- Group:
- Oldbie: Oldbie
- Active Posts:
- 578 (0.15 per day)
- Most Active In:
- Engineering & Reverse Engineering (313 posts)
- Joined:
- 03-March 03
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- 1935
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Yesterday, 01:44 PM- Currently:
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My Information
- Age:
- 32 years old
- Birthday:
- August 21, 1980
- Gender:
-
Male
- Location:
- I'm watching you!
Contact Information
- E-mail:
- Click here to e-mail me
- MSN:
-
[email protected]
- Website:
-
http://lan-hikari.deviantart.com/
- Yahoo:
-
neo_man_exe
Previous Fields
- Project:
- Tracking down Sega Genesis Music!
- National Flag:
- us
- Wiki edits:
- 12
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Posts I've Made
-
In Topic: Cycle accurate Mega Drive emulation
18 May 2013 - 12:21 PM
Is it possible to add a feature while the code is being traced and the hex ROM editor will be in colors of the traced code? -
In Topic: Cycle accurate Mega Drive emulation
07 May 2013 - 05:43 PM
Thamk you very much for this! This might help me track down music as well! -
In Topic: Basic Questions & Answers thread
01 September 2011 - 01:57 PM
I have a question about porting Sound Effects from other games. Is porting sound effects is the same way by porting music or is it a different way? I trying to get s3k Fire Shield that I ported but I can't get it to work. It only works in the MusicIndex but I don't know how to get it to work in the SoundIndex. -
In Topic: Basic Questions & Answers thread
26 August 2011 - 12:37 PM
I got the sound effects to play on sound test number 20 $ A0 but I'm trying to figure out how to make a new soundindex for new sound effects? I'm porting sound effects from s3k and other games. This is for Sonic 2 Clone Driver btw?
Never mind! I'll try to work it out! -
In Topic: Basic Questions & Answers thread
30 July 2011 - 12:43 PM
Thank you for that! I will credit you for it too. But I believe that there's more work to be done in s2.sounddriver at location zPlaySoundByIndex. I'm not sure what to do so I'll just test it out.
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