Sonic 3D Tech Demo (Saturn) discussion
#16
Posted 24 February 2008 - 06:39 PM
#17
Posted 24 February 2008 - 06:56 PM
In other news, we still really need a decent Saturn emulator.
#18
Posted 24 February 2008 - 07:06 PM
Damn the system being overly complex...
#19
Posted 24 February 2008 - 07:29 PM
#21
Posted 24 February 2008 - 07:50 PM
#22
Posted 24 February 2008 - 07:51 PM
Borisz, on Feb 24 2008, 04:44 PM, said:
I should try it out on my Celeron 533MHz to find out exactly how awful that is. :P
Seriously, I have to wonder how many of these bugs are from the game, and how many are from the emulators. Has anyone checked them on the actual Saturn to be sure?
#23
Posted 24 February 2008 - 08:00 PM
Quote
It wouldn't run at all, I believe.
#24
Posted 24 February 2008 - 08:07 PM
Nemesis, on Feb 24 2008, 04:50 PM, said:
Related, I recently checked damn near every PAL game on SSF.
http://evilboris.son...x.php?x=satcomp Every PAL game from version 0.09 upwards was tested by me.
Theres a set of bugs which cause problems in multiple games, and a few of them (VDP1 sprites blinking) are in fact regressions. The only real problem the emulator has to tackle is SCU DSP emulation, which is incredibly buggy currently, causing problems in Viruta Fighter 1/Remix and the music in Xmen/MSH vs SF. Other then that, it only needs some bugfixing for a few common issues.
As for system requirements, a core 2 ruo runs it at absolute max speed even for the most demanding games.
#25
Posted 25 February 2008 - 06:42 AM
So for the record - Does SSF take advantage of any graphics hardware you may have?
#26
Posted 25 February 2008 - 07:46 AM
Centrino Duo is basically a Core 2 Duo so no wonder it runs fine. Sonic 3d isn't a demanding game though, try to see if Virtua Fighter 2 or Fighters Megamix run at fullspeed.
#28
Posted 25 February 2008 - 05:16 PM
JoseTB, on Feb 24 2008, 05:59 PM, said:
I don't get sound after the Sega logo either. It's probably broken or not implemented in this build.
Bill, on Feb 24 2008, 08:00 PM, said:
It's working all right for me. I got the black screen the first time I tried, but it's running fine every time since. (The game doesn't leave any save data in the system memory, so it's not that it always boots to a black screen the first time or something.) I have a model 1 I'm doing the swap trick on.
#29
Posted 25 February 2008 - 05:43 PM
JoseTB, on Feb 24 2008, 05:59 PM, said:
Must've missed this post earlier. Yea, I get a very strange, annoying sound at the "E3 Demo" title screen. So either a couple of us are emulating it right (or at least emulating sound that's suppose to be there in SOME way), or most of us are emulating it right and SSF is producing sound where there shouldn't be any.
Borisz, on Feb 25 2008, 07:46 AM, said:
Centrino Duo is basically a Core 2 Duo so no wonder it runs fine. Sonic 3d isn't a demanding game though, try to see if Virtua Fighter 2 or Fighters Megamix run at fullspeed.
I'll give that a try then and see how it runs. But I'm surprised the emulation runs so well on software only. Even with some simpler games. They did a good job with SSF, that's for sure.
#30
Posted 25 February 2008 - 06:35 PM
Vlcice, on Feb 25 2008, 03:16 PM, said:
Upon trying again, it only works every other time for me, strange. Well, here is what I observed with a quick runthrough:
- The smaller flowers on the sides of the stage appear to be different.
- The only sound I get is repeated ring loss sound effects on the title screen.
- Pressing start doesn't pause, it skips the level. This actually froze it after doing it a couple times.
- The control scheme is different, A is spindash, and B and C jump. On the final Saturn version, B is spindash, A and C jump.
- The small watter pools appear... purple.
- I gave 55 rings to knuckles and nothing happened.
- One of the bridges in GG has water OVER it.
- When I get the gold shield, it's green.

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