Posted 21 April 2007 - 08:53 PM
- Ultimate victory!
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QUOTE (Cinossu @ Apr 20 2007, 11:21 AM) [post="163973"]

[/quote]
XDDDDDDDDDDDDDDDDD!
Nice one, Cinossu.
Posted 24 April 2007 - 01:27 AM
- Time to walk the dinosaur!
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OMG Update!
*After an all night blitz with ESE and SonMapED, Nega's sprites are in. Screen cap coming soon.
*The 7th three act level has been implemented, but is currently glitchy as hell. At least
the music works :D
*Speaking of music, I'm pretty much done on that end. All tracks have been composed/ported and just need optimizing.
*Sonia's sprites are currently undergoing an overhaul.
Those are in, but the very last one has some issues. (need to fix VRAM)
Posted 24 April 2007 - 03:40 AM
- Shin'ichi KudÅ, detective.
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GrandMasterGalvatron, on Apr 24 2007, 07:27 AM, said:
<3
Posted 24 April 2007 - 03:55 AM
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QUOTE (GrandMasterGalvatron @ Apr 24 2007, 01:27 AM) [post="164081"]
Those are in, but the very last one has some issues. (need to fix VRAM)[/quote]
Dude, that's impressive. Good work.
Posted 24 April 2007 - 09:17 AM
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Nice! The SBZ music is a bit iffy (some wrong notes every so often, lack of supporting chords and hi-hats, etc), but it does the job pretty well, and it's nice and faithful to the original. The Sonia sprites are fabulous as well - I'd almost think they were official! VERY nice job!
Posted 24 April 2007 - 11:32 AM
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Puto, on Apr 24 2007, 09:40 AM, said:
GrandMasterGalvatron, on Apr 24 2007, 07:27 AM, said:
<3
I've listened to that music 3 times already - I love it!
Posted 17 May 2007 - 11:36 PM
- Time to walk the dinosaur!
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OMG UPDATE:
*All of Sonia's sprites have been upgraded.
*The overwhelming majority of Silver's sprites are finished.
*Silver does not go into the circle feet running style....ever.
*Silver now has spindash.
*Work on enemy and level art has begun
*Character can now be chosen via a menu on the title screen (Think Sonic and Knuckles but not as pretty...yet)
*Revision 01 BG effects have been added.
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Speed Shoes BGM. Needs new voices, yes, but you get the idea.
*Work on this project is a little slow ATM, I'm a spriter for another "Mega" project, and I have an A+ exam to prepare for.
Posted 18 May 2007 - 03:49 AM
- TAS
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GrandMasterGalvatron, on May 17 2007, 09:36 PM, said:
also about a 35% tempo increase, but when you do that, it'll work
Posted 18 May 2007 - 01:51 PM
- Asshole
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Why are you putting such filth into a great game? Just a question...I mean that Sonic game sucked, why pollute the good oll Mega Drive games with it?
Posted 18 May 2007 - 03:27 PM
- Dark Blonic
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Hez, on May 18 2007, 10:51 AM, said:
Why are you putting such filth into a great game? Just a question...I mean that Sonic game sucked, why pollute the good oll Mega Drive games with it?
Well some of the ideas of Sonic 06 were good, infact I liked Silver. They were all just horribly exectuted. Doesn't mean he'll do a bad job though.
Posted 18 May 2007 - 03:52 PM
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Oh fuck yeah with the music. My only gripe is that note at the end.
Posted 20 May 2007 - 05:11 PM
- Time to walk the dinosaur!
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Hez, on May 18 2007, 02:51 PM, said:
Why are you putting such filth into a great game? Just a question...I mean that Sonic game sucked, why pollute the good oll Mega Drive games with it?
Fear not. I'm only taking the good things out of it (few that there are)
Posted 29 May 2007 - 11:21 PM
- Time to walk the dinosaur!
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HEY LOOK MA! IT'S AN UPDATE!
*Speed limit killed. The REAL way.
*I'm actually making progress in level art.
Like this:

*Random music changes ahoy!
*I finally got some time to finish Silver's ending sprites. Like this:
This post has been edited by GrandMasterGalvatron: 29 May 2007 - 11:22 PM
Posted 30 May 2007 - 01:50 AM
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The ending sprites look awesome.
Posted 30 May 2007 - 10:56 AM
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Although the sprites themselves look nice, there's quite a jump between the second-last and last sprites, so the movement might look quite jerky when animated.
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