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S2BETA4 discussion

#1 User is offline drx 

Posted 23 February 2008 - 06:48 PM

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#2 User is offline AJ 187 

Posted 23 February 2008 - 06:52 PM

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I got to Level select just by holding down A and hitting start. Take that as you will.

Holding A while selecting a level gives debug coordinates but no actual debug mode. (?)

This version has level title cards. "Green Hill Zone" in the Level Select is Emerald Hill in the Title cards.

HPZ 0 and 1 are unselectable.
This post has been edited by AJ 187: 23 February 2008 - 06:56 PM

#3 User is offline Yoshi 15 

Posted 23 February 2008 - 06:58 PM

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All the levels seem to have their final names in the title cards.

Metal Sonic in Death Egg Zone comes down mega slow & doesn't change to the boss music.

2 Player Menu is identical to the one in the final.

Casino Night Zone tiles are the same as in the final.


Since Hidden Palace Zone can't be selected there is probably zero chance that Wood Zone is still in it.
This post has been edited by Yoshi: 23 February 2008 - 07:01 PM

#4 User is offline TheBarAdmin 

Posted 23 February 2008 - 07:17 PM

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eggrobo is in an odd position of the screen at death egg, same in beta 5
This post has been edited by TheBarAdmin: 23 February 2008 - 07:19 PM

#5 User is offline Spanner 

Posted 23 February 2008 - 07:21 PM

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QUOTE (TheBarAdmin @ Feb 24 2008, 12:17 AM) [post="179865"]Posted Image
You are correct.

Also of note, you return to the SEGA Screen after Death Egg.
This post has been edited by SOTI: 18 April 2008 - 09:08 AM

#6 User is offline MK 

Posted 23 February 2008 - 07:25 PM

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Has spike bug.

"Sonic Got Through Act. 1"
"Sonic Got Through Act. 2"

Why the dot?

CPZ tubes are slower...might just be me though.

Wing Fortress has no shooting or plane-blowing-up sound effects, and the thing that flings you forward in the final flings you back instead.

No boss music for Metal Sonic or EggRobo. After defeating EggRobo you are not forced to run. No ending (though I was on debug, that might be why)

#7 User is offline The Taxman 

Posted 23 February 2008 - 07:30 PM

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All the "lost levels" appear to be removed, I checked by manually changing the level number via savestate. Hidden Palace has the same garbled graphics as the final, Wood Zone loads EHZ with the WZ palette etc.

#8 User is offline Aurochs 

Posted 23 February 2008 - 07:32 PM

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Casino Night Zone is almost exactly the same here as it is in the final. The only difference I could spot was in the slot machines - they have a different sound effect, and matching up 3 "RING" panels doesn't do anything.

#9 User is offline Scarred Sun 

Posted 23 February 2008 - 07:34 PM

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- Invincibility stars are different
- Passing a lightpost with enough rings automatically takes you to special stage
- Special stage ring layout different; ring requirements different; emerald shown is green, collected is blue
- All rings lost after special stage

#10 User is offline Aurochs 

Posted 23 February 2008 - 07:37 PM

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View PostScarred Sun, on Feb 23 2008, 07:34 PM, said:

- Passing a lightpost with enough rings automatically takes you to special stage

That didn't happen for me. ????

Also, edit mode seems to be broken in this build. I even put in the patchcode (FFFFFA:0001) and it still doesn't work.

#11 User is offline Scarred Sun 

Posted 23 February 2008 - 07:39 PM

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View PostAurochs, on Feb 23 2008, 06:37 PM, said:

View PostScarred Sun, on Feb 23 2008, 07:34 PM, said:

- Passing a lightpost with enough rings automatically takes you to special stage

That didn't happen for me. ????

Also, edit mode seems to be broken in this build. I even put in the patchcode (FFFFFA:0001) and it still doesn't work.


Happened for me on EHZ2 before boss. Maybe it was just the angle.

#12 User is offline man traic 

Posted 23 February 2008 - 07:40 PM

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sky chase zone - right at the end you see the cloud tiles are broken - don't think this is in the final

#13 User is offline belink 

Posted 23 February 2008 - 08:38 PM

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- You can get stuck when spindashing into a few rocks in Hill Top (not all of them, though, for some reason)
- Theres a different sound to the final in CNZ when you go into one of the grey slot machine things.
- If tails jumps onto the first rising pillar in ARZ and it gets broken, this happens: http://img516.images...ilsstandtm5.png
- Screen doesn't move up/down when you hold the up/down buttons.
- Tails gets stuck on the switches in DHZ/MCZ: http://img254.images...17/tailsgk6.png (probably in the other betas, but still funny :D)

(I'll edit as I get more)
This post has been edited by belink: 24 February 2008 - 08:39 AM

#14 User is offline TweeterMan 

Posted 23 February 2008 - 08:41 PM

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The slots in CNZ don't just not give you a Super Ring - they don't give or take anything.

Also, in CNZ2, I hit the first slot machine about 4 times, continued on my way, and get an illegal instruction crash.

#15 User is offline Aurochs 

Posted 23 February 2008 - 08:45 PM

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Oil Ocean Zone still has some collision and background issues. This last time I died, the background didn't even load properly.

The spike bug is especially troublesome here.

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