- Member Title:
- Don't look! Its the Sonic community!
- 18 years old
- October 14, 1997
- Broomrape Lane
- Other Contact Info:
- private message
- hax0r pr0j3kt
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- SA2 Emblems:
01 May 2016 - 15:56
14 Apr 2016 - 08:24
12 Apr 2016 - 17:15
05 Apr 2016 - 21:25
04 Apr 2016 - 13:55
25 Mar 2016 - 04:57
19 Mar 2016 - 19:39
19 Mar 2016 - 14:27
09 Mar 2016 - 01:08
07 Mar 2016 - 23:23
Posts I've Made
17 minutes agoSo, I am getting kinda pissed with some people on the workshop. So what I do? Make a condescending video about it! Aren't I mature!
(And yes I know someone will want to start a flamewar against me. But you know, I am at that point I'll happily join.)
Today, 02:49 AMMathUser funny you say so when you are doing the same thing (including posting (now taken down) hack by Clownacy)!
But other that, I am quite pissed off with the people uploading others works. I will be posting a video about this later.
28 April 2016 - 10:52 PMEmulator is shite. SonicMT crashes instantly after title screen.
26 April 2016 - 11:44 AMI can't speak for everyone of course, but nothing stops me from trying: NO.
21 April 2016 - 06:01 PMI don't see any topic like this made before. Its time we have one, eh?!
So, I've come accross this bug, which exists in both Sonic 3 and Sonic & Knuckles. This happens when you carry Super/Hyper Sonic, and drop him on a solid object with horizontal speed. There is glitchyness without super/hyper and with dropping him on ground too, but the effects of solid object are more noticeable:
Well, turns out, herpdiderp, they forgot to clear Sonic's animation. This code which we will add goes to $14466 in Sonic & Knuckles ROM (according to my disassembly anyway). This is loc_14466 in S3K Hayate and latest version of S3K Git as of this post. The code we will add is as follows:
GIT: sf anim(a1) ; clear animation number (set to 0) Older: sf $20(a1) ; clear animation number (set to 0)
All this will do, is clear the animation number, so the next frame Sonic's last animation will be invalidated and he will begin walking or running