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Group:
Member: Members
Active Posts:
3480 (1.79 per day)
Most Active In:
General Sonic Discussion (421 posts)
Joined:
19-February 08
Profile Views:
896
Last Active:
User is offline Today, 05:21 PM
Currently:
Offline

My Information

Member Title:
WHAT ARE YOU RUNNING FROM?
Age:
20 years old
Birthday:
May 12, 1993
Gender:
Male Male
Location:
Edmonton, AB

Contact Information

E-mail:
Private
AIM:
AIM  lordofsquad
Website:
Website  http://barchrypol.bandcamp.com
Skype:
Skype  lordofsquad

Previous Fields

Project:
Music for various projects.
National Flag:
ca
Wiki edits:
1

Latest Visitors

Posts I've Made

  1. In Topic: Sonic ATS - Released!

    14 June 2013 - 11:06 PM

    Freedom Planet remix album huh? Hmmm... *glances at own signature*

    And to stay on topic, gotta say this is slated to come out at an awful time in my life, haha. Right in the middle of my moving? Guess I'll have it to look forward to when I'm all settled in.
  2. In Topic: Sonic 3 Complete

    07 June 2013 - 09:37 PM

    View PostTheInvisibleSun, on 07 June 2013 - 09:34 PM, said:

    View PostStrife, on 06 June 2013 - 07:09 AM, said:

    You mentioned previously that this hack aims to remove Tails' status as a third wheel by, among other things, giving him his own introduction to Angel Island Zone.


    Though you aren't changing Tails' Doomsday, are you considering doing a separate intro scene for Tails, Tiddles? He is the only playable character without some sort of intro cut-scene...


    He's got one already.
  3. In Topic: Sonic 3 Complete

    04 June 2013 - 05:01 PM

    Just popping in to say that I really love the S&KC version of Launch Base 2 in here. It sounds wonderful. The other PC tracks do too but I'm super in love with Launch Base 2. Great work ValleyBell, you did an awesome job adapting them to the Genesis.
  4. In Topic: Sonic 3 Complete

    02 June 2013 - 07:21 PM

    View PostMr Lange, on 02 June 2013 - 07:19 PM, said:

    I found a significant bug. Spindash state is preserved when bouncing off the Ice Cap bouncy platforms. The same works for peelout.
    Posted Image


    That's been in since the original and I've always had fun with it, same with the see-saws in Hill Top in Sonic 2. I think it's pretty harmless.
  5. In Topic: Sonic 3 Complete

    02 June 2013 - 11:08 AM

    So here's a glitch I found, albeit a minor one. If you do a super peel-out and release it immediately after Knuckles takes your emeralds in the intro, you'll zoom right past the glitched up Knuckles object. Wonder if there's an easy way to make him "fade out" sooner.

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