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- October 2, 1993
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- Sonic Light and Darkness
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Topics I've Started
31 May 2012 - 01:51 AM
SAGE demo has being released.
Yes, another attempt at a Sonic RPG fangame except this time, its an action RPG instead of a turn based rpg, its being made with Gamemaker using the good old(Overused) Sonic Revival engine and its not one of those sprite change single level youtube projects that die quickly.
Well now, to sum it all up, If you hang around on SFGHQ, there's a possibility you would have noticed my project.
Sonic Light and Darkness is pretty much my attempt at making a Sonic RPG with the good old sidescroller gameplay with modern elements and a mix of over world maps to create a good balance of story and gameplay.
For the story, practically, Dr Eggman (He refers to himself as Robotnik) managed to split the world up into numerous dimensions bubbles separated by a void. Sonic and Friend have to restore each individual bubble before it gets sucked into the void. Due to the condition of the world, Sonic also gets corrupted by the voids power which leads to his new form "Dark Supersonic".
Gameplay is exactly as I mentioned above as it handle like a momentum based Sonic game with modern elements like homing attack(Bubble chains are extremely rare), light dash, boost(nerfed so its not too overpowered) and combo moves when dealing with tougher enemies.
Since this is an RPG, I'm going to include exploration which includes a World Map, Dungeon stages(Hybrid stages) and towns. Towns provide you with shops, your standard Inn to restore your status and side missions which result in more levels and better items to equip as a reward. 1 feature that I've added is Dark Supersonic form which acts as a penalty for abusing Superform during the course of the game. Darkform practically gives you the same benefits as Supersonic except:
1. You have an unstable Ring consumption
2. You can't exit the form
3. Dark form acts as a form of insanity and chaos which means that it will act on its own
4. You gain half EXP and are affected by status ailments unlike Supersonic's resistance.
Dungeon stages are a mix of overworld maps and action stages. Basically, parts of it are action stage which get the player to explore the stage from the sidescroller perspective like how Sonic CD gets you to find objects and the overworld parts allow the player to explore a wider area while solving puzzles which could affect the other parts of the dungeon.
Other Ideas I'm throwing around include:
So yeah, thats all I've got to say about now. The engine is almost finished, I've got a good idea of what needs to be done next and I'm open to feedback as I'm willing to hear what people like and don't like. Also below are links to the latest version online and videos of whats being done.
YoYo Games Link:v2.1 http://sandbox.yoyog...ht-and-darkness
Press F1 for controls and the credits.