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Chaotix 1229 discussion

#1 User is offline drx 

Posted 23 February 2008 - 07:48 PM

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#2 User is offline Vinsent 

Posted 23 February 2008 - 07:52 PM

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To start off: There terrible buzzing like sound in the opening that keeps going however it stops as soon as the game freezes. The screenshot of the entire island. Level select is available from the start.
Wechidna freezes the game as soon as he lands on the ground.
Upon selecting time attack and going into a level you never land and just keep spinning forever.
The game freezes if the two characters collide.
When you begin scenario selection you see knuckles and espio fall in however once you touch the ground espio disappears.
Knuckles' sprites freeze after he lands after gliding.
The pause moving around is still enabled.
Of course keep in mind some or most of these freezes might be cause by the emulators.
This post has been edited by Vinsent: 24 February 2008 - 06:29 AM

#3 User is offline ThunderPX 

Posted 23 February 2008 - 07:54 PM

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The entire game freezes when starting a game no matter what for me.

#4 User is offline SoullessSentinel 

Posted 24 February 2008 - 05:21 AM

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The buzzing sound disappears in GensKmod when the PWM is disabled. Incomplete PWM code?
This happens with all the early Chaotix protos with this problem. however they seem to run more unstable in Gens than in Kega so are pretty much unplayable. It took many attempts to even get the rom to boot.

#5 User is offline Robjoe 

Posted 24 February 2008 - 09:03 PM

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While creating modded Fusion.exe's for playing these Chaotix protos, I got distracted with 1229 and played it some. Notable differences after I played Isolated Island and Amazing Arena act 1:

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Espio appears outta nowhere, Metal Sonic comes in from the front of the screen, and sits in front of Espio. If you try to touch him, he moves back. He eventually flies away, and the screen shifts to the right. Eventually, theres a purple flash, and you're in a different area in IIZ (there's no training zone in this proto, thank god).

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This platform is not solid and bounces up and down when Espio tries to stand on it. Also, to climb walls with Knuckles, you must hold the jump button, otherwise he jump off the wall (much like Vector in the Final). Also his climbing sprites are different. The level is only one "part" long (there's just morning), and the layout is different.

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Different end signpost.

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Different Special Stage art. IIRC this was seen in early magazine shots. I quite like it.

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Holy Ring? What were they thinking?

Newtrogic High is mostly intact, however the Combi Catcher is not yet working. Instead, the makeshift NPC SELECT screen from Time Attack mode is used after your level is chosen.

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The light switch is not present in Amazing Arena, nor is the mini-boss. However, you can complete the level regardless.

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When you call your partner, your sprite is in front of their's. Heavy looks so much smaller by comparison. =P

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Special Stage 2. This one is a lot uglier than the first one.

And after that I got back to work, so that's all I came across.

#6 User is offline Yuski 

Posted 24 February 2008 - 09:37 PM

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Also, something I noticed, It's possible to climb to an area above and reach to a platform with a 10-ring monitor in Isolated Island 1

#7 User is offline muteKi 

Posted 24 February 2008 - 09:46 PM

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There's also a speed shoe in a few of these at the start. I can't remember if this one had it, but I recall it being the first three or four beta had it.

#8 User is offline ICEknight 

Posted 24 February 2008 - 10:09 PM

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Isn't the Special Stage playing in the lower horizontal resolution, just like Sonic 2's and Sonic CD's? That would make sense, since the characters look way too thin in the final, higher resolution version...

#9 User is offline Robjoe 

Posted 25 February 2008 - 09:20 PM

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I can't believe my eyes:

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A loop. In Chaotix. This may or may not be in other builds, but I just happened to be playing 1229 at the moment. I'll check 1227 later. However, after 5 seconds of playing with it, I realized why they were removed the final:

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Oh well, torturing Bomb was fun anyway. =P

#10 User is offline Dark Sonic 

Posted 25 February 2008 - 09:31 PM

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QUOTE (Robjoe @ Feb 25 2008, 06:20 PM) [post="181174"]Posted Image

A loop. In Chaotix. This may or may not be in other builds, but I just happened to be playing 1229 at the moment. I'll check 1227 later. However, after 5 seconds of playing with it, I realized why they were removed the final:

Posted Image
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Oh well, torturing Bomb was fun anyway. =P[/quote]
I think it's more shocking that there are no loops in the final. But still, very nice observation.

#11 User is offline ICEknight 

Posted 26 February 2008 - 07:54 AM

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Hmm, nice find.

View PostDark Sonic, on Feb 25 2008, 09:31 PM, said:

I think it's more shocking that there are no loops in the final.

...Or water levels.
This post has been edited by ICEknight: 26 February 2008 - 07:55 AM

#12 User is offline Tweaker 

Posted 26 February 2008 - 02:10 PM

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There's loops in the final, but they're only the ones that lead vertically downward—this way, they wouldn't need a dual-path system to make them work.

#13 User is offline Blackbird 

Posted 26 February 2008 - 04:53 PM

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This was probably due to time constraints (32X lasted only six months, and then came Saturn, right?), as doing dual-path systems and water acceleration/decelaration fixes could have probably set them back quite a bit.
This post has been edited by Nabaztag: 26 February 2008 - 04:54 PM

#14 User is offline Robjoe 

Posted 26 February 2008 - 07:37 PM

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View PostTweaker, on Feb 26 2008, 02:10 PM, said:

There's loops in the final, but they're only the ones that lead vertically downward—this way, they wouldn't need a dual-path system to make them work.


I never liked calling those loops, since you're stopped in your tacks as you wait for the platform to explode. Come to think of it, I wonder why they never coded a subtype that explodes quicker so you can keep moving along?

#15 User is offline Franz 

Posted 26 February 2008 - 09:25 PM

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The worse part is that they didn't put any loop after those awesome ones in crackers :P (I know, it's a different game etc) Those would rock

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