Sonic and Sega Retro Message Board: Chaotix 1207 discussion - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

Chaotix 1207 discussion

#166 User is offline Shaonic 

Posted 04 March 2008 - 07:50 PM

  • Posts: 44
  • Joined: 24-February 08
  • Gender:Male
In the bonus stage, the ring counter doesn't drop, and this may be the proto that may have been handed out to the "Unknown Preview" scan on Sonic CulT



Quote

this may be the proto that may have been handed out to the "Unknown Preview" scan on Sonic CulT

Forget that.

#167 User is offline Overlord 

Posted 04 March 2008 - 07:52 PM

  • Что, вы ожидали что-то остроумное?
  • Posts: 13668
  • Joined: 12-January 03
  • Gender:Male
  • Location:Berkshire, England
  • Project:VGDB
  • Wiki edits:3,204
Yeah, but weren't Sonic CD and Sonic 2 done by two completely different teams? They might not have WANTED/been allowed to use the other team's stuff. Though spindash IS a shared concept, the SCD method uses a totally crap way of doing it that was never used again.

#168 User is offline LocalH 

Posted 05 March 2008 - 01:00 AM

  • roxoring your soxors
  • Posts: 3118
  • Joined: 11-January 03
  • Gender:Male
  • Location:wouldn't you like to know
  • Project:MDEM - Genesis programming stufz
  • Wiki edits:3

View PostOverlord, on Mar 4 2008, 07:52 PM, said:

the SCD method uses a totally crap way of doing it that was never used again.

lolwut

#169 User is offline Lostgame 

Posted 05 March 2008 - 01:10 AM

  • 'There are feathers everywhere, but it's fine...'
  • Posts: 3911
  • Joined: 02-December 03
  • Gender:Male
  • Location:Toronto, ON
  • Project:LSD-25
  • Wiki edits:2

Quote

the SCD method uses a totally crap way of doing it that was never used again.


Thank God.

#170 User is offline P.P.A. 

Posted 05 March 2008 - 06:19 AM

  • SONIC 2 SUCKS, SONIC CD FOREVER
  • Posts: 644
  • Joined: 09-February 08
  • Gender:Male
  • Location:Germany
  • Project:Sonic MD (Currently: Art for Zone 3)
  • Wiki edits:21

View PostOverlord, on Mar 5 2008, 01:52 AM, said:

the SCD method uses a totally crap way of doing it that was never used again.

I prefer the SCD spindash over the S2 one, lots.
Though I'm not really happy with it either. My favourite spindash would be the Shadow the Hedgehog one. (Too bad it was useless in that game simply because Shadow accelerated too fast on his own.)
This post has been edited by P.P.A.: 05 March 2008 - 06:22 AM

#171 User is offline Dragstik 

Posted 05 March 2008 - 12:54 PM

  • Posts: 38
  • Joined: 03-December 07
  • Wiki edits:17
Back to discoveries.
The cutscenes before the bosses are fully implemented in this proto, although the boss music starts directly in the cutscenes instead of playing "Have Some Fun" song.
Some bosses are also implemented:
Botanic Base: Implemented, stops music though (may have been an emulation error, although sounds played).
Marina Madness: Fully Implemented.
Techno Tower: Fully Implemented.
Amazing Arena: Not Implemented.
Speed Slider: Not Implemented.

Time can't go up.
When you clear a level "Mechanical Dance" song plays instead of "From Party to Party"
Training 0 stage may have been use as an Engine Test level because it isn't like the other training levels and in the final it's replaced by a copy of Training 1.

#172 User is offline Snake 

Posted 05 March 2008 - 02:47 PM

  • Posts: 41
  • Joined: 12-December 06

View PostICEknight, on Mar 3 2008, 06:20 PM, said:

Yeah... They could have changed the graphics before release, if they wanted. After all, Sonic 3 started with Sonic 2 sprites.


They could have, but that's a complete pain in the arse, and they probably didn't think it was worth the bother. Its unlikely that they wanted to and were told they couldn't.

#173 User is offline King Of Nowhere 

Posted 05 March 2008 - 06:15 PM

  • Posts: 3
  • Joined: 24-February 08
  • Gender:Male

View PostSnake, on Mar 5 2008, 07:47 PM, said:

View PostICEknight, on Mar 3 2008, 06:20 PM, said:

Yeah... They could have changed the graphics before release, if they wanted. After all, Sonic 3 started with Sonic 2 sprites.


They could have, but that's a complete pain in the arse, and they probably didn't think it was worth the bother. Its unlikely that they wanted to and were told they couldn't.


I always assumed the old sprites were in the early versions of sonic 3 because the artists hadn't finished drawing the new ones at that point in time.

#174 User is offline Overlord 

Posted 05 March 2008 - 09:21 PM

  • Что, вы ожидали что-то остроумное?
  • Posts: 13668
  • Joined: 12-January 03
  • Gender:Male
  • Location:Berkshire, England
  • Project:VGDB
  • Wiki edits:3,204

View PostLocalH, on Mar 5 2008, 06:00 AM, said:

View PostOverlord, on Mar 4 2008, 07:52 PM, said:

the SCD method uses a totally crap way of doing it that was never used again.

lolwut

Seriously, I cannot stand SCD's spindash, mainly because I don;t bother charging it up in the rest of the games past one or 2 very quick button taps...

#175 User is offline Snake 

Posted 06 March 2008 - 04:22 PM

  • Posts: 41
  • Joined: 12-December 06

View PostOverlord, on Mar 5 2008, 09:21 PM, said:

View PostLocalH, on Mar 5 2008, 06:00 AM, said:

View PostOverlord, on Mar 4 2008, 07:52 PM, said:

the SCD method uses a totally crap way of doing it that was never used again.

lolwut

Seriously, I cannot stand SCD's spindash, mainly because I don;t bother charging it up in the rest of the games past one or 2 very quick button taps...

Agreed, it's so crap that I never bother with it, to the point that I keep forgetting it's even there.

#176 User is offline MathUser 

Posted 31 March 2008 - 06:58 PM

  • 3rd top wiki contributor
  • Posts: 1876
  • Joined: 09-November 05
  • Gender:Male
  • Wiki edits:14,865
So, I ported most of this info over to the wikipedia. That is all.

#177 User is offline Slayer 

Posted 06 June 2010 - 04:07 PM

  • Posts: 1
  • Joined: 27-May 08
Wow, this tread has stagnated for over two years? That's crazy! Anyways, I'm new here and all (Had an account for a while but never felt compelled to contribute until now) and I just wanted to say that I'm 99% sure there is another prototype before this 1207 one because, well, WAY too much stuff changed between this and Crackers. I'd like to help find one, if possible. Maybe we can start this thread back up? Thanks guys!

#178 User is offline Ollie 

Posted 06 June 2010 - 04:16 PM

  • DIGGY DIGGY HOLE
  • Posts: 1251
  • Joined: 28-May 06
  • Gender:Male
  • Location:Stoke-On-Trent, England, UK
  • Wiki edits:149
Well there would have been loads of builds between Crackers and the 1207 build we have, it's just if they are in the hands (Or even exist) of people who are willing to sell them.
This post has been edited by Ollie: 06 June 2010 - 04:16 PM

#179 User is offline SGR 

Posted 07 June 2010 - 01:46 AM

  • It's time for Animaniacs.
  • Posts: 1689
  • Joined: 27-July 03
  • Gender:Male
  • Location:NC, USA
  • Wiki edits:84
drx has mentioned that a pre-1207 proto does exist, and according to him even includes Sonic and Tails.

#180 User is offline MarkeyJester 

Posted 07 June 2010 - 04:24 AM

  • Posts: 1490
  • Joined: 22-July 08
  • Gender:Male
  • Location:Japan
  • Wiki edits:16
I haven't seen such an image myself and searching through the entire thread here, I found nothing. If it exists, is there a possibility of it being posted here in the thread for our viewing needs? Because I'd certainly love to see it.

  • 13 Pages +
  • ◄ First
  • 10
  • 11
  • 12
  • 13
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users