Posted 26 May 2010 - 02:56 PM
Of course, the correct solution is to make the bridge solid from the top only when it's horizontal.
Well yes, but at this point in the dev cycle when the game is being rushed towards a release, which is easier - programming an object that will therefore need testing everywhere else it's placed, or just removing 2 objects from a pit? =P
Posted 28 May 2010 - 07:14 PM
Perhaps the "spike bug fix" was just a feature for betatesting and wasn't intended to make it into the final game. Thus making the spikes equal to a bottomless pit, just like in Sonic 1. Or Megaman.
Posted 02 February 2013 - 09:54 AM
CNZ boss: Robotnik's electricity is a sort of red colour, as opposed to blue in the final.
MCZ act 2, there are 3 pendulums near the start instead of the 2 in the final.
Robotnik's drills have flashing lights on the side, probably sharing the pallette of the swinging lanterns.
And finally, the OOZ boss' lasers/flames are a darker blue than the final.