- Group:
- Member: Members
- Active Posts:
- 1353 (0.66 per day)
- Most Active In:
- Engineering & Reverse Engineering (652 posts)
- Joined:
- 30-September 07
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- 1074
- Last Active:
Yesterday, 09:21 AM- Currently:
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My Information
- Member Title:
- SEGA: Sorry Classic Sonic, we are sending you back to 1994
- Age:
- 23 years old
- Birthday:
- June 6, 1989
- Gender:
-
Male
- Location:
- Litchfield, CT
Contact Information
- E-mail:
- Private
- AIM:
-
Hitaxas
- MSN:
-
[email protected]
- Website:
-
http://
- Skype:
-
Hitaxas
Previous Fields
- Other Contact Info:
- Skype: hitaxas
- Project:
- Sonic: Super Deformed (head director) - Slowly working on it.
- National Flag:
- us
- Wiki edits:
- 196
Latest Visitors
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zupersonic88 
18 May 2013 - 13:12 -
TheRetroGuy 
13 May 2013 - 23:45 -
Ravenfreak 
17 Mar 2013 - 01:00 -
Onapa 
30 Jan 2013 - 00:19 -
Bit-Blade 
25 Jan 2013 - 01:31 -
Alriightyman 
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SonicVaan 
01 Jan 2013 - 11:42 -
EZEQUIEL2 
22 Dec 2012 - 14:24
Posts I've Made
-
In Topic: General Project Screenshot/Video Thread
19 April 2013 - 09:19 AM
Cinossu, on 18 April 2013 - 02:38 AM, said:Surely it's more "my hack in the Sonic 3 engine?!" :P Unless you've done a lot of back-porting.
Looking good, either way.
It is a ton of back-porting, It's Sonic 2 Sonic 3 Edition (Sonic 2 with tons of Sonic 3 back-porting).
Still wows me, Alriightyman. Awesome work. -
In Topic: Basic Questions & Answers thread
20 March 2013 - 12:46 PM
The program that converts WAV to ADX? I just ran a google search and a few clicks I found this link: http://www.mediafire.com/?xyejnqom5mt
I haven't tested it, but I found the link from a tutorial on hacking a dbz game for PS2. lol -
In Topic: Basic Questions & Answers thread
20 March 2013 - 09:38 AM
Thanks to both of you for those explanations. I understand it now.
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In Topic: Basic Questions & Answers thread
20 March 2013 - 09:05 AM
Oh, I see. I was testing for #1,Status(a0), which happens to work for horizontal mirroring, but render_flags makes sense.
How about making it more complex though? Say I want the same effect for if it's upside down AND backwards? -
In Topic: Basic Questions & Answers thread
20 March 2013 - 01:36 AM
Dumb question:
In Sonic 2, how do you check for an objects orientation? Is it the same as checking Sonic's?
For example, if I wanted to check if it was upside down and branch to a different code if it was, how would I go about checking which way the object is facing?

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