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- 05-December 07
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- May 18 2013 02:09 PM
- 22 years old
- November 9, 1990
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Posts I've Made
18 May 2013 - 02:05 PMInvincibility song ended as I completed the stage. There was silence. Shouldn't there be priority on the act clear song?
Edit: ghz act 3 beginning, knocked invincibility out of tree, stood in it, then jumped and broke it. No music change.
18 May 2013 - 10:46 AMJump on crusher on right, immediately run left. Spindash disabled. Also had SYZ play it's music instead of the game over music at one point. It was Act 1, jump comboed the first Crabmeats in to the first bee, then ran up the wall and jumped off it backwards which killed the other bee but Sonic hit the shot that was already traveling and died. For whatever reason the stage music kept playing through the game over.
Edit: btw Galaxy Note 2, runs incredibly.
03 October 2012 - 11:40 AMhow does the load time compare with sonic 06?
Not joking, just trying to get a sense of how long it takes.
Sonic 06's loading time is at least 10 times longer and 5 times more frequent. Seriously Generations just loads before and after levels, and before cutscenes, not before and after walking 10 feet.
Switching characters on the main room causes a 4 second load on PS3 -WHY-.
02 October 2012 - 07:19 PMNo, I have the 360 and PC versions of Generations and while the 360 is slower, it only takes a small handful to load anything. I'd say it's faster or on par to most games for loading times.
Play the PS3 version. MUCH longer times.
In fact, it's so bad that stage songs (Typically the modern ones) will take about 5 seconds in to the stage before they'll actually start playing.
26 July 2012 - 12:26 AMRetro is not your personal army...
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