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Member: Members
Active Posts:
56 (0.05 per day)
Most Active In:
Engineering & Reverse Engineering (19 posts)
Joined:
08-February 12
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User is offline 35 minutes ago
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My Information

Age:
17 years old
Birthday:
October 14, 1997
Gender:
Female Female
Location:
0x00
Interests:
Hacking

Contact Information

E-mail:
Private

Previous Fields

Project:
SoniPlane
National Flag:
fi
SA2 Emblems:
1

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Posts I've Made

  1. In Topic: SoniPlane

    Yesterday, 04:16 AM

    Alright, I fixed up the downloader, seemed I had done some stupid changes that prevented files from saving. The link is updated.
    Also Hitaxes, I'll contact you via pm or IRC and get further details, and update SoniPlane fixing your issues and whatever else I may notice is off, soon.
  2. In Topic: SoniPlane

    20 November 2014 - 12:31 AM

    It should download to the folders relative to the folder it is in. Some files are inside folders, but the program will show the folders of the files are saved in. I suggest cleaning up the data for SoniPlane if you install on top of older versions. However you don't need to touch projects or aurosaves as they will be unaffected anyway.
    Btw I am not sure if new version can correctly display the project files due to slight tweaks. If not, open any missing project, and replace first line with this: "SoniPlaneProject: 1.0". I may make it automatically convert the projects in next minor release, like it already does conver newlines from "rn" to "n" (unfortunately it breaks on Notepad but then again it sucks anyway.)
  3. In Topic: SoniPlane

    19 November 2014 - 05:28 PM

    Update beta 1.0 (Uses Downloader to download everything)
    (* = fixed bug, + = added feature, - = removed feature)

    + now updates are handled via SoniPlane downloader.
    + the engine is completely rewritten.
    + window is redrawn only when something is changed.
    + automatic update checking.
    + instead of using KensSharp, now SoniPlane uses FW_KENC.
    + Comper support.
    + ugly in-program menus changed to window menus.
    + most things use proper version controllers.
    + compression system overhaul.
    * optimizations, tweaks, etc.
    * a lot of bugs, also some new may be introduced.
    - ability to change framerate - deemed useless due to engine rewrite.
  4. In Topic: [S1] Considerably speeding up level loading

    12 November 2014 - 10:38 AM

    I noticed HUD numbers not loading while testing as well, but I fixed it by extending the delay above Level_TtlCard: by few frames. I am not entirely sure as to why it happens, but I'll get to it soon.
  5. In Topic: [S1] Considerably speeding up level loading

    11 November 2014 - 02:51 PM

    Yeah I don't think enough to be worth making a tutorial on.

    Also, I updated the post with some fixes and edits.