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Posts I've Made
01 October 2012 - 09:32 AMIs there no new theme song for the game, like "So Much More"?
By the way, since I never played the first game that much, where & how exactly was "So Much More" used?
01 August 2012 - 10:49 AMAbout the super/hyper music:
If you won't allow us to disable super music, what about these 2 variants:
1) when you turn super a jingle is played (for example the not currently used 1up or invincible track) once, and than the current act's music restarts.
2) when you turn super in act1 the music of act2 is played, and vice versa. IMHO that would be really cool on Angel Island or Flying Battery where the music has a kick-ass tart, but of course it would be really boring on Carnival Night, and of course a solution would be needed for Sky Sanctuary.
Indeed, and as with S3&K, it will import regular S3 saves if you don't have any S3&K ones. It can do the reverse if you have S3&K saves but no S3 ones too. (You have to start one of the imported save files to commit the imported saves to SRAM). The saves will remain compatible with the original games in all cases.
Wait, are you saying the original S3 game imported S3K saves, if no S3 saves were present?
I knew it worked the other way round, but that is news to me.
So S3 knows about the S3K save format (with lives & continues)? Or are the S3K saves arranged in a way, that is compatible to S3, and additional infos are appended?
How much more free space do you have in SRAM?
22 July 2012 - 04:55 PMCould you remap the buttons, so that it is either:
To me it makes a lot more sense this way. Games that have two primary actions should either map them 121 or 212.
(same goes for Sonic Classic Heroes)
I am happy to report, that while previous versions crashed to the SEGA logo, as soon as an enemy was visible, the new versions runs fine on Genplus GX on Wii (I also updated the emulator as well, so I cam't say if it was the ROM
12 July 2012 - 03:33 AMWhat is a NPDP cart?
03 July 2012 - 11:13 PMThe only thing we know for sure is that those small tracks were in one of the prototypes in the same format as the Past tracks. When they're switched with those, they just play that small bit and then stop. Those are the only facts we know.
Well now we also have the hindsight to know how they are used in the remake.
And correct me if I am wrong, but that particular prototype only included those tracks for levels that used CD audio.