Yes, the point number art will be cleared up eventually =P
RGamer2009, on 06 August 2011 - 11:37 AM, said:
The only thing I miss is the faster-paced music. I really liked that tune.
Remember, each act has it's own arrangement. The Act 2 arrangement here has been slightly updated, but is the same tempo. Act 3 is the same, and Act 1 has been updated to sound fuller.
Intelligence takes you so far, intuition takes you further
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That's an understatement actually, both me AND Aquaslash are working half-simultaneously on the art, with a few minor details covered by D.A.Garden on a basis.
EDIT: and let's not forget about jayextee's hard effort!
This post has been edited by MarkeyJester: 20 October 2011 - 04:29 PM
Good god, I can't find that DAMN fourth Chaos Emerald (I can find the switches, but there appears to be a hole above the upper switch, and Scourge/Silver can't get through there), neither can I get past Metal Knux without taking damage.
I like most of what you have so far, but figuring out this special stage is a pain in the rear.
On second thought nevermind. Who knew you can swim?
This post has been edited by Valvatorez: 21 October 2011 - 03:14 PM
Location:On a computer, in front of a computer screen.
Valvatorez, on 21 October 2011 - 01:08 PM, said:
Good god, I can't find that DAMN fourth Chaos Emerald (I can find the switches, but there appears to be a hole above the upper switch, and Scourge/Silver can't get through there), neither can I get past Metal Knux without taking damage.
I like most of what you have so far, but figuring out this special stage is a pain in the rear.
On second thought nevermind. Who knew you can swim?
Has development ceased for this game? I don't have Silver that can use telekinesis and Metal Knuckles has no weakpoint aside from the time he shoots those homing balls of pain.
Has development ceased for this game? I don't have Silver that can use telekinesis and Metal Knuckles has no weakpoint aside from the time he shoots those homing balls of pain.
Development has stagnated a bit as I've been busy as of late, but it has not ceased. Thanks to recent developments, I may be able to push forward at a faster rate than what's been happening. Silver will be able to use PK in the next release. As for Metal Knuckles, that behavior is intentional, though it could stand to be a bit more showy.
Has development ceased for this game? I don't have Silver that can use telekinesis and Metal Knuckles has no weakpoint aside from the time he shoots those homing balls of pain.
Development has stagnated a bit as I've been busy as of late, but it has not ceased. Thanks to recent developments, I may be able to push forward at a faster rate than what's been happening. Silver will be able to use PK in the next release. As for Metal Knuckles, that behavior is intentional, though it could stand to be a bit more showy.
Good to hear there's more to come. Though, if that's true about Metal Knuckles then he's too hard. Avoiding all of his attacks is easy (aside from his homing balls of pain), but just simply attacking him is a different story.
This post has been edited by BystanderLC: 30 July 2012 - 01:04 PM
Good to hear there's more to come. Though, if that's true about Metal Knuckles then he's too hard. Avoiding all of his attacks is easy (aside from his homing balls of pain), but just simply attacking him is a different story.
All of Team Metallix are designed to be much more competent than the average android. As such, they won't intentionally leave themselves open to attack.
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Aquaslash, on 05 August 2012 - 11:45 PM, said:
BystanderLC, on 30 July 2012 - 01:00 PM, said:
Good to hear there's more to come. Though, if that's true about Metal Knuckles then he's too hard. Avoiding all of his attacks is easy (aside from his homing balls of pain), but just simply attacking him is a different story.
All of Team Metallix are designed to be much more competent than the average android. As such, they won't intentionally leave themselves open to attack.
Shouldnt that REALLY be how bosses work? They don't leave themselves open to direct attack... and you gotta try to think of a way to defeat them? God... its like people have such low expectations for difficulty that anytime a boss does anything somewhat intelligent, its too difficult all of a sudden.
AND YES PLEASE! More of the S Factor! I'm a huge fan.