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Active Posts:
201 (0.07 per day)
Most Active In:
Engineering & Reverse Engineering (46 posts)
Joined:
01-October 05
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User is offline Today, 03:12 AM
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My Information

Age:
22 years old
Birthday:
March 28, 1991
Gender:
Male Male
Location:
Grimsby, England

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uk

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Posts I've Made

  1. In Topic: Which program is better? Construct 2, Stencyl or Game Maker?

    05 June 2013 - 03:34 PM

    No matter which engine you use, you'll still likely have to spend many months, if not years, learning the inside-out of how the physics in Sonic games work and implementing this, developing a game, even a fan game, is a serious undertaking. Even more so if this is related to your idea in your other thread about remaking Sonic 3.

    That aside, my best advice would be to try trial versions of all three (if possible) and go with whichever software has the best workflow to fit you, as you will find it extremely difficult to be productive in any environment that doesn't fit how you'd like to work.

  2. In Topic: One question about SEGA Genesis & Mega Drive Classics

    04 June 2013 - 05:21 PM

    This particular .pak file is likely specific to the collection, and even if it were able to be extracted, there is nothing you can do to replace the music, as you're correct in it being an emulated rom.
    The best you could hope for is for somebody to create a rom hack to port the PC version music to an emulated version of Sonic 3, but obviously, due to running on the FM synthesis engine and not general midi, it still won't sound exactly the same as the original PC release.

    I'm unsure if there are any patches to run the original PC release on modern machines, but you can download a copy of it from SonAR's Personal Computer section and try your luck.

    I'm sorry I can't be more help than this.

    EDIT: Ninja'd by dsrb, I wasn't aware Sonic 3 Complete had that option, you should probably go with that.
  3. In Topic: New graphics card

    04 June 2013 - 05:16 PM

    Rather than create a new thread, I figured I should post here since it's still on the first page, and recent.

    My current desktop is running from an on board Geforce 6100, so almost anything would be an upgrade, however, I do have a 9800GTX+ that is still in possession of my ex-girlfriend at the other end of the country.
    I'm looking for a cheap(ish) graphics card, (preferably under £60, but I think this is unlikely) that either equals or improves upon the performance of that 9800GTX.

    I run on a 27" Wall mounted 3DTV, at 1920x1080 resolution, however I have no issues running games in 1280x720 if it's required, I would like to avoid resolutions lower than that if possible.

    Power usage isn't really an issue, I have a 800W PSU, neither is size, as I have a rather large desktop case.

    What are my options, or would I be better off trying to get my 9800GTX+ posted back to me?


  4. In Topic: Sonic Lost World coming to Wii U and 3DS this holiday

    30 May 2013 - 07:46 PM

    I knew that buying myself a WiiU last christmas was a good idea. This game looks very promising, I'm looking forward to it.
  5. In Topic: SMPS2ASM and improved S&K Driver

    30 May 2013 - 07:32 PM

    View PostTiddles, on 30 May 2013 - 05:59 PM, said:

    One thing I did to get some free Z80 RAM back was to move all the music and SFX bank and pointer tables out of Z80 RAM, attaching them instead to the end of every music and sound bank in ROM, similar to the way the DAC pointers all sit at the top of every DAC bank. You can modify/add macros to splat that out fairly easily, though of course it means you have less space in each bank. I chose to locate them at $7D00 in each bank, which gives quite a bit of room to extend the number of pointers if you want to.


    I don't have the Sonic 3 driver on hand right now to test myself, but roughly how much ram does this save? For my current project, I need enough ram to implement the additional FM Channel as well as 4xPWM channels for the 32X

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