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Extended Play 
17 May 2013 - 16:56 -
Midway the Ec... 
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GeneralAdmira... 
22 Feb 2013 - 22:09 -
Andlabs 
25 Oct 2012 - 11:38 -
dust hill res... 
24 Aug 2012 - 13:12
Posts I've Made
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In Topic: Ken Penders came, he saw, and he stalled. And he won, eventually. Mayb
31 March 2013 - 02:08 AM
JaxTH, on 31 March 2013 - 01:20 AM, said:
RuRi, on 30 March 2013 - 09:15 PM, said:I want to read about my favourite characters from the games doing things and interacting, not Knuckles edit #9128 doing something with a plot not related or based around the Sonic setting.
And when the hell has this happened in the comic anytime recently? For years the comic has focused exclusively on SEGA charracters with Archie only characters just being there because they have too.
The only time recently the comic has focused on Archie characters exclusively was that 4-issue Scourge thing in Sonic Universe. Any other time it's just been Sonic stopping Eggman or Metal Sonic + Silver stopping Archie villains.
Speaking of which, Scourge won't be affected by this any way, as he was literally the first thing Ian Flynn did when taking over the comic, so perhaps the most famous "recolor" character will be sticking around (although I personally like Scourge as a character, so long as he keeps tempting Sonic to go bad, and keeps bring closer to reality an Archie version of Fleetway's evil Super Sonic). -
In Topic: Everdrive and Mega Everdrive... Differences?
14 March 2013 - 04:08 PM
The Everdrive MD and the Mega Everdrive are both made by Krikzz, who has feature lists on his own site for both:
Mega Everdrive
Everdrive MD
The thing about the Mega Everdrive not properly mentioned their is that it has an FPGA; which is a nifty type of chip that has emulation capabilities, the power of the one in the Mega Everdrive has led to some people over on assembler games (I don't know if its possible or been achieved yet) that it may be possible to emulate GB or NES games on it, as well as it's current support for Master System games. -
In Topic: Archie Sonic Comic Megathread
26 January 2013 - 10:44 PM
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In Topic: Is there any actual functioning Xbox360/PS3 emulators (not emulators F
06 December 2012 - 02:14 AM
Epsilonsama, on 04 December 2012 - 12:18 AM, said:A 360 emulator should be doable with today's high end computers but a PS3 one is IMO much difficult. Emulating the CELL processor requires more than raw computing, the architecture of it is so different compared to modern computer architecture that Its gonna take many years for a PS3 emulator to be usable.
Vangar, on 05 December 2012 - 11:24 PM, said:I'm just guessing here, but any PS3 or Xbox360 'emulators' would probably run a lot closer to VMWare or virtualbox. That is, you boot the xbox360/ps3 firmware and OS, and 'mount' the ISOs in the virtual drive. That way you could, say load the old blades dashboard or older ps3 firmwares.
Just to reply to both these comments, as the answer to them is somewhat related. Epsilonsama, the Xbox 360 would still be nearly as difficult to emulate, as the architecture in that, unlike on the original Xbox (which uses an x86 processor, same as any computer today), is based on a PowerPc core, same as the PS3, and infact, the same as the Wii, it's just the implementation of the POWER architecture that differes between them. Vangar, the problem with that is again that these machines run on completely different micro-processing architecture, so aren't the same as running VMWare, which simply allows you to run other OS's on your machine, OS's which would run natively on your machine today outside of VMWare (x86 compatible operating systems can still be installed directly to your PC all the way back to MS-Dos, and even further to some ports of CP/M). VMWare isn't an emulator, it allows you to run another x86 native operating system within your main one. To run PS3 or 360 software would require a real emulator, as they have completely different architectures to a PC. -
In Topic: Sonic 3 Adventure
06 August 2012 - 07:44 PM
8-Bit Dragon, on 06 August 2012 - 04:37 PM, said:SAGE 2012 is upon us, and BlitzSonic Freerunner engine is now available for download! You can find it at the Sonic Worldrunner forums in the announcements, or at the BlitzSonic Freerunner Engine SAGE booth. Questions and bug reports are welcome, as I'm trying to get this engine's source organized so that the engine will work as a great base from which to make better mods and to build the Sonic 3 Adventure game.
Another thing I wanted to bring up was the name. Apparently the name is a little too close to Sonic Adventure 3. I chose the name "Sonic 3 Adventure" because it describes the game nicely - its Sonic 3, 'adventureized', but it may cause some confusion. So if there are any suggestions for a name change they are certainly welcome.
S3K Adventure. Doesn't matter If you aren't planning to do the "and Knuckles" part, but it keeps it separate while still getting you meaning across. Either that or "Sonic the Third: Adventure!" but that sounds ridiculous (pick that one).

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