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Tech Member: Tech Members
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155 (0.09 per day)
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Engineering & Reverse Engineering (95 posts)
08-February 12
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User is offline Yesterday, 08:17 PM

My Information

Member Title:
Don't look! Its the Sonic community!
19 years old
October 14, 1997
Female Female
Broomrape Lane

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Skype  thegreensnakey

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IRC; Natsumi/Notsumi
hax0r pr0j3kt
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Posts I've Made

  1. In Topic: Basic Questions & Answers thread

    Yesterday, 05:35 PM

    The reason why Clowancy suggested using the SFX because a wav file can be multiple kilobytes and the sfx only tens of bytes. Now multiply that by something fun like 100, and you got a huge difference. Very notable one.
  2. In Topic: Twizzler Compression

    Yesterday, 02:16 PM

    So I decided to conduct a little experiment; compress all Sonic 1 nemesis art files to different formats. Here's the rundown (in bytes):
    Uncompressed - 357344
    Enigma - 282352
    Comper - 203592
    Nemesis - 167170
    Rocket - 165855
    Saxman - 164211
    Kosinski Moduled - 151338
    Kosinski - 144302
    Twizzler Moduled - 140658
    Twizzler - 139368
  3. In Topic: Twizzler Compression

    Yesterday, 09:13 AM

    I would correct that Enigma is especially great for plane mappings because it actually allows you to adjust the result of the compression without changing the input file! This is incredibly useful for mappings that you may want to move around. Kosinski, especially after the work Flamewing put to it, can actually produce really small files, even smaller than Nemesis in most cases! And it is still ways faster than Nemesis. In fact, its bigger brother, Kosinski Moduled format, which splits up files to 0x1000 byte segments for on-the-fly decompression of large files, does worse in compression ration and speed than Kosinski. I've used this format for a few hacks now, and I can report it basically is at least 10x faster than Nemesis and still takes less space. Comper produces bigger files than Nemesis in general, but its very lightweight and fast, and I've used this for a few hacks to make them load ways faster than the original game (in fact so fast I have to give some arbitrary delays just to give everything enough time to load!)

    Aside from that, I am really excited to try out Twizzler in an actual hack. I like the format so far and how well it works (after ironing out those bugs :V). I am just not sure with that large codebase, and reported slower speeds, that this can be useful aside from things like chunk compression and block compression.
  4. In Topic: Basic Questions & Answers thread

    14 October 2016 - 07:38 AM

    Here is a good reference of the sound drivers of most Mega Drive titles.
  5. In Topic: General Project Screenshot/Video Thread

    26 August 2016 - 03:54 PM

    All of that is software scaled.