Sonic and Sega Retro Message Board: Techokami - Viewing Profile - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

Group:
Tech Member: Tech Members
Active Posts:
945 (0.34 per day)
Most Active In:
General Sonic Discussion (208 posts)
Joined:
19-November 05
Profile Views:
822
Last Active:
User is offline Today, 12:16 PM
Currently:
Offline

My Information

Member Title:
For use only on NTSC Genesis systems
Age:
25 years old
Birthday:
July 9, 1987
Gender:
Male Male
Location:
HoleNet!
Interests:
Linux, computers, gaming, programming, reverse engineering.

Previous Fields

Other Contact Info:
MSN is open to anyone, PM me for AIM access
Project:
Sonic Edge
National Flag:
us
Wiki edits:
63

Latest Visitors

Posts I've Made

  1. In Topic: Sonic 3 Complete

    03 June 2013 - 05:37 PM

    View PostTiddles, on 03 June 2013 - 01:59 PM, said:

    Ugh. Competition mode. Ugh. Thanks for the reports - I will try to look at those come the day I bitterly and miserably go to work on it.
    Sorry man, didn't know that Competiton Mode was concentrated awfulness. :/
  2. In Topic: Sonic 3 Complete

    03 June 2013 - 10:49 AM

    Two bugs you should look into fixing with the Competition Mode:
    1) Items will only spawn if you pass the lap marker while on the ground. If you do it airbourne, nothing spawns. Kind of annoying and a bit inconsistent!
    2) Look at the following screenshot:
    Posted Image
    The glitchy object next to the lap marker is a dropped ring (I hurt myself on the electrified ceiling of the sinking platform to lose the ring). It uses the lap marker graphics instead of the actual ring graphics, and doesn't even animate properly. I'm honestly surprised SEGA never caught this glaring bug! But then again, Sonic3K is extremely glitchy...
  3. In Topic: Sega Xbox exclusives discussion

    03 June 2013 - 10:43 AM

    View PostEric Wright, on 03 June 2013 - 10:00 AM, said:

    the Philips and Thompson drives seemed to wear out over time, and weren't as versatile as the Samsung drive (like, I don't think the other two read CDRs, for example)

    The Phillips and Thompson drives do not read CD-Rs. I know this first hand.
  4. In Topic: Sega Xbox exclusives discussion

    03 June 2013 - 08:55 AM

    Probably the biggest thing to look out for with the original Xbox is defective soldering on the internal power supply. There was a recall, and an incorrect solution was distributed by Microsoft (the power brick they sold didn't actually fix the bad solder jobs).
    To avoid this, look for US consoles made after Oct. 23, 2003, and EU consoles made after Jan. 13, 2004. If you get a console that is made earlier, and want to make sure it's fine, you will have to open it up and examine the soldering of the two primary power pins on the PSU. You can be lucky and get one with a solid solder job! But if the solder is cracked or lifting, you'll have to get out a soldering iron and some fresh solder to redo the connections, otherwise you will run the risk of an electrical fire.

    As for video connections, the original Xbox did not have HDMI. Composite and component, yes. I think there is a way to get it to output VGA?
  5. In Topic: Sonic 1 and 2 getting the Sonic CD treatment by Taxman and Stealth

    23 May 2013 - 11:46 AM

    So I got my iControlPad in the mail today, and yes it works great with this port of Sonic 1. Makes it a hell of a lot more enjoyable, too.
    Now why didn't you answer my question about this earlier in the thread, Taxman? :(