- Member: Members
- Active Posts:
- 745 (1.19 per day)
- Most Active In:
- Fangaming Discussion (210 posts)
- 03-October 11
- Profile Views:
- Last Active:
- 53 minutes ago
- Age Unknown
- Birthday Unknown
- Not Telling
Posts I've Made
Yesterday, 01:43 PMI believe both of us doing orchestral cues with choir in them just hit randomize
Yesterday, 12:56 AM
QuoteIt features an engine accurate to the classic Sonic games
Yeah, no... Sonic doesn't screech to a halt practically every time he turns around or accelerate sluggishly in the air in the classics.
But the game is brilliant regardless. I for one don't have that much of an issue with the badniks or bosses (I like that in the case of the latter they are not brutally difficult... this is Sonic after all).
And of course the soundtrack is amazing. I'd consider it a milestone for the community and everyone involved should be proud.
I know it always seems to come back to statements like this, but the kind of creativity in the level tropes in ATS is the kind of thing I wish Sega was doing. Hell, scratch that, I wish games in general were this creative. You see so many vanilla jungles, volcanoes, and ice levels that it gets kind of boring after a while.
I remember one of the big gripes being that Sonic's air acceleration was the same as ground acceleration in Sonic Worlds which made him feel a little sluggish, but that became so ingrained into small nuances of level design that retroactively going back and changing everything would have just been too much of a hassle. You get used to it and play it for what it is after a while.
I personally wish it was a little less buggy (restarting the game to reset Sanic to the right starting position in a level once in a while isn't game breaking but a little :| when trying to record a LP) and I really wish there was widescreen support but neither of those detract from what one person basically accomplished alone given the right tools.
p.s. Sound Track (the official one lolol) going up on Youtube as I speak; the MP3 version is already uploaded to FTP.
18 June 2013 - 02:57 PMYou don't lose a bubble shield when underwater. This is a (admittedly confusing if you didn't know) carryover from a trope in the first game.Spoiler
17 June 2013 - 02:49 PMI'd say we've all improved far beyond where we were during BTS and a little bit of familiarity is involved here, but that's just my own opinion. I'm not saying I'm not proud of my BTS work, but quite frankly I don't feel that it really measures up to the stuff in ATS of similar genres.
17 June 2013 - 03:08 AMRe: FFZ Special ActSpoiler