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Group:
Oldbie: Oldbie
Active Posts:
578 (0.15 per day)
Most Active In:
Engineering & Reverse Engineering (313 posts)
Joined:
03-March 03
Profile Views:
1935
Last Active:
User is offline Yesterday, 01:44 PM
Currently:
Offline

My Information

Age:
32 years old
Birthday:
August 21, 1980
Gender:
Male Male
Location:
I'm watching you!

Previous Fields

Project:
Tracking down Sega Genesis Music!
National Flag:
us
Wiki edits:
12

Latest Visitors

Posts I've Made

  1. In Topic: Cycle accurate Mega Drive emulation

    18 May 2013 - 12:21 PM

    Is it possible to add a feature while the code is being traced and the hex ROM editor will be in colors of the traced code?
  2. In Topic: Cycle accurate Mega Drive emulation

    07 May 2013 - 05:43 PM

    Thamk you very much for this! This might help me track down music as well!
  3. In Topic: Basic Questions & Answers thread

    01 September 2011 - 01:57 PM

    I have a question about porting Sound Effects from other games. Is porting sound effects is the same way by porting music or is it a different way? I trying to get s3k Fire Shield that I ported but I can't get it to work. It only works in the MusicIndex but I don't know how to get it to work in the SoundIndex.
  4. In Topic: Basic Questions & Answers thread

    26 August 2011 - 12:37 PM

    I got the sound effects to play on sound test number 20 $ A0 but I'm trying to figure out how to make a new soundindex for new sound effects? I'm porting sound effects from s3k and other games. This is for Sonic 2 Clone Driver btw?


    Never mind! I'll try to work it out!
  5. In Topic: Basic Questions & Answers thread

    30 July 2011 - 12:43 PM

    Thank you for that! I will credit you for it too. But I believe that there's more work to be done in s2.sounddriver at location zPlaySoundByIndex. I'm not sure what to do so I'll just test it out.

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