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Group:
Oldbie: Oldbie
Active Posts:
1073 (0.28 per day)
Most Active In:
General Sonic Discussion (122 posts)
Joined:
13-January 03
Profile Views:
982
Last Active:
User is offline Jun 10 2013 11:50 PM
Currently:
Offline

My Information

Member Title:
WRONG PLAY BAD BOYZ KICK YOUR ASS
Age:
25 years old
Birthday:
February 16, 1988
Gender:
Male Male
Location:
Dallas, Texas

Previous Fields

National Flag:
us
Wiki edits:
6

Latest Visitors

Posts I've Made

  1. In Topic: Secret goodies and paths in classic Sonic games

    22 May 2013 - 05:52 PM

    The hidden path in the wall in Chemical Plant act 2 to bypass the rising water is my favorite. Before that I just used a well timed jump to go straight up to the rotating floor and platforms.
  2. In Topic: Sonic Jump

    16 April 2013 - 06:10 PM

    I tried this, and while it is fast, you still won't be able to turn every enemy into rings, only managed 1100.
  3. In Topic: Sonic Jump

    14 April 2013 - 09:08 PM

    Why would you bother spending blast off when you will miss out on enemies to turn into rings?
  4. In Topic: Sonic Jump

    14 April 2013 - 08:00 PM

    Well there should be, it would be very sad to never release an unused zone and unused characters.
  5. In Topic: Sonic Jump

    14 April 2013 - 07:45 PM

    Yes, I finally unlocked everything in the game (so far) without spending a single dollar. Though Double Rings is very tempting.

    I figured out the best levels to grind - Jungle Act 3 if you have no rings or Blue Sky Act 3 with 2 magnets and 2 ring times once you have enough to stock up. - Once they are fully upgraded you can haul in about 1400 per run. Be sure to have bounce backs handy so you don't have your efforts and items go to waste. Ring time will still be active but you have to use a new magnet.

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