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The S Factor: Sonia and Silver UPDATE: I need slaves...I mean testers

#556 User is offline The Shad 

Posted 10 May 2010 - 09:46 PM

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QUOTE (Aquaslash @ May 10 2010, 12:44 AM)
As a matter of fact yes (as it's somewhat relevant)



This concludes the tale of how ASR was the most awesome game ever XD

That's Amy. I wanna see Sonia. :|

...I just realised her image is ON THE FLOOR. Okay, I see it now. herp.
This post has been edited by The Shad: 10 May 2010 - 09:47 PM

#557 User is offline WolvGambit 

Posted 27 May 2010 - 12:09 AM

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I absolutely LOVE this hack, the look, the feel, the music, and the characters. I was happy about Scourge being in it because you rarely see any hacks with him...at least that I can recall. My hat is off to you!

Honestly I wish I could do this stuff, but I can't sadly. I just love to play them. Great work and I hope to see more from you!

#558 User is offline Aquaslash 

Posted 10 January 2011 - 02:40 AM

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Primus almighty, I haven't posted since May? That's one hell of a dry spell.



Gonna TRY to be updating this more frequently

#559 User is offline shihe 

Posted 10 January 2011 - 07:51 AM

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This has to be my 2nd or 3rd favorite hack ever. The only thing that it lacks IMO is the option to go through the original Sonic 1 stages. It'd be REALLY cool if you could choose them.

Not to say that I didn't want the game to be original, but it'd be fun to play as Silver/Scourge/Sonia in regular levels, just like Megamix allows you to. :P


And this is kind of pushing it, but it'd be great if sometime in the furute, Silver could carry stuff from the level with him. Kinda like if he comes across a rock, he can use PK to lift it up and perhaps throw it at opponents. Same with spikes, projectiles, springs, etc.

I like how his PK hover move works, though, by using Momentum to his advantage.

#560 User is offline The Shad 

Posted 10 January 2011 - 08:24 AM

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How about a progress report, you fuck knuckle :P

#561 User is offline Lanzer 

Posted 10 January 2011 - 11:23 AM

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Its cool 'slash. I just figured you were too busy or were just keeping things secret like how megamix is doing.

#562 User is offline Aquaslash 

Posted 11 January 2011 - 01:21 AM

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QUOTE (The Shad @ Jan 10 2011, 08:24 AM)
How about a progress report, you fuck knuckle :P

Not much, got uninspired and lazy for a long ass time, just now restarted working on the thing. Redid all of White Blaster's FG art. Working on other levels and better layouts. No reason to release anything because overall little is different. Slow progress is slow.

#563 User is offline Aquaslash 

Posted 21 January 2011 - 04:04 PM

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Moving right along...

#564 User is offline TheInvisibleSun 

Posted 21 January 2011 - 04:21 PM

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QUOTE (Aquaslash @ Jan 21 2011, 04:04 PM)


Moving right along...


It looks great Aquaslash! Can't wait to play this!

#565 User is offline Icewarrior 

Posted 21 January 2011 - 05:03 PM

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Looks great, are you still keeping those tiles though?

#566 User is offline Aquaslash 

Posted 21 January 2011 - 05:22 PM

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The main ground ones, yes. The poles, no, those will go.

#567 User is online LordOfSquad 

Posted 21 January 2011 - 06:14 PM

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Ohh, I didn't even realize what zone that was at first! Looks fantastic!

#568 User is offline REPO Man 

Posted 01 February 2011 - 09:43 PM

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This hack is boss. One of my faves.

#569 User is offline mdawgmike 

Posted 05 February 2011 - 07:04 PM

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This is also one of my all time favorite hacks. The characters, music, level design, and relative difficulty compared to other Sonic games all fit together nicely to give this high replay value. It's great to see that it's being worked on again. The new level art looks awesome!

After playing through the game several times, and getting used to everything, I just have a few critiques. The first would be to add in Metal Sonic at the end of White Blaster, if it isn't already in the plans. It just seems incomplete or something without him. The second, maybe something I'm doing wrong, would be a way to damage Metal Knuckles (or even to be able to dodge his homing balls of death) without losing rings. I can't seem to find any way to do it currently, however I've worked out a mostly consistent method using the temporary invulnerability to spin-dash him while maintaining enough rings to avoid death.

QUOTE (Aquaslash @ Jan 11 2011, 12:21 AM)
Not much, got uninspired and lazy for a long ass time, just now restarted working on the thing. Redid all of White Blaster's FG art. Working on other levels and better layouts. No reason to release anything because overall little is different. Slow progress is slow.

The third request would be to release a version that doesn't lock up on the hardware, regardless of whatever other progress has been done. The currently released version (0.5) will randomly lock up when going to the special stage, and has also done it consistently on Chaotic Street whenever I try to play on my Genesis sad.png. Of course, all is fine on an emulator. I think I remember you saying something earlier about the subsequent builds being perfectly stable...

Otherwise, awesome hack! I look forward to the new stuff being added in.
This post has been edited by mdawgmike: 05 February 2011 - 07:06 PM

#570 User is offline Aquaslash 

Posted 05 February 2011 - 07:54 PM

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QUOTE (mdawgmike @ Feb 5 2011, 07:04 PM)
After playing through the game several times, and getting used to everything, I just have a few critiques.

Always welcome

QUOTE
The first would be to add in Metal Sonic at the end of White Blaster, if it isn't already in the plans. It just seems incomplete or something without him.

He's already there. I think I released a screenshot or two a while back. He was always supposed to have been there, he just wasn't coded at the time of release.

QUOTE
The second, maybe something I'm doing wrong, would be a way to damage Metal Knuckles (or even to be able to dodge his homing balls of death) without losing rings. I can't seem to find any way to do it currently, however I've worked out a mostly consistent method using the temporary invulnerability to spin-dash him while maintaining enough rings to avoid death.

Now let's see. I think in the old build, it's rather simple to do a no damage run on MK (right now it's pathetically easy due to some placeholder programming). I'd have to play it again to see though. Sonia's moveset is completely different now and currently Silver has a ridiculous huge advantage against him that I should probably do something about.

In short, I'll look into it.


QUOTE
The third request would be to release a version that doesn't lock up on the hardware, regardless of whatever other progress has been done. The currently released version (0.5) will randomly lock up when going to the special stage, and has also done it consistently on Chaotic Street whenever I try to play on my Genesis sad.png. Of course, all is fine on an emulator. I think I remember you saying something earlier about the subsequent builds being perfectly stable...

Otherwise, awesome hack! I look forward to the new stuff being added in.

Last I checked, the last version worked on hardware just fine. This is the first I've heard of it locking up at all, never mind those places. I can't do a new release right now though. Not only is there too much different, but a recent internal change broke three of the levels.

HOWEVER, as far as releases go, there will be one for the hacking contest. How far it is, well, we'll just have to see.

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