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Project: Sonic Retro (Archive) (34 posts)
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Member Title:
flip the chessboard over
Age:
101 years old
Birthday:
June 4, 1911
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  1. In Topic: Fangame "Get help thread"

    09 November 2012 - 11:23 AM

    View PostHez, on 09 November 2012 - 02:28 AM, said:

    I have the movement down to the exact way it works in sonic 1. The main problem is keeping the objects separate when you have more than one.



    That doesn't seem like much of a problem if you link each piece of the caterkiller together. I modified the source and did that here. I hope I didn't get the wrong idea of what you're having problems with; I've no idea of how it works in Sonic 1, plus I don't know how much you have done, so this is pretty much as far as I'll go.
  2. In Topic: Fangame "Get help thread"

    08 November 2012 - 07:54 PM

    View PostHez, on 06 November 2012 - 02:39 PM, said:

    View PostAndrew75, on 06 November 2012 - 12:57 AM, said:

    View PostHez, on 05 November 2012 - 11:31 PM, said:

    I still need a fully working catakiller....for 3 years now.

    Play the game called connect the dots on paper,,, that help any ?
    or do u mean a 3D model.

    MMF2 sonic 1 catakiller to me more exact.


    I tried making one three or more years ago. Luckily, I still have the MMF2 file - Here it is. Oh, I'm sure there are much better ways (and ways that don't look like a mess) to do it. But at least now you have something?

    It's not fully working, but the movement is there!
  3. In Topic: Sonic 1 prototype Video (FAKE)

    07 February 2012 - 11:08 PM

    View PostGagaMan, on 07 February 2012 - 08:14 AM, said:

    Yuji posted it on his Twitter
    "さんから このソニック1って開発中の多重スクロールをやっているバージョンだね。ヤシの木や岩が手前にあるのがわかるかな?どこからこんなROMが出てきたんだろうね?しかし懐かしいなあ"

    google roughly translates what he said to

    "I was doing a scroll multiple version of What a Sonic in development from the acid. Try to guess it in front of palm trees and rocks? I wonder does this ROM came out from? But good old days."

    If anyone can translate that better please do.


    "This version of Sonic 1 is the one which had many scrolls during development. You know the one with the coconut trees and rocks? Where did this ROM come out from? But it sure is nostalgic."

    At this point I don't think a proper translation matters much though :v:
  4. In Topic: Sonic Time Twisted

    21 September 2011 - 01:13 PM

    View PostSonica, on 21 September 2011 - 10:01 AM, said:

    I'm making sprite sheets too... :3

    http://intheshadeofa...5/aesthete.html < Here is his blog post about the engine with more info (hope you don't mind, Mercury)

    ..and I think it's being released after Time Twisted.

    There's also this screenshot Overbound posted over at SFGHQ. It's looking great.
  5. In Topic: Sonic Time Twisted

    20 September 2011 - 04:39 AM

    View PostMercury, on 20 September 2011 - 01:03 AM, said:

    View PostZenor, on 19 September 2011 - 12:31 PM, said:

    Tubes are somewhat bugged if you don't go through them while rolling, but I can easily overlook something like this after looking at the rest.

    :argh:
    You're all probably wondering how something so egregious could have slipped through the testing phase. Well, the truth is it didn't - that bug was introduced by a last-minute fix to something else.

    I've fixed it now, but it might take a while for the booth's link to reflect it, because I have to send the new build to Overbound so he can put it up.

    Sweet.

    Another bug(?) is that Sonic returns to his walking animation after being hurt, but before landing on the ground. EDIT: also

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