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Sonic Gameworld (Pico) discussion

#1 User is offline drx 

Posted 23 February 2008 - 07:32 PM

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Please refer to the proper build in your post. For your convenience, a list of builds:

-0701
-719
-0802
-0808

#2 User is offline 87th 

Posted 23 February 2008 - 07:45 PM

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Is there any way to control Pico games in a Mega Drive emulator? All I can appreciate these for at the moment are the title screens.

#3 User is offline Overlord 

Posted 24 February 2008 - 11:57 AM

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There isn't, sadly, no. Basically a Pico is a Megadrive with a tablet controller, so if the tablet isn't emulated....

#4 User is offline RyogaMasaki 

Posted 24 February 2008 - 12:56 PM

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There's still searching for graphics in the game. I have the final and a pico, so yeah, I'll look at this when I get home ( out of town till this evening )

#5 User is offline biggestsonicfan 

Posted 26 February 2008 - 03:48 PM

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Well, I found these yesterday, but due to a computer crash from trying to run gens in vista in a non-16-bit color mode they didn't save. Well here they are now:

These images were from the rom labed with 01.27, and I'm not sure which number that corresponds to on DRX's list here.

Also, all of these images were compressed in Nemesis's format.

Posted Image

Posted Image

Posted Image

Posted Image

Ignore that bottom line of pixels, that's just me failing at cropping.

Well, other than these, and an uncompressed Sega logo, I can't really find any graphics in the game...

#6 User is offline ICEknight 

Posted 26 February 2008 - 05:58 PM

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SatAM Sonic designs in a game that uses Japanese-style artwork all over it? How strange.

By the way, does the final also look and sound like a Master System game? I found that kind of odd, since it's not using the MegaDrive's SMS mode. But then again, I don't know what features did the Pico lack compared to it.

#7 User is offline RyogaMasaki 

Posted 26 February 2008 - 06:07 PM

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Yes, all Pico games are like glorified SMS quality. As for those large images posted, they're probably the line art that you color in on one o fthe pages. They're probably also localized, which explains the satam</strike> COLD, SOULLESS, GENERIC SEGA OF AMERICA SPAWNED look, as I'm pretty sure my Japanese version has different images. But I also haven't played it in forever. I'll dig it out soon...

edit: not Satam ok??
This post has been edited by RyogaMasaki: 26 February 2008 - 07:27 PM

#8 User is offline biggestsonicfan 

Posted 26 February 2008 - 06:08 PM

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View PostICEknight, on Feb 26 2008, 02:58 PM, said:

SatAM Sonic designs in a game that uses Japanese-style artwork all over it? How strange.

By the way, does the final also look and sound like a Master System game? I found that kind of odd, since it's not using the MegaDrive's SMS mode. But then again, I don't know what features did the Pico lack compared to it.

Excuse me, but did you just say these were SatAM designs? Jeeeze. If anything, it would be AoStH looking designs, but this is not the case either. These are officially licensed Sega production artworks, used in many, many media formats. They were on merchandise, Valentines cards, strategy guides, you name it. Unless you're looking at something from Sega World, I highly doubt anything you will see has SatAM or Archie production art on it.

View PostRyogaMasaki, on Feb 26 2008, 03:07 PM, said:

COLD, SOULLESS, GENERIC SEGA OF AMERICA SPAWNED look

Now that's more like it! All in all, I do wish more SegaSonic merchandise made it to the US and Europe.
This post has been edited by biggestsonicfan: 27 February 2008 - 04:24 AM

#9 User is offline ICEknight 

Posted 26 February 2008 - 06:15 PM

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View Postbiggestsonicfan, on Feb 26 2008, 06:08 PM, said:

Excuse me, but did you just say these were SatAM designs?

Oops, my bad, you're right. =|

#10 User is offline Nitrosoxide 

Posted 09 March 2008 - 08:45 PM

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Lol I had a pico... was damn fun at the time actually.
I remeber the sonic game for it , it had this great arkinoid clone. In fact, that game introduced me to arkinoid

#11 User is offline Bibin 

Posted 09 March 2008 - 09:56 PM

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Would it be too hard for someone to take a megadrive emulator and add pico tablet support?

#12 User is offline biggestsonicfan 

Posted 10 March 2008 - 09:53 AM

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View PostBibin, on Mar 9 2008, 06:56 PM, said:

Would it be too hard for someone to take a megadrive emulator and add pico tablet support?

Probably not if you had some documentation of the hardware inside it. But from scratch? Yeah, it probably would be extremely hard.

#13 User is offline Snake 

Posted 12 March 2008 - 01:41 PM

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If anybody DOES find any documentation please do give me a shout. I'd be happy to add support for it.

#14 User is offline JoseTB 

Posted 12 March 2008 - 06:25 PM

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Hm.. Seems like this was coded in C.. or whoever coded it felt like using a damn obscure and insane coding style. This makes it harder to track down sega pico related stuff, but I'm looking on it.
This post has been edited by JoseTB: 12 March 2008 - 07:57 PM

#15 User is offline MERLiX 

Posted 12 March 2008 - 07:36 PM

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did some hex editing, my ramblings were incorrect, I'll wait until I have something before I post again
This post has been edited by MERLiX: 12 March 2008 - 08:00 PM

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