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My Information
- Member Title:
- Freedom Planet Fan
- Age:
- 23 years old
- Birthday:
- October 27, 1989
- Gender:
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Male
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- United States
- Interests:
- Animation, digital art, game design and development, large-scale game modifications, novel-reading, science-fiction, writing, Freedom Planet, etc.
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http://shantaefanforums.tk/
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johnluke.728
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- Shantae TEG platform engine (GM5.3a-based.)
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Latest Visitors
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Metal Man88 
03 Jun 2013 - 15:34 -
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Slingers 
11 May 2013 - 06:35
Posts I've Made
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In Topic: Sonic ATS - Released!
17 June 2013 - 04:14 AM
Is there a way to force After the Sequel to run in 256-color mode? It's the only way Freedom Planet, or at least older builds of it, will run under WINE without playing like a dying animal at 3FPS. So maybe that'd ease up your CPU usage, if the option's there in this case.
Strife said:
So I ran into this on MegaGWolf's older stream:
Darn it, my tendency to click spoiler tags, despite them existing for a reason, got the better of me. O:< Regardless, if I had found that easter egg on my own, I would have laughed until I fell out of my chair, then proceeded to howl even more and randomly catch on fire while rolling on the floor; that was a seriously unexpected surprise! Just how big of an evil grin did you have when you plotted that little secret, Lake?
GeneHF, on 17 June 2013 - 03:32 AM, said:So because of mucking about with the code to snag the audio, I've been listening to the soundtrack all day. Fantastic stuff so much. I think the only weak point for me is within the entirety of Moon Mansion, but I think that's more because I'm not a fan of "haunted" music most of the time.
Still, several of these tracks have made their way to my mp3 player already.
The OST is on Falk's soundcloud too, (Dunno if there's a download button on there.) and I already gave it a listen while drawing. Felt a bit meh with the Moon Mansion tracks myself, but the rest were legit ear-gasms. Totally keeping them in my music library too.
EDIT : Got ninja'd; needed to add more text! -
In Topic: Sonic ATS - Released!
16 June 2013 - 08:23 PM
Rolken, on 16 June 2013 - 05:54 PM, said:Might be worth noting somewhere that this is a Windows game
A pretty good point. There are some MAC players out there, and I'm about to play it on Linux myself through WINE in a little while. Maybe this game could be packaged with Wine for MAC users, like what Strife had someone do for the latest Freedom Planet demo?
Ross-Irving, on 16 June 2013 - 07:24 PM, said:Yeah, it's called going back and doing what shoulda been done months ago, like making the bosses move. I'm only being this cross because once again, one of the few members here who can actually do something doesn't capitalize on it, they didn't consult the few here who have had experience with level design, namely Stealth, DimensionsWarped, coupla other guys, not finding two game-breaking glitches until after the release, that's your proof right there, man. Criticism is criticism, it's constructive because you'd have to be a moron not to figure out "oh, maybe from that comment I should experiment with having Silver Sonic move to the right of the screen".
I mean honestly, I could probably steal some blocks of code and make a shitty platformer in a month. Would you praise that just because it got done? No way. And if Sonic was supposed to develop in this direction, have fun playing Sonic 4: Episode III. Don't know why I'm surprised, you guys loved Sonic Boom and that was fucking Tony Hawk Pro Skater in glorious 2-D.
I agree with Hinchy. He just released the game today, and couldn't exactly hire an entire team of test players, I'd bet. For fan games, it's normal for little bugs like that to crop up, and they'll be fixed before you know it. It's not like he released physical copies of the game without hiring a debug team, like the guys porting Earthworm Jim 2 to the GBA did. (If that info's right? Read that years ago on a random website cataloging EWJ ports and their differences.) You're holding him to the standards of a professional game developer, something he obviously doesn't have the resources or time for.
This overly-negative type of dickery is exactly why I left a Sonic community before; couldn't have any fun without some bitter, obstinate jerk snarking at mere children, and stirring up stupid, pointless drama, like this right now. It's okay to have a less than stellar opinion of this game, but you've done everything short of posting a picture of the Golden Poo award, and that's not right. -
In Topic: Sonic Boom
16 June 2013 - 02:14 PM
Yeah, the budget for a TV show wouldn't allow for theatrical quality 3D, but I think cartoons like Jimmy Neutron does show that it can work with decent enough detail and lighting, with a reasonable frame rate to boot. (It really annoys me to see 3D animated cartoons running at a dirt slow 15FPS, and it's even worse for action scenes. If I ever get back to screwing around with stop-motion stuff, I'm never working with that frame-rate, not again.)
Although if they take the vectored route, I'd be okay with that too. MLP started out a little stiff, but from the few clips I've seen of later seasons, now it's as lively as you can get, and a great example of what can be done with vector animation, as opposed to the equivalent of animated paper dolls, like with 6teen, or God-forbid, Johny Test. (6teen wasn't that bad of a show, but I honestly wouldn't want to see that repeated elsewhere.) So yeah, I could see that working for Sonic too, as there's a good chance we'd never see it go the traditional route for animation.
And for some reason, this topic is making me want to watch Freakazoid episodes again. -
In Topic: Sonic ATS - Released!
16 June 2013 - 01:40 PM
Ashes Darkmare, on 16 June 2013 - 11:18 AM, said:Gosh did that Ross guy expect this to be a masterpiece of a game or something? and I agree with Candescence protip, could've said your helpful constructive criticism be more helpful then knocking the poor guy down on it.
Anyway I was one of the ones that really enjoy this game so far, not perfect(but no game is never perfect) I'm in the snow stage of the game currently.
I didn't get it either. In my experience, fan-made Sonic games usually either garner too much praise, or too much blunt honesty, like with Ross. I'm glad to see neither extreme in this topic, besides the once; everyone else has been giving it a fair amount of feedback and criticism. It's good to see those concerns addressed as well.
Anyway, it's great to see another release from you, Lake! I absolutely loved how fresh and inspired Before the Sequel was, (I would even say it set the bar for creativity in fan games; there was never a dull moment.) and I can't wait to find time to play After the Sequel too; just got it downloaded for when I do. ^^ I already know the music's going to be a riot. -
In Topic: Sonic Lost World coming to Wii U and 3DS this holiday
14 June 2013 - 01:52 PM
Yeah, the WiiU might be cheap compared to the eventual competition.
And I have to say that this looks really amazing; Sonic can finally slow down and smell the flowers for once in a 3D game. (Although I guess the Werehog could count here.) I just love how platforming is becoming more of a focus in this game, and not just speed. It still lacks momentum, but it's a huge step in the right direction. It's great to see Sonic finally becoming more of a walking pinball again, than an out-of-control motorcycle; not that Sonic Unleashed or Generations weren't great games, the sense of speed blew me away and still does.
The only thing that bothers me here is the lack of an alternative character to play as, not even freaking Tails. I think I may have been spoiled by the choices previous games had, but I really loved the different play-styles of Blaze, Amy, and Tails. Sonic by himself just bores me in comparison, and whenever I have the choice too, I never play as him. Doesn't mean I wouldn't play this for being picky about character selection, but there's more replay value in it for me when other characters are playable too, even if it's just one other, like Sonic 2 or Sonic Rush.

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