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- 14-September 05
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- Jul 29 2011 06:07 AM
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26 July 2011 - 03:29 AMI just discovered what the stage selection choices are, and apart from three, I'm disappointed. Further, why include levels from games that are available on current generation consoles? I think it would have been more appropriate to focus on the 2D games instead, or if some 3D levels were necessary, then only include them from games up to Sonic Heroes. That way you could have at least two selections from each game, giving players more variety and keeping a wider audience happier. Here's what I think would have been a more appropriate selection:
1. Sonic 1
I. Green Hill Zone
ii. Starlight Zone
2. Sonic 2
I. Chemical Plant Zone
ii. Mystic Cave Zone
iii. Sky Chase & Winged Fortress Zones (since its one continuous sequence)
3. Sonic CD
I. Tidal Tempest Zone
ii. Stardust Speedway Zone
4. Sonic 3
I. Marble Garden Zone
ii. Icecap Zone
5. Sonic & Knuckles
I. Lava Reef Zone
ii. Sky Sanctuary Zone
6. Sonic Adventure
I. Emerald Coast
ii. Lost World
7. Sonic Adventure 2
I. Green Forest
ii. Pyramid Cave
8. Sonic Heroes
I. Frog Forest
ii. Hang Castle
22 October 2010 - 09:54 AMI saw the screenshots when they were first released, and I have to say I was extremely impressed. I just played the demo (several times in fact) and am blown away with what you guys have done. You've created the beginnings of a true next-gen Sonic game that is far more worthy of the title 'Sonic 4' than the official Sonic games Sega have been releasing post Sonic & Knuckles (even if this is mostly a remake at the moment). I want to congratulate and thank everyone who worked on this project, and wish you all the best in your continuation of the project. You've made a lifelong Sonic fan very happy, and I eagerly anticipate your further efforts.
04 September 2010 - 09:25 AMWow, that video's awesome. Would love to see the whole game presented like that.
20 February 2010 - 12:52 AMAdventure
I loved everything about this game except the BIG stages. It feels like a Sonic game, which can't be said for many of the games that followed. Adventure is probably the only 3D Sonic that felt like a finished game. The soundtrack was awesome and fit well.
I loved this game just as much as the prequel. The Sonic and Shadow stages had much tighter play controls, the music was great and the story was excellent. The thrill of getting through a stage just right so you achieve an ‘A’ was immensely fun (and maybe a little frustrating at times) and is something that has not been beaten in any Sonic game since. I loved most of Robotnik's stages, while the remainder three characters’ stages were mostly average (except Meteor Herd and ). Green Hill as a bonus was cool, even if it was a little short.
I really enjoyed this game; well most of it anyway. The team style gameplay spices things up, although it was implemented a little clumsily. I hate the casino-themed zones because it's hard to figure out what's going on half the time, while the second castle stage, and the final zone were frustratingly hard at times. The other stages were much better. The special stages were a great idea, but horrible to control. I believe there were too many teams in the game (eg dark played just like team sonic). The character's speaking during gameplay was annoyingly repetitive (‘woah, my head's spinning’ - indeed).
I've only finished one of the story paths. I hated this game at first, but the more I played it, the more I began to enjoy it (to an extent). The guns seem gimmicky, but having multiple routes through story mode was a unique and interesting idea. Had the developers spent more time on this game, it might have turned out better.
I only played a demo of the first level and it seemed good. It was nothing special though.
Only played the Werehog stages and they were okay, but not great. I also played part of the game on the Tornado, and that was cool.
Never played it. Looking at getting the Wii version soon.
It was nice at the time, but the level design didn't flow as well as it did in the Mega Drive games. Plus, the music was pretty average.
As linear and ‘push right to win’ as this game is, I had a lot of fun with the insane speeds and score attack nature of the gameplay. This is more of a ‘pick-up and play for ten minutes’ game rather than a serious platformer.
I have mixed feelings about this game. Some stages were great, while others were pretty dismal and I didn't like the hub system. Less emphasis on speed was good, but the obstacles to slow the game down felt intrusive and out of place.
Great speed, trick and combo system. The bosses were interesting, and the soundtrack was awesome. I just hated being forced through a horrible storyline delivered in a horrible way. Some of the later stages were insanely hard due to the large number of bottomless pits. It's not as good as I thought it might be, but it could have been better.
Never played it.
Sonic and the Secret Rings
I just brought this game the other day. I enjoy it in parts, and see the good in it, but every time I come away from it, I feel like punching something. Perhaps it's the fact that I seem to spend more time in the menus than actually playing the stages. Or maybe I'm frustrated with the awkward nature of the gameplay. The boss’ voice actor does a completely lame job. This is one game I need to spend more time with.
Overall, I think the problem with the hedgehog's decline in quality is Sega's nasty habit of releasing games that needed refinement. Plus do they really need to voice every minor thought of each character? Sega, respect players’ intelligence when it comes to storytelling: we're not all two year old kids.
16 September 2009 - 06:12 AMAwesome hack. It's rock hard, meaning there's hours of fun to be had out of this old game yet.
Robotnik's Revenge was fantastic too.
Keep up the great work.
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