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Group:
Member: Members
Active Posts:
140 (0.09 per day)
Most Active In:
Engineering & Reverse Engineering (84 posts)
Joined:
08-February 12
Profile Views:
10918
Last Active:
User is offline Yesterday, 01:30 PM
Currently:
Offline

My Information

Member Title:
Don't look! Its the Sonic community!
Age:
18 years old
Birthday:
October 14, 1997
Gender:
Female Female
Location:
Broomrape Lane
Interests:
Hax0r1ng

Contact Information

E-mail:
Private
Website:
Website  http://natsumi.noip.me/
Skype:
Skype  thegreensnakey

Previous Fields

Other Contact Info:
IRC; irc.badnik.zone Natsumi/Notsumi
Project:
hax0r pr0j3kt
National Flag:
fi
SA2 Emblems:
1

Latest Visitors

Posts I've Made

  1. In Topic: MD Music Player

    11 May 2016 - 10:53 AM

    So, I am here to bring you a huge update to SMPS2ASM and MDMusicPlayer! A lot has been done, especially with SMPS2ASM, to improve user experience and bring in a lot more features. So here, in no particular order, is the changes done:

    Quote

    + Full support for voices
    + Support for conversion of sound effects
    + Fake DMA feature, allows to check sound quality degredation under different loads
    + Scripts for World of Illusion and Sonic the Hedgehog 2
    + Sonic 1 port of invinciblity theme from Sonic & Knuckles
    + Changelog
    * Included both asm and bin format music, for future reference
    * Changed "sTone" to "VolEnv"
    - Penis
    s+ Debug output as a commandline option
    s+ Multiple scripts per folder. See smps2asm.txt for more info
    s+ Go To, Equate Change and Comment functions
    s* Voices which are not at the end of file would continue to be created til end of file. This would eventually cause the ASM file to be messy and not work correctly.
    s* ReadWord function would read the first byte twice, and therefore break any code that uses it.
    s* Some miscellaneous crash issues
    s* script parser would not support multiple condition blocks. False condition would get overwritten by another condition block, and then it would incorrectly run instructions when it should not. Now this also uses a stack and supports theoretically infinite condition blocks.
    s* Lable formats can now use variables or operators
    s* lable format would place ':' in wrong places or not at all with some setups. This has now been corrected to always put one at the end.
    s* Various optimizations

    The link in the original post has been updated, and you can download the first release here.
    There may still be some odd bugs introduced by the changes. If you do find any, please report them!
  2. In Topic: Attention - someone is uploading hacks onto a page to get money from i

    04 May 2016 - 02:41 PM

    I would buy one of these too, provided the person is someone who has actually gotten permission to sell these and is known for being a good person in general, but not from a person like them. I cant be sure if it is of good quality or if everything will work correctly.
  3. In Topic: SEGA Mega Drive Classics Hub (PC/Steam)

    03 May 2016 - 09:05 AM

    So, I am getting kinda pissed with some people on the workshop. So what I do? Make a condescending video about it! Aren't I mature!
    (And yes I know someone will want to start a flamewar against me. But you know, I am at that point I'll happily join.)


  4. In Topic: SEGA Mega Drive Classics Hub (PC/Steam)

    28 April 2016 - 10:52 PM

    Emulator is shite. SonicMT crashes instantly after title screen.
  5. In Topic: Basic Questions & Answers thread

    26 April 2016 - 11:44 AM

    I can't speak for everyone of course, but nothing stops me from trying: NO.