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- A wise guy eh. I know how to DEAL with wise guys.
- 22 years old
- September 14, 1990
- The Land of Waldos
- I am a jack of all trades. I have expertise in sound design, music, graphics and animation (2d and 3d), I know a lot about game design, and I even do some programming. I'm also a science and philosophy geek, and hopefully will pioneer some cool shit in the world of digital arts or technology.<br /><br />I always have deep things to discuss and I love to teach about any subject I specialize in. I'll answer any questions you have and may just make you shit bricks.
- NASF 2, and many other experiments in animation and game design.
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Posts I've Made
Today, 11:37 AMIs Tails not supposed to get the sugar rush on Sugar Splash? Seems kinda odd that he doesn't get a speed boost off of it. (also no swimming animations for tails for shame)
Yes that was deliberate; I find that design choice hilarious. It sets apart their personalities in a way you might not expect until you think about it. Tails may be a kid but in some ways he's more mature than Sonic. Besides, Tails had the fuzzy modifier exclusive to him in BTS, so this is Sonic's turn. Tails has the advantage of flight anyway, so it's also hilarious to imagine Sonic hopped up on sugar zipping around maniacally while an annoyed Tails just hovers his way through the level. Indicated by one of the cutscenes as well.
I really hope this scrapped song makes it onto the soundtrack.
Nope, I have different plans for that now. It won't be in the OST but it won't be thrown out either.
Yesterday, 12:28 PMthe music was way better than it had any right to be for a game like this. The only reason why is because Falk needed something to put on his portfolio because he's not a loser who wasted his time programming a broken Sonic game with a fucking Kirby power in it. What in the hell was that about? Combine everything I just wrote with shitty gimmicks, platforming that poses no challenge whatsoever except for working against the fat slippery control of Sonic and your patience because it feels like busywork, and like 2/3 of the bosses DIDN'T EVEN FUCKING MOVE, man!
And there's like NINE ZONES of this shit. That's 24-27-I don't remember acts of jumping five times, doing jackshit as I go barreling down a hill, then attempt to work with what the Sonic World engine gave me to jump ten times for the next big drop that accomplishes absolutely nothing. Bad enemy and ring placement, too. I'm flabbergasted how the game has this many issues anyway since I recently heard that this shit was done as early as Before the Sequel's album being released whenever it was, or it was at least 75% done. Competent skill wasted.
This is the closest we've had to a classic Sonic style game since 1995 (aside from a couple fangames) because Sega has all but obliterated their roots and forgotten everything. The execution in ATS was superb and the aesthetics are organic and true to the original Sonic games. Issues with physics are due to Sonic Worlds, but it still holds up plenty well enough that the game is fully playable with only a few nitpick. I composed for this game because I knew it would be a great match and a worthwhile project to make music for, and I think the other musicians agree.
Your complaints are extremely isolated details that are part of a complete picture, and when you look at the whole picture, everything works great.
The problem isn't the game, it's you. I don't think Sonic games are even your thing.
Yesterday, 12:11 PMAnyone remember I did this? I almost managed recreate Land of Darkness.
15 June 2013 - 07:29 PMOh, Lange!
Does this out mean you can finally release Sugar Splash Act 1 on Soundcloud?
Sorry for jumping at this, but it's in my top 3 from this game and I'd like to have it around on there. :D
We're counting it as Andy's track since he essentially made it on his own, so I've been waiting for him to upload it lol.
15 June 2013 - 07:06 PMThe music here was...not really memorable, I remembered alot of tracks from this game, but after beating it, I don't really recall any of Sugar Splashes tracks
Gee thanks lol.
I also miss the act 2 theme but If I recall, that was integrated into the special stage or something.
Nope, it was used in Foliage Furnace's second special act. You've already unlocked one so far.
I also found the "swinging on bars" gimmick to be finicky, but overall, it was a pleasant ride.
The horizontal bars let you jump off manually. The diagonal and vertical bars are automatic.
I personally didn't like this zone that much...the background is just Palmtree Panic's mountains copied multiple times and recolored, the underground WAS nice though, and I liked the abandoned ruins a good bit, but the 3rd act just seemed weird, we go from a hellish molten cavern to Lost Levels zone? It really took me by surprise...
The background was still beautiful. And you didn't understand a transition from an intense lava stage to a cool blue crystal caverny stage? I really don't think you've played Sonic 3&K.