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Group:
Member: Members
Active Posts:
1353 (0.66 per day)
Most Active In:
Engineering & Reverse Engineering (652 posts)
Joined:
30-September 07
Profile Views:
1074
Last Active:
User is offline Yesterday, 09:21 AM
Currently:
Offline

My Information

Member Title:
SEGA: Sorry Classic Sonic, we are sending you back to 1994
Age:
23 years old
Birthday:
June 6, 1989
Gender:
Male Male
Location:
Litchfield, CT

Previous Fields

Other Contact Info:
Skype: hitaxas
Project:
Sonic: Super Deformed (head director) - Slowly working on it.
National Flag:
us
Wiki edits:
196

Latest Visitors

Posts I've Made

  1. In Topic: General Project Screenshot/Video Thread

    19 April 2013 - 09:19 AM

    View PostCinossu, on 18 April 2013 - 02:38 AM, said:

    Surely it's more "my hack in the Sonic 3 engine?!" :P Unless you've done a lot of back-porting.

    Looking good, either way.


    It is a ton of back-porting, It's Sonic 2 Sonic 3 Edition (Sonic 2 with tons of Sonic 3 back-porting).


    Still wows me, Alriightyman. Awesome work.
  2. In Topic: Basic Questions & Answers thread

    20 March 2013 - 12:46 PM

    The program that converts WAV to ADX? I just ran a google search and a few clicks I found this link: http://www.mediafire.com/?xyejnqom5mt

    I haven't tested it, but I found the link from a tutorial on hacking a dbz game for PS2. lol
  3. In Topic: Basic Questions & Answers thread

    20 March 2013 - 09:38 AM

    Thanks to both of you for those explanations. I understand it now. :)
  4. In Topic: Basic Questions & Answers thread

    20 March 2013 - 09:05 AM

    Oh, I see. I was testing for #1,Status(a0), which happens to work for horizontal mirroring, but render_flags makes sense.

    How about making it more complex though? Say I want the same effect for if it's upside down AND backwards?
  5. In Topic: Basic Questions & Answers thread

    20 March 2013 - 01:36 AM

    Dumb question:

    In Sonic 2, how do you check for an objects orientation? Is it the same as checking Sonic's?

    For example, if I wanted to check if it was upside down and branch to a different code if it was, how would I go about checking which way the object is facing?