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- July 29, 1989
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Topics I've Started
07 August 2012 - 09:23 PMThe topic title sums it up pretty well, but I may as well spell things out more.
TSC is going to be running games for eight to nine hours per day for six days (August 21 to 26) to raise money for Child's Play. We'll be using Skype to provide running commentary, and will be hitting as many Sonic and Sonic Team games as we can within that time. As speedrunners, we'll largely be blowing through games as fast as possible, but we'll have more laid-back streams and audience participation as well.
Here is our stream page. It's still under construction; wear your hard hat and watch out for falling debris while visiting.
While I'm posting the plug the marathon, I'm also posting a request for a bit of help. I'm more than capable of streaming different fan games and hacks, but I'd prefer to get somebody else's views on the matter (not to mention that GerbilSoft won't want to be cooped up in a room with me any longer by the time this stream starts). If anybody here would be interested in streaming some fan works for charity at 8:30 PM EDT on Saturday, August 25, post and let me know. You're welcome to have another Retro member along for commentary or the like as well, and since you'll be the last event of the night, you can stream for as long as you like. I just need to confirm that you can stream to Twitch with Skype running and everybody audible, including yourself.
Oh, and if you know anybody that can stream Billy Hatcher or Burning Rangers (all by Sonic Team) and can commentate without sounding completely obnoxious, get them interested as well. I have no Billy Hatcher streamers and I only know of one streamer that has Burning Rangers, but he doesn't think he can do it for the marathon. We'll survive without having these games, but every stream helps.
Any help is appreciated, guys. In any case I hope to see you guys watching the stream just under two weeks from now.~
22 June 2008 - 07:38 PMUpdated June 23, 3:58pm EST. If you downloaded before then, please grab the update, as it fixes horizontal path swappers.
If you've tried even once to modify Sonic 2, you know that path swappers are a royal pain in the ass. While I can't get rid of the things, the least I can do is make it a bit easier for newbies to see their effects without having to hover the cursor over every last one in the level.
The attached ZIP archive has files that go in your S2dasm\soned2proj\objdef folder if you're using the 2007 disassembly and a similar folder otherwise. They replace the strings of ?????????? with a set of 0's and 1's, making path swappers easy to read. Above high is yellow, and below high is red -- note, however, that the opposite is true of mirrored path swappers (I.e. third entry in Type ID = 2). If you do put your cursor over them, the final param field now tells you if you must be walking/running to activate a path swapper (I.e. if its second number of its Type ID is 80 or greater).
For comparison's sake, these files change the left picture below into the right picture. Not the most elegant solution, but effective.
29 May 2008 - 10:03 PMEDIT: Beta for SAGE 2011 is here.
MSN log, October 26, 2007.
Tweaker: what I suggest, first off, is that you and DNX take what you've done and make use of it. Don't let it rot, start up your own hack ...
So, um, we did. Then DNX got hit with an MSN virus, and I stopped hearing from him for three and a half months, until I PMed his yesterday. He replied with "I haven't worked on it lately," and admittedly neither have I. So I'm posting the scraps. :P
Here's a video of what we have to date. I trust you're all smart enough to read the description before posting anything else. The video doesn't show much of what DNX added, though, due to aforementioned lack of contact. Most of his work, such as Sonic CD Metal Sonic for a Death Egg boss, worked it's way to the SCAA, so you can view it there.
On top of that, I had got bored and prepared some music to use after porting the Sonic 1 sound driver over to Sonic 2. Unfortunately, I got nothing but a billion "addressing mode not allowed here lol" errors at compile time, so that's on the waiting list. I've made small MP3s (no, not VGMs, because half of YouTube wouldn't know what those were) of the created files, one for the first act and another for a Casino Night act, and put them on my SkyDrive here. The original of the Sonic Rivals 2 song is there for comparison as well.
I'm not releasing this atm due to it needing a lot more polish (I.e. running downhill sprites were simply churned through RotSprite), and due to plans to toss some of the source material to another hacker.
So, um... comments on what we have? Or at least what you can see/hear of it?
08 August 2007 - 02:23 PMWell, I've realized that giving a lot of info in the first post just gives people more to criticize, so I'll just post what's absolutely necessary. :P
Sorry it's MegaUpload; I'll move to my own web space as soon as my uploader stops acting up.
- > Level Layouts - yes, hacks with new layouts do still exist.
> Individual Character Stats - allows for two different play styles, and individual character routes in some cases.
> Art - no new zone art *hides from incoming bullets*, but new palettes and compressed art are present. Credit for
somemost of the art goes to JcFerggy, DNXDelta, and the SCAA.
> Music - new music all around. Admittedly some tracks are a touch buggy, but altogether it beats hearing the original soundtrack for the umpteenth time. Credit to Tweaker for a music port.
> Credit to R. Solaris of SGMC for his public hosting of the code for an object used in the game.