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My Information
- Member Title:
- Dem Melons
- Age:
- 23 years old
- Birthday:
- April 26, 1992
- Gender:
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Not Telling
- Location:
- Victoria, Australia
Contact Information
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- Click here to e-mail me
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[email protected]
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http://www.flurret.net/
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[email protected]
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flygonbreloom
Previous Fields
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- Pending
- National Flag:
- au
- Wiki edits:
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Topics I've Started
-
Alternate debug menu activation for Sonic CD
20 January 2012 - 11:08 PM
The Jackel of Sega-16 requested I post this, due to still being in pending. I've got nothing to do with this, I ran this by GerbilSoft and others via IRC, and this shouldn't have been discovered yet.
Original Sega-16 topic here and a quote below.
Quote
Would love to take credit for this, but I found it on a site: I tested it on real hardware and it works. Debug mode normally can only be accessed via the Sound Test cheat, but this method (which isn't listed on GameFaqs, Sonic Retro or 99% of the web for that matter) allows you to access debug straight away. Plug a pad into the second port, wait for a demo to start playing and then press Start on pad 2 (this can only be done on normal stage demoes, NOT the Special Zone or Intro) - the score tally will turn into the debug digits. Press Start on pad 1 to return to the title screen and start the game - viola - instant and easy debug mode.
http://img834.images...34/5317/333.mp4
Someone Wikifying this would be great, because I'm quite dumb with my ability to shovel things into there without looking like a complete dumbass.
Edit: Media tags don't work on MP4 files, apparently. -
Caviar 3D model voxel format
24 December 2010 - 06:51 PM
Okay, long story short, I'm interested in knowing if the peeps here have any knowledge regarding the Caviar 3D model format. The people are the Alpha Centauri modding community are interested in finding programs able to modify the files.
The most information I could find is inside this forum topic, but have been utterly incapable of finding any software that is actually capable of modifying the files.
I actually poked around the files myself, and was a bit surprised to learn that they're completely uncompressed, but I don't think anyone is interested in modifying the models with a hex editor.
But yeah, long story short, you guys being the obsessive 90s peeps you are, I'm interested in seeing if anyone else has a vested interest in this technology, and better yet, would be able to direct me to any tools that are capable of opening and modifying these models. -
Sega CD Backup RAM cart
25 August 2010 - 08:03 AM
I don't know where else to make this topic, so... shoot.
I scanned the manual of the Japanese Sega CD RAM cart not too long ago, and, because the total filesize of the 7z is 70 megabytes (That's around 4.4 megabytes a page, I scanned at 600dpi), I obviously cannot upload it. So, for obvious reasons, someone that can upload it to the Wiki will have to upload it for me. Get your completely untainted scans here.
For fun, I also scanned the label sheet that comes with the Jap Sega CD RAM cart, click here to view it, unfortunately, one of the labels was already pasted onto the cart by the time it was shipped to me.
I already scanned the box completely, but I'm willing to take any more imagery needed for the Wiki entry if required.
So, what's the point of this topic? Well, it's a way for me to try and get the damn manual scan uploaded to the Wiki, but it's also a way of expressing my effective cluelessness about how to contribute to Sega Retro, even when I have some resources. That, and Scarred Sun scares the piss out of me, so, well, I've been a bit afraid of contacting her regarding Wiki stuff... and that pretty much exhausts the list of people I know that could help me.
If there is anything wrong with this topic, feel free to lock it or the such, all the purpose of it is really is to get some Japanese Sega CD RAM cart stuff out there. -
Mr. Chins Gourmet Paradise music rip
04 October 2009 - 06:22 AM
Click here if you are at all interested.
I asked if it should be in General Gaming or Tech Discussion in the IRC.
QUOTE<Flygon> Hey, if I ripped a games music, which forum should I put the news in, General Gaming or Technical Discussion?
<Revival9001> tech
So it is in tech. -
Shining Difficulty
04 July 2009 - 10:48 PM

RELEASE TWO IS OUT!!
An example of the Kane battle... sped up 8 times.
Indeed, Flygon takes another stab at hacking, but rather than making a game that will crash in any emulator except Kega Fusion, I make a hack that attempts to deal with absolutely moronic AI that does no justice in making the game harder.
Thats right, I am hacking Shining Force.
Release two has covered Chapters 1 to 6, right up until Mishaelias castle (Which, honestly, is the most brutal battle I've ever played in a Shining Force game). I'll list some changes below.
Promotions are only at level 20, mainly for end-game reasons.
The promotion level cap is level 20.
Shops have been changed around, and made more expensive.
Some characters have been nerfed/buffed.
Some of the AI has been edited (Mainly in Mishaelias castle), and the monsters and their starting positions, overall, have been made MUCH tougher.
And one last thing, please NEVER use Egress for training purposes, I designed the hack specifically for Egressing out of complete and utter danger or Max simply getting raped by monsters.
The first few battles indeed have some utterly hopeless AI, but this will be cured sure as hell in the next release!
CLICK HERE FOR A LINK TO THE ROM!
Credits (Pretty much all of them are from Shining Force Central however):
rubixcuber: Making the hacking tools needed.
BigNailCow: Teaching me to trace and find certain values, which helped MASSIVELY in finding the promotion level cap, and any other cap listed.
Balbaroy: Beta testing and support.
Lord_Oddeye: Beta testing and support.
Rusty: General support.
Flygon: This wouldn't happen without me.

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