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Group:
Oldbie: Oldbie
Active Posts:
34 (0.02 per day)
Most Active In:
Engineering & Reverse Engineering (9 posts)
Joined:
17-February 08
Profile Views:
92
Last Active:
User is offline May 13 2013 02:16 PM
Currently:
Offline

My Information

Member Title:
*Proclaimed by Nemesis* The Pallete Master
Age:
28 years old
Birthday:
August 16, 1984
Gender:
Male Male
Location:
Cumbria, northwest UK
Interests:
Pallete hacking, most anime, sci-fi and horror flicks. I also enjoy reading specifically Kelly Armstrong, Lorrel K Hamelton, David Eddings and S. D. Perry.

Previous Fields

Project:
A huge sonic game pallete liberary for quick and easy patching website, for those who are lazy and cos i love pallete editing.
National Flag:
uk
Wiki edits:
1

Latest Visitors

Posts I've Made

  1. In Topic: Supersonic in Sonic 3D

    10 August 2010 - 02:08 AM

    Brilliant! Finally someone has accomplished what I couldn't, a true Super Sonic hack.
    Excellent work Sik.

    And Ayla, im surprised anyone even remembers that old thing,
  2. In Topic: Roger Craig Smith and Kate Higgins are the new Sonic and Tails VAs

    15 July 2010 - 12:28 PM

    Ya know, I've never in my life seen so many users browsing one topic before. thumbsup.png
    *161 User(s) are reading this topic (95 Guests and 4 Anonymous Users)*
  3. In Topic: Pokemon 1st gen development info

    09 June 2010 - 04:36 AM

    Those links are a great help, thanks
  4. In Topic: What would you like to see in Gens/GS?

    14 May 2010 - 01:12 PM

    Im assuming such a method would work in hexadecimal values and that it would be simmelar to editing the pallete in a savestate (remains untill refreshed) if so your a god!
    I never thought the idea of testing palletes in the emulator... in real time would be possible.
    Awsome!

    Ya see im working on a big pallete project, a quick and easy site to download masses of patches for every single (or at least most ) genesis sonic titles, in cluding pallete themes that spread accross multiple zones and game titles.
    So when dealing with one rom hack palletes arn't too much of a problem but when dealing with potentially dozens per zone accross 5 games it get irritating to switch between emulator to utility too often... im a perfectionist! LOL.
  5. In Topic: What would you like to see in Gens/GS?

    14 May 2010 - 12:12 PM

    Pity, most of my work back in the old days when dos emulators were at large was dumping several screenshots, editing the pallete directly in paint shop pro and once I got a result I liked I wrote it directly into the rom, I only used hacking utils for touch ups and quick fixes once id implemented the basic palete idea I liked. Its such a... pain... to resort to utilities cos my prefered emulator don't do everything id like, especially to aid with pallete editing.
    Ahhh, back in the old days....*drifts off into a daydream* LOL.

    Its ok, I figured I'd put my 2 cents in for a shot of luck.

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