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- Oct 26 2011 11:01 AM
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- I am the Holy Cat
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- April 1, 1984
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Topics I've Started
30 September 2011 - 07:09 PMSo, I originally thought to scan these for smspower, but apparently they're not interested so I might as well share these here.
I have boxes and manuals for all these games (and I already provided pics of all the cartridges years ago, not without drama for which I still apologise):
Not all the boxes and not all the manuals are in good shape (excuse my 8 years old self for destroying them), some might even be not scannable at all, but if there's anything in particular which interests you, just let me know and I'll [try to] proceed.
I also have a Game Gear box and an old Italian catalog by Giochi Preziosi. Though the box might be not scannable because it's HUGE.
To start, here's two scans I already did:
http://dl.dropbox.co...75/GGManual.zip Game Gear manual (all 64 pages) (87924864 bytes)
http://dl.dropbox.co...OlympicGold.zip Olympic Gold (J) box (both front and back) + manual (only front and back) (22364326 bytes)
To avoid further drama, here's the obligatory "do whatever you want with these scans, upload them wherever you want, share them with all your friends, just don't claim them as your own, it's simple and easy to say "thanks nineko" somewhere on the page"
10 September 2011 - 12:08 PMSince a few days ago I'm having serious issues with Google Earth. Basically it prevents me from viewing random slices of the world.
For example, right now it decided I can't see anything above 45°N:
The other day, it decided I couldn't see anything eastern than 0°, basically xxx°W worked and xxx°E didn't work, I didn't keep the screenshot but it was like the above one, but vertical like [OK | NOT OK].
I kinda need Google Earth for something I'm working on in my spare time so this is quite bad for me, and I have no idea how to fix it. Any ideas?
If it helps, it seems to work better if I disable the 3D terrain option, but everything looks flat if I do so. I can live without mountains but I'd prefer to find a better solution...
14 August 2011 - 08:10 PM
18 May 2011 - 05:35 PMI had this idea about an awesome encryption algorithm since a few months ago but I never implemented it because of my well known lazyness
Now that I finally implemented it, I want to know how good it is, so I am challenging you to crack it.
Here is a sample:
This is a random animated GIF (I don't even remember where I downloaded it from, it's just a random sample), which I encrypted to this file. See if you can figure it out
The idea is very simple but I am almost sure that nobody ever thought about doing this before.
25 April 2011 - 08:23 PMCrossposted from here, in an attempt to stop derailing angryzor's thread (and to gather more attention and have a thread linkable by an eventual wiki page since this is a release):
I am proud to show you the first version of the Sonic & Knuckles Collection Sound Replacer
after I imported a file
I wrote it in a couple of hours (literally!) so it might have some bugs, but it seems to work fine.
Remember, all the edits are cached, which means that you can import 9000 sound effects but they won't be effective until you click on "save", and you can discard all the changes by clicking on "revert".
It can read a description file which must be named "sonic3k.txt" and must be placed in the same folder as sonic3k.ds2; if it doesn't exist (or is incomplete) then the sound effects won't have a name in the list. Note that sfx 1 in the sound test doesn't seem to exist so be careful when you label them. The format of this txt is simple: number, "description" (one entry per row).
Note that I open the file for exclusive access, so if you run Sonic & Knuckles Collection while my program is still running you won't hear any sound. You have to close my program first, and run Sonic & Knuckles Collection afterwards. I also advise you to make a backup of the original SONIC3K.DS2 (not that it's hard to retrieve it on the internet, but still). Nothing should go wrong, but don't blame me if your SONIC3K.DS2 magically disappears and you don't know how to restore it
The files (for now) should be 22050Hz 8-bit unsigned raw PCM files. If you check angryzor's thread you can see how to change the sound format, though.
Last but not least, make sure to have msvbvm50.dll installed on your system.
EDIT: I almost forgot! Credits to MainMemory for his tips about sonic3k.ds2, and to angryzor for being awesome.