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Group:
Member: Members
Active Posts:
124 (0.08 per day)
Most Active In:
Engineering & Reverse Engineering (78 posts)
Joined:
08-February 12
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9179
Last Active:
User is offline Yesterday, 11:50 AM
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My Information

Age:
18 years old
Birthday:
October 14, 1997
Gender:
Female Female
Location:
0x00
Interests:
Hacking

Contact Information

E-mail:
Private
Website:
Website  http://natsumi.noip.me/

Previous Fields

Other Contact Info:
private message
Project:
SoniPlane
National Flag:
fi
SA2 Emblems:
1

Latest Visitors

Posts I've Made

  1. In Topic: Problem with SonLVL (Sonic 2 GitHub disassembly)

    27 January 2016 - 05:54 AM

    read the link Clownacy gave earlier on the thread. It answers your question.
  2. In Topic: Problem with Bobesh8's Sonic 1 SegaCD remake

    25 January 2016 - 09:01 AM

    View Postwinterhell, on 25 January 2016 - 03:41 AM, said:

    I promise you, if you were in the reverse situation you wouldn't like someone taking your code, level layouts, sprites and whatnot and plastering them in their product.
    And if you say you would be ok with it, that's because you haven't done enough stuff.

    Hold on there now. I personally have been on this scene for 4 years, done all kinds of stuff, even pretty complex ASM edits, and I done not really care if someone goes out to rip code or other assets from my hack. In fact, I would encourage anyone with the knowledge to disassemble my hack and rip all the code out. But "why???!!!", you ask. The simple answer is; if someone is capable of disassembling my hack in the first place, they may as well be skilled enough to make any code in there by their own. Or even if now, they have done something rather complex and deserve a little cherry on top.

    Of course, when we talk about noobs going in to some random leaked disassembly to piss all over my work, then I wont be happy with it, because they don't need to put forth any effort to understand any of the code, they can just poke it with a stick and make it *kind of* work. But for someone who truly took it upon themselves to disassemble the ROM and understand the code, I have no problem with them 'stealing it'. So please do not assume everyone in this community act like the worst elitist scum we have been conditioned to accept.
  3. In Topic: Who Can Test On Hardware?

    07 January 2016 - 11:28 AM

    Bump! Just today, I've finally got my Mega EverDrive v2, and as such am able to test on hardware. I have a US model 1 Genesis, and 2x EU model 1 Mega Drive's! Also both 3 button and 6 button controllers. Composite and AV cables. And a bunch of free time.
  4. In Topic: Sonic 2 Recreation - Part One

    14 December 2015 - 08:03 AM

    S3K bosses in Sonic Bash would be wonderful!
  5. In Topic: [Tutorial] How To Be a Good Beta Tester

    29 November 2015 - 05:03 AM

    I know there is no way to get lazy or incompetent kids to essentially not become this, but I also know there are people who want to be helpful but simply have no clue about how, and I hope at least that part of people can take something out of this. Furthermore there are people who may be helpful, but could always be better at this, or just learn few more techniques. Also its a good text to link to anyone who asks me, or I ask them, to beta test for me, and ask to show, based on this, what they could do with some other project. This would practically show me if they are just incompetent and not worth my time, if they end up not putting forth any effort. As far as the latter is concerned, I'd love to steer the tutorial more to that direction, but alas, I don't think I would know how to do in efficient way. Because funnily enough, I've never quite found anyone just from the boards that are helpful. Luckily I ran into someone at IRC, but that's about all the useful beta testers I've had for months.