Thread

    18 May 2013 - 03:07 PM

    View PostKingofHarts, on 06 May 2013 - 10:56 AM, said:

    View Postashthedragon, on 06 May 2013 - 10:13 AM, said:

    include also a direct editor like the old Sonik Sprite, please.


    Never tried SonikSprite until I got your suggestion.

    Would you be ok with the tile editor on the upper left corner? Or do you actually want the direct editor onto the sprite itself?
    The best I think I would be willing to do is allow for clicking a tile in the sprite, in order to select it for editing... outside of that it feels a tad redundant to have 2 separate places to edit tiles in the same window. Would that suffice?

    I am taking note of a couple of tools and options to include, though... as far as tile editing goes. I think the dual color selection should definitely be something to implement, seeing as how almost EVERY art editor (not speaking Sonic hacking tools, just general art tools) has one.


    I meant that you could draw over the sprite directly in the editor itself, like Sonik Sprite does. I don't understand what are you trying to say, sorry :( You mean that you can highlight a sprite an capture it to edit it elsewhere ( paint, for example) and then insert it back?


    Also, Cinossu, loving how that Sonic.exe hack is going
  4. In Topic: Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions

    18 May 2013 - 12:32 PM

    Are there leaderboards on the Android version? I can't find them.
  5. In Topic: Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions

    18 May 2013 - 11:19 AM

    I think this has been already reported but...lost a life at Labyrinth zone ( I don't remember if act 1 or 2, it was at the elevator thing you have to jump to reach a button and there are spikes just up in the ceiling, I jumped too high and got killed by the spikes) and at the next life there was no music, only SFx. I got an invincibility ( being underwater, if that affect it somehow) and when it ran out of time, the music started playing again.

    I did it at the Android version, with a Samsung Galaxy S Advance.