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- 23-May 12
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- Dec 11 2012 07:37 AM
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13 June 2012 - 03:54 PMI want to add the Yadorin (the pink spiky motobug fellow) from Spring Yard Zone as an enemy in the EHZ modification of my Sonic 2 hack, but I honestly have no idea where to start. Not the slightest clue. Could someone please either point me to a guide for creating/modifiying enemies or point me to the right places to look for me to figure it out on my own?
01 June 2012 - 10:45 AMThose are all good suggestions. I will say that SonLVL displays the collision overlaid on the block/chunk preview if you have one of the collision paths enabled in the view menu, but perhaps you'd rather have separate collision preview images?
Eventually I will probably add Draw and Select functionality like the Foreground and Background editors have.
It does? I've tried enabling viewing Collision Path 1 under the view menu but that only shows collision on the level preview, not on the chunk/block preview.
01 June 2012 - 10:19 AMI've been playing with this for the last few hour or so since you recommended I use this over SonEd2, you've done a stellar job on it I must say. Though that said I do have a few minor niggles/suggestions for what you could change, primarily in the Tile/Block/Chunk editors. I realize this is still pretty early in development having only been added last patch so please forgive me if you've covered this before, never the less here we go:
- My primary niggle with SonLVL is the inability to "paint" tiles into blocks and likewise into chunks, please correct me if I'm wrong but it seems the only way to drop in tiles/blocks is to select them from a drop-down list one-by-one. In SonEd2 simply being able to select a tile/block and then click it into place was a lot less time consuming.
- If you were to implement the above, it would also be nice if you were to fill up some of the white space on the left with a scroll menu of the tiles or blocks you can place in the block or chunk. Perhaps a preview of the block's collision too? Just in-case I'm not making myself clear, here's a mockup of what I mean.
- The lack of a collision view in the Chunk/Block editor is... Well, it's just something I'd like to see implemented!
- Copy/paste abilities for tiles in blocks and blocks in chunks would be a nice feature too.
Those are really the only problems I have with the program... But they're kind of putting me off using it right now, it's a lot nicer to edit levels in this as opposed to SonEd2 but far slower to build chunks. I'd LOVE to use this as my primary level editing program, if only for the built-in zoom feature, but seeing as I do most of my tile editing in SonED due to my incompetence with importing graphics the lack of a feature that lets me paint tiles into blocks and blocks into chunk is a HUGE drawback.
Again, please forgive me if you've covered any of this before and I understand this is still a beta release. Just thought I'd try and provide some constructive feedback c:
01 June 2012 - 09:18 AMIf you want a level editor with a resizable window and built-in magnifier, you'll have to use SonLVL, because SonED2 won't ever have them.
And for the bridges, every log in the bridge is a separate sprite, so you end up with too many sprites and it can only display so many at once.
Hrm, going to have to think of another way to do that bridge then. I guess I'll just make it static, maybe. And thanks, I'll give SonLVL a look c:
01 June 2012 - 07:51 AMOokay, a few more scrubby questions or... Rather, requests for guides that I haven't been able to locate myself.
How would I go about adding my own splash screen in Sonic 2? I've seen a fair few hacks with their own splash screen and I'd kind of like to add one, I assume that I'll have to get down and dirty with the ASM files for this but I'm not sure where to start really. I'd also like to find a guide as to how to replace the music; though the few things my Google search turned up said it's rather difficult, especially for a newcomer, however I failed to find any sort of guide to doing so.
I've also got a bit of a problem that occurs when I use two bridge objects in that they just start flashing/vanishing. Could anyone think of a way to fix this or am I just going to have to use less bridges?
Finally, and I'm pretty sure I already know the answer to this but it's worth asking anyway, is there any way for me to up the resolution of SonEd2? Even if it's just a simple upscale without revealing any more screenspace? My monitor is pretty high resolution and I have to use the Windows Magnifier even to work in SonEd :c It's getting kind of frustrating having to constantly be zoomed in and not really able to use my second monitor without zooming out.
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