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Posts I've Made
27 April 2013 - 07:43 PMIt's pretty nifty to me. I feel silly for not having noticed Wing Fortress was called Sky Fortress in the level select back when I was playing through the betas.
I'll second/third/whateverth the notion of scanning them to put into the wiki.
21 April 2013 - 09:45 AMWater levels did suck, and the platforming would get egregious in it, but I think he was fishing for problems that don't exist when he began screaming about Super Sonic—the bosses are pretty easy, the only exception is Sonic 2's final boss, which remains the most evil Sonic boss ever.
Realistically, it's the lack of advertising that cripples them today. If you compare the old 16 bit games to games like Sonic Colors, you can see the quality is about the same, but the advertising was just not there for Sonic Colors, so nobody really played it, knows that it exists, or would ever believe it's any good if you told them about it.
SEGA simply doesn't have the money or consoles to do that with, so Sonic will remain "fallen" from competing with Mario. Even though it had nothing to do with quality and everything to do with advertising after you break the "decent" quality barrier.
31 March 2013 - 09:11 AMAs someone who never cared for the comics, and whose opinion is that SEGA is plotting to whitewash all the uniqueness out of the comics anyway... I can't really say I'd be too upset if all the comics sorta died in a fire of stupid litigation.
It'd serve Penders right anyway, since ironically him winning would help ensure his legacy is destroyed. SEGA could just pull the plug on the entire operation, then Penders' comic crashes and burns, leaving the world with no Sonic comic and even if a new comic was made, it would legally have to avoid ever mentioning anything from the old one, basically utterly annihilating Penders' legacy and starting fresh.
Real smart, Penders. Go on, destroy yourself and the comics you helped make the way they are today.
29 March 2013 - 06:28 AMUse Python to learn, C++ to implement final product. C++ can completely mop the floor with GML, but requires so much more knowledge that unless you're in it all the way, you'll never get anywhere.
Indeed. It can take many years before you can learn the ins and outs of building a software application. If this sounds too daunting to you... stick with GML.
29 March 2013 - 05:47 AMThe 70 million dollar posts make me think that they vastly overdid Shenmue 1 and 2. They should focus on telling the story, not lavishly wasting money on things that no one will be able to pay back.
Shenmue 3 would be possible if people could simply re-engineer it so that they could make it appear like the older ones, without lavishly wasting millions of dollars. Big money doesn't magically make something good, anyway.