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Technical Discussion (5 posts)
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13-September 05
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User is offline May 25 2013 02:32 AM
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Age:
33 years old
Birthday:
June 9, 1980
Gender:
Male Male
Location:
Spokane, WA

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Website:
Website  http://bmf.rustedmagick.com

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  1. PCM on the Genesis

    05 January 2009 - 07:38 PM

    I used to open ROMs in GoldWave all the time, looking for raw samples. They're far more common than you think. (Unless you guys are looking for actual WAV/VOC/etc. file headers and such, in which case I'm slightly more intrigued.)

    Games I know of with raw samples, off the top of my head:

    - Ristar
    - Tempo (32X)
    - Aladdin (probably most games by this team, like Cool Spot, Earthworm Jim, etc.)
    - Crüe Ball
    - Dr. Robotnik's Mean Bean Machine
    - Game Gear Sonic games (at least one of them had a raw SEGA sample)

    I'm curious, though—why do so many games have full-quality samples inside when the hardware is incapable of playing them? Or am I just not understanding exactly how the Genesis handles sample playback?

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