- Trial Member: Trial Members
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- Fangaming Discussion (14 posts)
- 19-January 12
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- Sep 15 2012 05:35 AM
- 27 years old
- November 15, 1985
- PC games, electric guitar, 80's italian movies.
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Posts I've Made
12 July 2012 - 09:48 AMWell, I have tons of problems navigating the menu. But I can play one stage at least!
It seems to run at a full 60 FPS on my machine, although I am just basing it off visuals alone and with no counter (I should get FRAPs...).
Here are my specs:
Windows 7 64-Bit
AMD Phenom II X6 1075T Thuban 3.0GHz
R6950 Twin Frozr II Radeon HD 2GB
8GB of RAM DDR3 1600MHz
BTW, whether you finish this or not it makes an excellent portfolio piece and you should be proud!
Thanks for reporting. You can activate the FPS counter with the TAB button. By the way your video card is good, so yes, you should be able to run the game at full speed and quality. Sadly, the menu thing seems to be a problem with my shaders and the ATI/AMD cards, and since I have a GeForce I can't debug it and it's hard to tell what's wrong.
Ahah, I liked the MegaGWolf review. I think I'll do that first person mode he is suggesting, it will be a nice feat to get a bad headache :D
05 June 2012 - 09:11 PMTo me, this seems a geometry shader failure. Like said, you can try to get the latest drivers for your graphics card, and be sure to clear the old drivers with Driver Sweeper
27 May 2012 - 11:38 AMWell, it depends of what CPU you're talking about. If you talk about Intel CPUs, I think a full logic datasheet is not available. You should start with something easier like the Intel 8088. It is very old, but essentially it contains all the elements that can be found in the latest CPUs. You have the read/write cycles, interrupts and hold/holda protocol. Also, because Intel always want backward compatibility, you have the same ISA (instruction set architecture). Of course it has been extended a lot to support 32 and 64 bit systems, but, an assembly program made for 8088 could work even on the latest CPUs.
Here is the datasheet of the 8088: http://html.alldatas...123/1/8088.html
As you can see, while this is a simple processer, there's alot of logic behind it. Take a look at the transistor count... You should get why it would be impossible to have a full descrption of a SandyBridge CPU
The latest i3,i5,i7 are based mostly on the P6 architecture. When you understand the basics (8088), you can figure out what happens here, without knowing all the signals involved.
08 May 2012 - 05:50 PMI don't think S3HD has nothing to do with Sonic 2 HD. Basically it's an open project, everyone can join the forums and contribute with suggestions, art or everything that may come to mind.
Also what's wrong in doing a remake of a great (to me, the best) Sonic game? If you want to do something original, you can join other projects, but, for a lot of people, including me, it would be great to see how this game may look with modern graphics. From the S2HD story, I only learned that big and ambitious projects may not get finished, for various reasons, but, for now this is not the case of S3HD. The progress is slow, but only because there's a lot to do, and of course every contributor has their own life before this project. Anyway, from what I've seen, the core team is made of skilled and motivated people, and I actually think that something good will come out in the end.
29 April 2012 - 07:21 AMYeah the requirements are quite high, I'm working on it, but I can't seem to lower them for now at high quality. Anyway here it is a new version:
The website isn't updated with this, just because I didn't plan to release in its current state, but, you can try it.
The level editor is new, and there's not an updated guide on the website. Anyway this version should run better from the performance POV. Also the collision system should be fine even with low fps. You can press TAB while playing to show the fps/stat display.
I get 20 fps at high quality, 30/40 at medium and 60 at low at 1366x768 on my laptop with a GeForce GT230M, which is more or less equivalent to a GeForce 8600 GTS