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27 Mar 2017 - 22:04
24 Mar 2017 - 21:50
20 Mar 2017 - 20:00
19 Mar 2017 - 12:47
15 Mar 2017 - 08:49
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16 Feb 2017 - 20:12
Posts I've Made
19 March 2017 - 03:50 AMI hope you aren't using Regen thinking its entirely accurate, because it is not. So many issues with it, its not worth counting really. Anyway, seems like some typical Microsoft derps here, try updating Windows 10 maybe? Maybe this is a bug they fixed in some update some time ago at some place? I do not know since I do not use Windows 10 because its awful.
03 March 2017 - 04:29 PMCould you please cite your source? Based on my knowledge it is a bug with the sprite and plane priorities in the VDP itself, and it does not seem to be mentioned in documentation either...
05 February 2017 - 02:07 PMThis time, I've added GEMS support, and cleaned up many things around the source code
Quote+ GEMS sound driver support
+ GEMS2ASM to convert GEMS music to ASM format similar to SMPS2ASM
+ Aladdin sound driver
+ Sonic Spinball sound driver
+ Vectorman sound driver
+ Events are fired when DMA is enabled or disabled
+ GEMS debug menu
* Simplified the functions to update screen with new data
* Changed out Hattari is Here to Ballad for You
* Changed sound driver type of all Sonic 1 sound driver music to MegaPCM
* Changed directory "exe" to "bin"
* Put most code files into a new "code" directory
* Put all SMPS drivers into a new "SMPS" directory
* Put all GEMS drivers into a new "GEMS" directory
* Some sound drivers have been given better names
- Sonic 1 sound driver
- Start Light Zone track
m* MusicTool now supports the new directory order
m* Now supports GEMS separately
s* Supports new folder structure
The link in the original post has been updated. There may still be some odd bugs introduced by the changes. If you do find any, please report them!
Download earlier versions 0.0 - 0.1 - 0.2
02 February 2017 - 05:56 PMIt's a pretty old hack that's not seen an update for long time, it was worked on before hardware accuracy was really a huge concern or people had access to test on accurate emulators or hardware... Unless the original programmers have the code and come back to clean it up, I don't see it happening unfortunately... Of course people could try to patch it, but that's probably more effort than it is worth anyway.
24 January 2017 - 08:38 AMI want to give a recommendation to you; Do not use any pre-made importer tools to port music. Although they *will* work to some degree, it usually, if not always, leads to sloppy ports that do not sound good. And as a community we have evolved past this point, and I would suggest if you are up for the challenge, follow suit. I have made a toolkit to allow for easier porting between theoretically any two SMPS games. Now, porting between two games is not as easy task as it may seem. The trouble is, is that SMPS is kind of a shitty format. You see, there is no standardization, and this is why you need to ensure the SMPS files are compatible before you plop them from one game to another. This task is made easier with my version of SMPS2ASM, but you need to spend some time to prepare scripts, and then to manually edit out any missing DAC, PSG, and commands.
The bottom line is, that it is gonna require way more effort, but as an end result you can get conversions that sounds miles better, and will have very minimal issues (So, nothing like that SEGA sound mess you have to deal with now :V). Of course, I can also offer some help if you get lost or confused, the best way you can reach me is SSRG IRC or Discord.