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In Topic: PSO2 Discussion
27 January 2012 - 08:34 PM
Oh cool, so there has to actually be physical contact.
What about positioning? Does it matter at all in this game? Can I avoid attacks simply by dodging or is it based on luck? -
In Topic: PSO2 Discussion
27 January 2012 - 06:27 PM
Is the combat still click and roll of the dice, or do you actually have to connect your attacks on the enemy? -
In Topic: A Guide to (GOOD) Palette Editing
26 January 2012 - 07:42 AM
Infiniti, on 26 January 2012 - 07:41 AM, said:
Spektacular, on 25 January 2012 - 09:32 PM, said:II. Grey ANYWHERE. NO NO NO NO NO NO NO NO NO. Grey checkers in Green Hill? NO. Grey Marble? "OH but it's a castle stage" FUCK YOU MAKE IT BRICK. Grey Springyard? NO. Labyrinth? NO. Starlight? NO. The only exceptions to this are, in fact, the mechanical stages. There it will look cool.

Tell that to Sonic Team...
Fuck, I would.
Scrap Brain Act 3 is the worst act in the entire game. -
In Topic: EGGEN (The EGG-Engine)
23 January 2012 - 11:00 PM
Ran fantastic on Fantastic! 1920x1080 was the highest I could go. I could even record it without the frame rate dropping from 60.
AMD Phenom II X4 955 BE
Radeon HD 6870 -
In Topic: New sprite mappings editor?
20 January 2012 - 04:54 PM
ICEknight, on 20 January 2012 - 03:39 PM, said:Weren't the rotated sprites made with Rotsprite good enough in most cases?
I remember they looked way better than rotating them by hand.
They still required some slight tweaking, but not as much if you rotate it through any other program like Graphics Gale or Photoshop.
Sample images from the original thread.





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