- Group:
- Member: Members
- Active Posts:
- 880 (0.46 per day)
- Most Active In:
- General Sonic Discussion (380 posts)
- Joined:
- 23-February 08
- Profile Views:
- 243
- Last Active:
7 minutes ago- Currently:
- Viewing Topic: (DC) Sonic Adventure Prototype (...
My Information
- Member Title:
- Dragon Team
- Age:
- 26 years old
- Birthday:
- March 1, 1987
- Gender:
-
Female
- Location:
- Spain
Contact Information
- E-mail:
- Click here to e-mail me
- MSN:
-
[email protected]
- Website:
-
http://www.sonicparadise.net
- Skype:
-
ashthedragon
Previous Fields
- Project:
- Sonic Paradise & Sonic Ages
- National Flag:
- es
Latest Visitors
-
Naean 
Yesterday, 04:19 PM -
Whackjood 
19 May 2013 - 15:18 -
Extended Play 
17 May 2013 - 16:56 -
BSonirachi 
20 Apr 2013 - 15:27 -
Superdanielmon 
19 Apr 2013 - 02:26
Posts I've Made
-
In Topic: (DC) Sonic Adventure Prototype (1998-10-16)
Yesterday, 05:26 PM
My friend DaGuAr -Gorila5 in Youtube- ( geez, he really needs making an account here...he has made so much discoveries!) has found a few things.
First, the second set of geometry found in stg00 by mainmemory, he was able to open it on SALVL, using the same data as mainmemory did ( dunno why it didn't work for him in the first place). Here are the results, a pretty cool looking level.


Also, he has found some strange texture at Red Mountain's texture pack. He doesn't recalls seeing this ghost-like textures in the final game.


Finally, he has located some sort of playable tutorial textures for Knuckles.



maybe those geometry sets are for practice/test levels? -
In Topic: Sonic 1 and 2 getting the Sonic CD treatment by Taxman and Stealth
20 May 2013 - 11:25 AM
The game it's currentrly the 11 at the most sold ( paid apps) and the second on new entries on Android. -
In Topic: General Project Screenshot/Video Thread
18 May 2013 - 03:07 PM
KingofHarts, on 06 May 2013 - 10:56 AM, said:
ashthedragon, on 06 May 2013 - 10:13 AM, said:include also a direct editor like the old Sonik Sprite, please.
Never tried SonikSprite until I got your suggestion.
Would you be ok with the tile editor on the upper left corner? Or do you actually want the direct editor onto the sprite itself?
The best I think I would be willing to do is allow for clicking a tile in the sprite, in order to select it for editing... outside of that it feels a tad redundant to have 2 separate places to edit tiles in the same window. Would that suffice?
I am taking note of a couple of tools and options to include, though... as far as tile editing goes. I think the dual color selection should definitely be something to implement, seeing as how almost EVERY art editor (not speaking Sonic hacking tools, just general art tools) has one.
I meant that you could draw over the sprite directly in the editor itself, like Sonik Sprite does. I don't understand what are you trying to say, sorry
You mean that you can highlight a sprite an capture it to edit it elsewhere ( paint, for example) and then insert it back?
Also, Cinossu, loving how that Sonic.exe hack is going -
In Topic: Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions
18 May 2013 - 12:32 PM
Are there leaderboards on the Android version? I can't find them. -
In Topic: Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions
18 May 2013 - 11:19 AM
I think this has been already reported but...lost a life at Labyrinth zone ( I don't remember if act 1 or 2, it was at the elevator thing you have to jump to reach a button and there are spikes just up in the ceiling, I jumped too high and got killed by the spikes) and at the next life there was no music, only SFx. I got an invincibility ( being underwater, if that affect it somehow) and when it ran out of time, the music started playing again.
I did it at the Android version, with a Samsung Galaxy S Advance.

Find My Content
