- Group:
- Pending Approval: Pending Approvals
- Active Posts:
- 23 (0.02 per day)
- Most Active In:
- Engineering & Reverse Engineering (11 posts)
- Joined:
- 05-July 11
- Profile Views:
- 873
- Last Active:
Feb 20 2012 04:52 AM- Currently:
- Offline
My Information
- Age:
- 25 years old
- Birthday:
- July 8, 1990
- Gender:
-
Male
- Location:
- Frederick, MD
- Interests:
- Sonic, Sonic hacking, Sonic Generations, ESE II, Pokemon, Pokemon hacking, Final Fantasy, Super Smash Bros. Brawl, WWE, Face Raiders, Super Street Fighter 4 3D, Kirby, Metal Gear, Soundfonts, Contra, Mega Man, Resident Evil 4, Call of Duty, Latias, Latios, Altomare & the Secret Garden(Sonic hacked level anybody?), the hacks & fangames on Sonic Retro, DurhamrockerZ, Ray William Johnson, SSBMExpert, the expert hackers at Sonic Retro, Dr. Pepper w/Vanilla flavoring.
Contact Information
- E-mail:
- Click here to e-mail me
Previous Fields
- Project:
- Latios in S3K, Brick in Sonic 1, Unnamed S3K Hack
- National Flag:
- us
Topics I've Started
-
Latios in QB4 S3K
09 July 2011 - 07:31 AM
Alright. Not to upset anybody in any way, shape, or, form: I've been working on a hack of Sonic 3 & Knuckles which will (obviously) take a long time to finish as there are some tools for editing the game, but not everything (I.e. Replacing a track with an entirely different track, that I know of). Even though it's not finished, I thought maybe I could have some fun with it before continuing.
Thanks goes to Esrael, and whomever made Sonik Sprite.
I've increased the score limit as well as the ring limit. I'm not sure how to make it display the rings (1,000+) or the score (10,000,000+) correctly, but I've read an SCHG guide on how to display the centiseconds, so maybe there's a possibility.
The jump height for all characters have been increased noticeably (they're all the same, but higher than Sonic's normal jump), I added the ability to carry rings from level to level (even to and from bonus stages), and disabled the super music (sort of, it starts playing again if you stay underwater for to long) thanks to some Game Genie codes (one of which I got from this site, thanks whomever submitted it).
The Special Stages and Slot Machine (don't be fooled!) have been changed as well as the pallette and music. I messed up the Super Emerald room's BGM (where you collect them, I wanted it to be ... I forgot actually, but the BGM it has now suprisingly fits) thanks to Esrael (ESEII). I'm not sure if I'm allowed to upload it or not, if I am, I'll be more than happy to (I can only do it on Tuesdays & Thursdays. The only way I can access the internet is either through the Wii or 3DS.
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Feb 20 2012 04:52 AM
Male