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Ristar discussion Because Ristar is like a Sonic game anyway

#1 User is offline drx 

Posted 23 February 2008 - 07:17 PM

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Please refer to the proper build in your post. For your convenience, a list of builds:

-0701
-0718
-0801
-0826

#2 User is offline Spanner 

Posted 23 February 2008 - 08:56 PM

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0701

Different sound for SEGA.
No intro text.
Flora is Neer.
Title Screen:
Posted Image
Options:
Posted Image

0718
Normal SEGA sound, no intro text.
Title Screen:
Posted Image
This post has been edited by SOTI: 23 February 2008 - 09:03 PM

#3 User is offline Boinciel 

Posted 23 February 2008 - 09:20 PM

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0812

Posted Image
There are some strange differences from the previous prototypes. For some reason, they renamed Ristar to Dexstar. This change was reverted for the final version, however. The introduction is in Engrish, and there is a line after the waking up scene which is removed in the final.

Far out in the galaxy,
Evil alien "Greedy" start
Attacking surrounding planets.
Even... The legendary hero
Of the system is now in their hands...
Now his son, 'Dexstar',
Is trying to help him...
(At this point, the whole "Ristar Wakes Up" scene commences.)
Posted Image

#4 User is offline muteKi 

Posted 23 February 2008 - 09:22 PM

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It seems like that one was a US version build while the others were JP version builds. The codes that don't work in the US version (e.g., FEEL) don't work in this one either.

The others seem to support them.

#5 User is offline McAleeCh 

Posted 23 February 2008 - 09:26 PM

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Interesting that the header of the earliest ROM reads "VOLT - THE VOLTAGE". I'm assuming this was another name / identity for the main character that took place some time during the change from Feel to Ristar.

It certainly explains that "RISTAR IS NOT VOLT!!" text found among unused stuff in one of the final ROMs though. = / I think it was the JP version, but can't be sure. If only Ristar Cluster was still up, I'd be able to check it up..

EDIT: Actually, the text is in the game even back as far as the earliest prototype here. It's at the end of the credits text in the Jul 01 proto (though is unused even in this version, as I didn't see it after having skipped levels using A + Start to view the credits), and reads:

CAUTION! -...	-RISTAR- IS NOT..		  V O L T !!


Interesting that the localisation team was going to change his name to Dexstar, too, but reverted it. I wonder if they thought the name "Ristar" wasn't appealing enough initially or something..?
This post has been edited by McAleeCh: 23 February 2008 - 09:36 PM

#6 User is offline b boult 

Posted 23 February 2008 - 09:33 PM

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0701

Areas within planet given names in the level select:

Area 1 LIGHT PLAIN
Area 2 DARK WOODS
Area 3 RIHO IS COMING

Area 1 BLUE WATER
Area 2 LOST PALACE
Area 3 OHSAT ATTACK

Area 1 FLARE SURFACE
Area 2 UNDER FACTORY
Area 2 ADAHAN FALL

Area 1 DU-DI-DA
Area 2 DANCE-DANCE!!
Area 3 AWAUECK SING

Area 1 PURE WHITE
Area 2 SPLASH SNOW
Area 3 ITAMOR LUNCH

Area 1 LAW? CHAOS?
Area 2 BRAIN MAZE
Area 3 URANIM POWER

Area 1#
KINGS TOWER
INONIS DOLL

SIEK KAISER!!

Incidentally, I think pause + a/b may be the beginning to some sort of debug. I can only turn into a square though.

#7 User is offline drx 

Posted 23 February 2008 - 09:36 PM

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The Ristar 0929 for GG was named FEEL0929.BIN, I believe.

#8 User is offline Streak 

Posted 23 February 2008 - 09:38 PM

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No idea if this is already known, but I figured I'd say it anyway.

Pressing start then A, B, or C puts you in debug mode. Similar to Sonic's debug mode, you can move arond whereever you want.
There are some other things you can do.
Hold start in this mode and press A to complete the level, B to restart the level, and C to go to level select.

This is in the 0701 build. It might work in the others, haven't checked.
Edit: No, only in 0701.
This post has been edited by Streak: 23 February 2008 - 09:44 PM

#9 User is offline Greg K 

Posted 23 February 2008 - 09:41 PM

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A few passwords for 0701

NOTONE - Onichi System
MIEMIE - True Sight
AKUUYS - True Staff

#10 User is offline b boult 

Posted 23 February 2008 - 09:56 PM

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The music isn't quite complete, for instance Star humming misses out all of its vocal sounds, and others seem to lack "background" too. The end credits (while we're at it) don't have all the Ristar animations dancing to the music, there's just one row of Ristars at the top walking.

No skiing at the start of Freon.

#11 User is offline Tanks 

Posted 23 February 2008 - 11:58 PM

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Noticed a bit of a sprite change...

0701
Posted Image

0826 (So this was still taken in a beta, but it's the final sprite though...)
Posted Image

Also note the differences in the Backgrounds too. Specifically towards the left, in the forest. You can see something that looks like a crystal of some sort, but in the later beta, it's removed.
This post has been edited by Tanks: 24 February 2008 - 12:02 AM

#12 User is offline Neo 

Posted 24 February 2008 - 12:13 AM

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0701:

Posted Image

Ws and Zs are flipped horizontally. (Note the direction the shadow is cast.)
This post has been edited by Neo: 24 February 2008 - 12:14 AM

#13 User is offline Crysta 

Posted 24 February 2008 - 12:58 AM

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View PostTanks, on Feb 23 2008, 11:58 PM, said:

Noticed a bit of a sprite change...

0701
http://i192.photobuc...s2000/hmmm1.png

0826 (So this was still taken in a beta, but it's the final sprite though...)
http://i192.photobuc...s2000/hmmm2.png


The sprite differences in enemies and Ristar are all normal from the original to the US version.. they got the peaceful ones, we got the angry ones. Nothing new there, I'm afraid.

#14 User is offline Zenor 

Posted 24 February 2008 - 10:24 AM

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At the 0826 proto, Flora has a different name, called "planet neer".

#15 User is offline McAleeCh 

Posted 24 February 2008 - 10:30 AM

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View PostZenor, on Feb 24 2008, 10:24 AM, said:

At the 0826 proto, Flora has a different name, called "planet neer".


Planet name differences are the same as the sprite differences Crysta mentioned - all the planets were renamed during localisation of the US version. The names in most of these prototypes are consistant with the final JP version (the obvious exception being the Dexstar proto, which is from a point during the US localisation).

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