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- 26 years old
- December 10, 1986
- Unicomplex One, Canada
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Posts I've Made
05 December 2010 - 05:08 AMIn more advanced configurations, Wayland still is lacking.
One element of X I use a lot is network forwarding — using the whole "run your application there, display it here" setup. Albeit Wayland is for more simple setups, I believe such functionality would be quite beneficial to be added.
Now, I know X is a horrible kludge, but it does have some nice features it provides.
I have to agree, possibly to make ad blocking more difficult, it is also possible the same code has been used on malware sites, thus setting off AV software as some malware (and associated websites) use code that's extremely similar to legitimate code to make it all that much more difficult for AV software to blacklist without effecting legitimate software and websites.
13 October 2009 - 11:12 PMJust a couple of suggestions,
One issue about the "donator" flags is that as it does indeed credit those who donate, it also seperates the classes of the community, essentially indicating who has enough money in their life situation to donate and who doesn't. Albeit I'm being subjective in this point, it does feel rather degrading seeing the "Best Member Ever" tooltip when you may not have any opportunity to donate yourself. If those donor flags must remain, they should not indicate any sort of class as "Best Member Ever" does.
And secondly, as others have said, there should be a complete listing of all rewards, as to provide people objectives they can actually strive for. At the moment, some categories indicated throw up questionmarks such as "What constitutes an insightful post? Does my thread need a certain number of posts?" or "How does a guide get considered 'helpful'? Do a certain number of people have to use/endorse my guide?" and "How many images do I need to upload to the wiki?" or "How much do I need to donate to get acknowledged? $1? $5? $50? $100? $500?"
25 May 2009 - 04:38 PMOkay,
This is NOT a 3D game, thus it should not use the same sort of shading 3D games use. It should use the style of shading 2D games (and even animated TV shows) use, which is sharp, defining lines indicating a shaded area with more detail in each area.
This is S2HD, not S23D.
04 May 2009 - 10:23 AMEven though I have no bearing of any sort in this project, I must vouch for Jan, he's a well-rooted leader with actual, real, experience in leading things. Area51 in it's prime was an example of that.