- Member: Members
- Active Posts:
- 1251 (0.49 per day)
- Most Active In:
- General Sonic Discussion (244 posts)
- 28-May 06
- Profile Views:
- Last Active:
- Oct 24 2011 05:44 PM
- Member Title:
- DIGGY DIGGY HOLE
- 20 years old
- May 24, 1992
- Stoke-On-Trent, England, UK
- National Flag:
- Wiki edits:
Topics I've Started
23 March 2010 - 06:55 PMI was giving Sonic 1 a run through again just to past the time. Got to Spring Yard and when this bugger appeared:
I suddenly remembered how I used to call it "Evil Sonic Clone" just because the way it rolls up into a ball and uses Sonic's palette line (Not knowing that back then, of course.) Another thing I misinterpreted (I'm guessing this is the right word to use, correct me if I'm wrong) was that Balloon platform thing in Sonic 3, Carnival Night Zone. I always thought that was a flying Trifle... Don't ask.
Is there anything you've spotted in a Sonic game that you thought was something completely different to what it actually was, when you were younger?
18 August 2009 - 04:24 PMHey there, I'd like to present my latest Hack:
The reason why it's called Sonic Ring Rush is that you can use the rings that you collect to perform extra moves like the JumpDash or a Double jump at the cost of a few rings, this just makes the rings a little more useful.
The first act, at day.
The Second act, at sunset.
Just showing the Special Stage in Action.
The background will be changed to a Castle Wall in the distance.
Rocky Ruins Zone:
I've shown this before and I haven't really made any more progress other than maybe fixing up a bit of the Collision, etc.
Only the Palette has been done, but I will change the background so it looks like you are looking out into space through a big Window.
A/C = Jump
A + D-Pad = Jump Dash
B = Insta Dash
A/C + C = Double Jump
Down + A/B/C = Spindash
Jump Dash = Requires more than 2 Rings and costs 2 rings.
Double Jump = Requires more than 3 Rings and costs 3 rings.
Insta Dash = Requires more than 5 rings and costs 5 rings.
Just to give you all a rough idea to what I'm hoping to aim towards in each release:
Demo #1 - Lush Lake done.
Demo #2 - 3 or 4 Levels done.
Full Release - All levels done.
1. Doesn't subtract tens from HUD
2. LLz 3's BG doesn't display.
3. Spring doesn't function correctly in LLz 1 (Blocked off For now)
4. Odd Ring Placement in LLz1
Stuck in S-Tube
6. Wrong Animation going through a loop.
Falling through the floor in LLz3
At this current time, I'm only looking for bugs in LLz, The first Special stage and Menu etc.
MarkeyJester - Lush Lake Art/Music
SCAA - Art
Nineko - Most of the Music
Selbi - Text Generator
Puto - Special Stage Editor
Loads more (PM me if you want mentioning.)
26 July 2009 - 04:09 PMSo yeah just browsing eBay and came across this, I'm guessing it's in a bootleg cartiridge but looks pretty well done and original art too. But £1.5k, if someone would even consider buying that, they are both rich and don't know how to google search.
14 July 2009 - 09:06 AMJust curious since it might be important for me in the upcoming weeks, does anyone know how?
11 July 2009 - 08:46 AMHey, all the Linux Experts out there, I'm looking for a new Linux distribution, but I need one to suit my needs.
I'm looking for-
Try and avoid the bloated crap, so minimum preinstalled software.
64-Bit Processor support.
Live CD Support
Can't use the standard Gnome as the Desktop Environment, since I hate how Gnome is laid out. =
Linux 2.6 support since I have a BT Voyager 1055 USB Adapter (Broadcom 43xx Chipset, I believe)