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Group:
Trial Member: Trial Members
Active Posts:
6 (0.01 per day)
Most Active In:
General Sonic Discussion (3 posts)
Joined:
12-December 10
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17
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User is offline Sep 23 2012 10:12 AM
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My Information

Age:
30 years old
Birthday:
May 9, 1983
Gender:
Male Male
Location:
Argentina, Ciudad de Buenos Aires

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  1. In Topic: Why does anybody like the time limit in Sonic games?

    03 April 2012 - 03:16 PM

    I guess the 10 minute rule is supposed to be a fail-safe in case of getting stucked into solid blocks. Maybe it was a work around for some bug in Sonic 1 and stayed for the later games. Though, I don't remember ever getting stucked in Sonic 1, but that gimmic came in quite handy countless times in Sonic 3.
    If that's the origin of the 10-min Rule, then I guess it's more pitiful to have a "Suicide" option when you pause the game.
    Despite the time limit Rule, something is certain: The clock is so very much important in a game that is supposed to be fast! Is as if there were no timer in car games.

    Personally, I find it quite challenging to go through levels as a "collector" and try to beat them below the 10 min mark. But I also agree that breaking the rule with and paying with losing everything isn't a cool balance.

    Maybe a time extension could work well. A 1 minute extension could be achieved per 100 or 200 rings. So, if you fool around, it'd better be for a good reason. And if you lose your rings, you go back to the 10 min.
    Or it could be completely disabled, but leave the suicide option available in case of running into a wall.
  2. In Topic: Sonic 4: Episode 2 Discussion

    29 February 2012 - 07:09 PM

    View PostLobotomy, on 29 February 2012 - 01:40 PM, said:

    Why is everyone so fucking awful at this game.


    ...maybe because they can't quite control Sonic?
    I mean, the controls don't feel natural as in the S1-S3&K games, which is the reason why I stopped playing S4E1 half way through.
    It should be a challenge to take the higher path, keep up to speed, memorize the maps, make a well-timed jump or making a combo with the right shield, but not learning to moving the character.
    Moving the character should be the means to those ends, not a challenge in itself. If this fails, the game won't be fun and will turn into a major headache.
    I'll keep waiting until I'm proven wrong. Maybe Sonic The Hedgehog 5...? ...maybe I'll just wait
  3. In Topic: Porcupyne (Open-source Python Sonic engine)

    19 May 2011 - 01:01 PM

    Good work!
    I'm new to Python, but it seems quite friendly to learn.
    Though, I couldn't make the collission.c work. I've always been quite bad with compilers, so any help will come in handy smile.png
  4. In Topic: Sonic Generations Megathread

    19 April 2011 - 11:44 PM

    QUOTE (Blue Blood @ Apr 19 2011, 11:57 PM)
    There is this one little bit that still concerns me somewhat. At around 39 seconds into the video below, Sonic unclurs off a ramp and launches crazy high into the air. It's exactly the way he behaves with certain ramps and coming out of water in Unleashed and Colours because the height they launch Sonic at is completely scripted.


    I've noticed what you say. But then I paid closer attention: I think there's a hidden bumper in the palm tree, because its sound can be subtly heard. I hope it is, because it'd say the "perfect" physics are still possible smile.png

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