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- 23-October 10
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16 December 2010 - 01:15 PMI'm glad to see that the next level in progress is chemical plant, was my fav zone of Sonic 2.
26 October 2010 - 06:36 PMOk I am gonna get the praise for this out of the way straight up. Damn fine work on both the "noir" and regular versions. I did a little test with a bunch of people "One of these is a Fangame by a handful of people in a few months, the other is sonic 4" and not one person guessed correctly. You got my full support should you require it (alpha/beta testing indy projects is a hobby of mine).
Now for feedback.
Personally I like it alot, only thing I dislike is the final boss flying through the background in the first act. Don't get me wrong it looks cool as hell but it is out of place and makes no sense. What would make sense however is if it was the level boss or a future boss being constructed. What would be kind of cool is if you had a bunch of badniks swarming in the background, constructing/attacking stuff. Example in Act 2 the ROBOLAND sign is 1/2 complete, and in Act 3 it is complete. That is really good, need more of that as it make it look like stuff is happening. Endboss flying through the level doing nothing then never being seen again breaks continuity. If you want to keep a big ass flying robot in the background while also paying homage to the best Sonic Cartoon of the 90's make it a flying SWATbot (or SWATbots) of some sort.
Also maybe its just me but even though I can support this game on max settings at max resolution, the game looks better and more sonic like at the lowest settings (fastest) plus is alot less of a clusterfuck. I tend to loose rings every 10 seconds when playing on max, but can do flawless runs on fastest.
What you got is good but not great when sonic is not in a ball. In a ball its perfect but all other animations seem a little flat, they look like 2d animations which looks odd on a 3d model. They do the job fine though as every animation is clear as to what it is meant to be. Only other thing to add is whan something dies an animal pops out thats really cool however please add X animal for X badnik in the future.
Discounting the odd glitch where I loose momentum for no reason it flows really well. I have fun playing it, lots of. Some springs need adjusting so they do not fling you straight into stuff causing you to loose rings though that could also be fixed by adjusting badnik patrol paths or placement slightly. This feels like I am playing a modern sonic game, that alone is enough. So far you guys have nailed it considering how much you have achieved in such a short amount of time.
This is the only thing that dampens it for me. Its good don't get me wrong it just seems out of place and does not match the feel of everything else. IMO ask OCRemix if they will help you out. Alot of Project Chaos / Hedgehog Heaven would fit this game perfectly.
Only thing I hate so far - The Title Screen. I am assuming it is a placeholder (or at least I hope it is). Please do an animated 3D version of your SFR logo at somepoint.
Keep up the good work. I am amazed so far.
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