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- Project: Sonic Retro (Archive) (34 posts)
- 09-April 07
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- flip the chessboard over
- 101 years old
- June 4, 1911
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Posts I've Made
09 November 2012 - 11:23 AMI have the movement down to the exact way it works in sonic 1. The main problem is keeping the objects separate when you have more than one.
That doesn't seem like much of a problem if you link each piece of the caterkiller together. I modified the source and did that here. I hope I didn't get the wrong idea of what you're having problems with; I've no idea of how it works in Sonic 1, plus I don't know how much you have done, so this is pretty much as far as I'll go.
08 November 2012 - 07:54 PM
I tried making one three or more years ago. Luckily, I still have the MMF2 file - Here it is. Oh, I'm sure there are much better ways (and ways that don't look like a mess) to do it. But at least now you have something?
It's not fully working, but the movement is there!
07 February 2012 - 11:08 PMYuji posted it on his Twitter
google roughly translates what he said to
"I was doing a scroll multiple version of What a Sonic in development from the acid. Try to guess it in front of palm trees and rocks? I wonder does this ROM came out from? But good old days."
If anyone can translate that better please do.
"This version of Sonic 1 is the one which had many scrolls during development. You know the one with the coconut trees and rocks? Where did this ROM come out from? But it sure is nostalgic."
At this point I don't think a proper translation matters much though
21 September 2011 - 01:13 PMI'm making sprite sheets too... :3
http://intheshadeofa...5/aesthete.html < Here is his blog post about the engine with more info (hope you don't mind, Mercury)
..and I think it's being released after Time Twisted.
There's also this screenshot Overbound posted over at SFGHQ. It's looking great.
20 September 2011 - 04:39 AMTubes are somewhat bugged if you don't go through them while rolling, but I can easily overlook something like this after looking at the rest.
You're all probably wondering how something so egregious could have slipped through the testing phase. Well, the truth is it didn't - that bug was introduced by a last-minute fix to something else.
I've fixed it now, but it might take a while for the booth's link to reflect it, because I have to send the new build to Overbound so he can put it up.
Another bug(?) is that Sonic returns to his walking animation after being hurt, but before landing on the ground. EDIT: also
Zenor hasn't added any friends yet.