Sonic and Sega Retro Message Board: Natsumi - Viewing Profile - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help

Group:
Tech Member: Tech Members
Active Posts:
184 (0.09 per day)
Most Active In:
Engineering & Reverse Engineering (113 posts)
Joined:
08-February 12
Profile Views:
45701
Last Active:
User is offline 54 minutes ago
Currently:
Offline

My Information

Member Title:
Miss Fox
Age:
19 years old
Birthday:
October 14, 1997
Gender:
Female Female
Location:
Otter's lap
Interests:
Markey

Contact Information

E-mail:
Private
Website:
Website  http://natsumi.noip.me/
Skype:
Skype  thegreensnakey

Previous Fields

Other Contact Info:
IRC; irc.badnik.zone Natsumi/Notsumi
Project:
Being with my boyfriend
National Flag:
fi
SA2 Emblems:
1

Latest Visitors

Posts I've Made

  1. In Topic: SonLVL

    20 June 2017 - 11:51 AM

    In fact, the reason why this happen, is one of the compression methods (Comper), its compressor seems to like creating false positives all over the place. I would not worry about it, and it in fact is known issue. I wonder if FW-KENSC version of Comper will actually also cause false positives... Also to just point out, before I uninstalled all AV from my comp, Avast was complaining about C code I wrote MYSELF, telling its Malware-gen lmao
  2. In Topic: Open source initiative

    28 May 2017 - 12:29 PM

    View PostSodaholic, on 28 May 2017 - 12:07 PM, said:

    It's funny that you call me toxic for being unabashedly opinionated, yet you stoop so low as to repeatedly call me an "idiot," "stupid" and "asshole." Now that's some hypocrisy! Sorry for thinking it sensible to suggest a change to the status quo.
    You being opinionated does not make you appear toxic. What does is, you attempting to change how the community works based on flawed logic, and in fact trying to force people to act differently (or at least, to advocate such). The way I handled myself in the response is merely me being rather annoyed about what you said. If that is considered toxic, then it be so, I am a hypocrite, and such.

    View PostSodaholic, on 28 May 2017 - 12:07 PM, said:

    I'd also like to point out that I'm not actually, literally demanding that people release their sources, which you seem to miss.
    Your post makes it sound like you are. Remember, I am also not a mind reader, I can only work based on what I am given. I don't know you personally, either.


    View PostSodaholic, on 28 May 2017 - 12:07 PM, said:

    You mock my statement that modding is often built upon others' work. This is objective fact, we would not be where we are without those disassemblies.
    While yes, we would not be here without disassemblies, what I was mocking is how uncooperative this whole community actually is, and how little we work off of others work in the end.

    View PostSodaholic, on 28 May 2017 - 12:07 PM, said:

    And about the FPS thing; video games are video games. Genre is irrelevant.
    False. Games are really different between genres. Often genres seem to define how the game is as a whole, in every aspect. Doom is nothing like Sonic 1.

    View PostSodaholic, on 28 May 2017 - 12:07 PM, said:

    And you dismiss my statement about how the cream rises to the top and someone's shitty mod isn't harming anyone by being shitty. How is that not true? You didn't even elaborate, you just said "wrong."
    I have personally seen so many great hacks just wither and get no attention, because some other hack that does something that people like took everyones attention at that point. I've seen this happen for 5 years now. I can't exactly give you any objective proof, because its not an objective matter.


  3. In Topic: Open source initiative

    28 May 2017 - 11:08 AM

    Having made open source hacks, open source programs, and open source tools, I am very offended by your accusations and harsh language, and therefore I wish for your thread to be thrashed by the Retro staff. Oh, but while I wait for that to happen, I may as well as show you how your attitude is downright toxic.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    I have never understood the whole closed-source nature of a lot of the projects in this scene.
    Me, as a Professional Sonic Hackerâ„¢ in fact, do understand. It is quite simple actually; We wish to work on our projects, in secret, without people knowing too much, snooping through our code, or disrupting our work, so we can provide you with entertainment. And in fact, we often do the project to amuse ourselves before amusing you, so we are number 1, right? We wait until our project seems complete enough to us, before making a release, and giving people a full look into what we've accomplished. Then, we expect people to be surprised and interested in our works, critiquing, asking questions, doing videos, whatever. The ecosystem with many people is quite simply, that. Open source hacks don't fit the picture well, unless we are certain we don't want to work on them anymore. However, for many hackers, that point may never really come, they'll either keep working on it lazily, or put it into the "to-do pile". Some people will decide to forget about the project in favour of doing something else, whether it be a hack or some other kind of thing. People don't really have an incentive to release the source, ever. Thats why they don't.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    Honestly, I think the source code of hacks should be open to the public in general.
    One can only hope~

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    It wouldn't harm anything
    It could for some hacks. Think like, MegaMix. The hacks been on work for years, with minimal information given out, and they have been slowly building up the game on their spare time. Just imagine what would happen if some of this information got out. Oh wait...

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    and would be useful for so many purposes.
    Not often no. Aside from clueless kids with no taste using your code, most people would either do it by themselves, ask someone else to do it, or not bother. The only people who would really benefit, are people who don't quite know everything, but are willing to learn. They may get new ideas, tricks, techniques, and information from seeing open source projects. However, these people aren't too common really.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    What if nobody ever shared the disassemblies of the base games that we have now?
    Few elitists would be doing amazing ASM hacks, and rest would be still be debating over whether its "pallet" or "palette". Just look at SMW community. Its ridiculous.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    The hacking scene would still be where it was in 2005
    Are you unaware of linear time perhaps? It would not be where it was in 2005, it would just not be where it is currently.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    and it would suck hard.
    Do you have access to this alternate timeline? //forums.sonicretro.org/public/style_emoticons/default/wink.png

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    If people could build off of the work of others freely, can you imagine how much further it would take the scene?
    Not a lot probably. The important pieces of open source and free-to-use stuff already has taken us quite far, what benefit would being able to take code from any hack give us? Repetitive hacks but in a different way. The people who run the show don't need the source codes of the most popular hacks to survive.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    There'd be a massive explosion in creativity and shared quality.
    Au contraire!

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    We have disassembled SEGA's commecial work and we distribute a slew of modified versions, illegally and without express permission.
    Actually, with the Classics Hub, they actually kinda gave us permission to do whatever with their games. It is illegal sure, but SEGA ain't gonna sue anyone over this.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    By extension, the scene also stands on the shoulders of the hard work of those who disassembled the games' code, cleaned it up, and released it for public consumption
    They aren't gonna sue us for using their disassemblies, surely? Not that they even could.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    precisely for the reasons that I am advocating for. I think the results of that speak for themselves.
    That's a very lofty assumption there. I am gonna award you 10 idiot points for that comment. Please be more mindful next time.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    Isn't it a tad hypocritical to reverse engineer SEGA's work, only to turn around and be like "no you can't see my changes"?
    Maybe. I don't care though.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    just that it makes a lot more sense to do things in an open-source manner, and absolutely no sense for closed-source to be the status quo.
    Please prove your claim. From where I am standing with this reply, I think it actually makes way more sense to do things closed-source than open source.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    There are very practical benefits to modelling ourselves after the Doom community's ways.
    Go tell that to some FPS modding community or whatever, where that statement has more relevancy or truth behind it.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    It's foolish to cling to one's modified source, given all that.
    I will cling to my source as I like. Its my source, I made it. Fuck off trying to leech off of my work please, unless I specifically give you a permission to do so.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    but this is derivative work I'm talking about here.
    Never heard of derivative work that is closed source?

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    Hypothetically, what if in the absence of source, a really good hack was disassembled in the same way the base games were, and the author became upset? I don't feel that people have much room to talk about 'their' code
    Aaaand here is where you show your true colors; You are an asshole! Damn right I have room to talk about "my" code! I wrote it! Sure, if I just changed few lines around the codebase and said "I wrote this game", then yeah, I'd be an idiot, but by the way I do hacks, most of the code changes are completely original code written by ME, it means I also OWN the code! If you are not happy with that, take it up with the courts. If someone disassembles my hack, and I was particularly pissy about that, I have the right to get angry with the person, or even sue them.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    a misplaced sense of property is not healthy for creative communities.
    Too bad that humans by nature are possessive, and your shitty little post wont make a difference.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    There is a bigger picture here.
    Too bad that you completely fail to see it...

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    Hacking/modding communities are built upon collaboration, cooperation and sharing.
    PFFT HAHAHAHAHAHAAHAH You think this community is about collaboration, cooperation, or sharing? AHAHAHAHAHAHAHA GIMME A BREAK!

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    I'm disheartened by this closed source mentality being so prevalent in this community.
    So?

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    Recognition, praise and credit is quite enough. Anything more is selfish, shortsighted, and lacking in perspective and respect for what came before them.
    OH, so we are the selfish and shortsighted ones now? Really? Look in the mirror mate...

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    Frankly, the way I've seen some people act about derivative code here is disgusting and arrogant, in some specific instances.
    Quite frankly, the way you are in this very post, seems more disgusting and arrogant to me, than everyone who think its "their code" are in this whole community.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    Not wanting others to make poor use of their code is an invalid concern.
    Tell that to the thousands of hack who have highly abusable jumpdashes in them.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    It's actually completely harmless and can easily be ignored.
    Wrong.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    The cream always rises to the top.
    Wrong.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    On the opposite end of this, what if someone used some cool features from an existing hack and made a far better hack of their own?
    Yeah, 0.00000001% of hacks sure, rest, no. If someone is really promising and wants help on something, I will give. But you don't see these people often, so the point doesnt hold any weight to me.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    shouldn't be so insecure, possessive and protective about it.
    Or how about you stop being such an idiot for once.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    I've heard concerns of potential plagiarism. Needless to say, plagiarism is intolerable. Should anything like that happen, it will be easy to spot, and they will be publicly lambasted for it. Not to mention, if the source is open, it makes confirmation even easier, and a lack of source would be cause for further suspicion in cases like these.
    You seem a tad too optimistic here.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    "Somebody might do something wrong" is never a good reason not to do what's right.
    Give the people some secret government information that exposes them for doing something wrong, but could also help terrorists in some way? Surely thats less black and white as you lead on?

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    It's really not an issue, source should be shared regardless of what one worries others might do with it.
    That's a very stupid statement you made. I am gonna award you 25 idiot points for that comment. Please be more mindful next time.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    Someone pulling some crap has no bearing on the value and authenticity of the original author's code. I highly doubt that people would side with a plagiarist if/when such issues are brought to attention. Besides, it'd take some serious balls to blatantly claim the work of others as their own: I think such a scenario is more than unlikely, and it can be dealt with swiftly and appropriately should it ever crop up.
    Again, you seem far too optimistic for no good reason here.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    The open-source nature of the Doom community has served it extremely well.
    Well good for the Doom community then.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    People use each other's code all the time (with credit OFC), improve upon it, and often these improvements make their way back into the mainline projects. As a specific example: GZDoom vs. ZDaemon, both forked engines of idTech1. The Doom source was originally released under the Doom Source License as opposed to the GPL later on. GZDoom, while open source, has only recently moved to GPL, but has always been open source. There was a fork called QZDoom that made some major improvements, and all of this was backported to GZDoom. It is literally the most advanced and useful Doom engine out there. ZDaemon, on the other hand, was based on ZDoom (basically an early version of GZDoom by a different author), but they chose to close their source after forking. Look where it is now: buggy as shit and horribly out of date, unable to run any mods newer than 2004 or so.
    None of that is really relevant or applicable to Sonic community.

    View PostSodaholic, on 28 May 2017 - 04:43 AM, said:

    I'd like to explain myself if anyone finds me to be too argumentative: I'm heavily opinionated and will speak my mind, but I am also open-minded and will immediately change my position if presented with sound reasoning. That being said, I cannot possibly imagine a good counter-argument to what I am proposing here, but as I said, my ears are open. The basis of this is prioritizing logic/reason and a desire to realize potential to its fullest. I don't take things personally unless other people make it personal, and I hope that others don't take my arguments personally, because it's not meant that way.
    The way you worded your post does not in any way fit in with what you wrote here. In fact, you came down as very insultive and arrogant. You see, I am all for open source hacks. As noted, I've released one myself, and privately have shared sources to most of my hacks to various people. I release open source stuff to encourage people and to show them that they can do so without any bad consequences. The difference between you and me, is that I try to encourage people to do it, and you try to force them by telling them any other way is wrong and immoral.
  4. In Topic: Regen on Windows 10?

    19 March 2017 - 03:50 AM

    I hope you aren't using Regen thinking its entirely accurate, because it is not. So many issues with it, its not worth counting really. Anyway, seems like some typical Microsoft derps here, try updating Windows 10 maybe? Maybe this is a bug they fixed in some update some time ago at some place? I do not know since I do not use Windows 10 because its awful.
  5. In Topic: General Project Screenshot/Video Thread

    03 March 2017 - 04:29 PM

    Could you please cite your source? Based on my knowledge it is a bug with the sprite and plane priorities in the VDP itself, and it does not seem to be mentioned in documentation either...