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The S Factor: Sonia and Silver UPDATE: Let's pretend it's 2010!

#1 User is offline Aquaslash 

  Posted 11 April 2007 - 08:49 PM

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I've been inspired to do a general update of the first post of this thread for ease of navigation, so here goes.

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Premise:

Take control of the odd duo of Sonia the Hedgehog and Silver the Hedgehog in this total conversion mod of Sonic 1 for the Sega Genesis. Join forces and travel across exotic and perilous lands to defeat the evil Eggman Nega!

Current and Planned Features:
New Heroes: Sonia and Silver make their debut in a 2D side scrolling title with their signature PK and Super Twirl abilities.
New Enemies: Eggman Nega has stepped in the place of Dr. Robotnik. Not only has he repainted and reprogrammed his top badniks, but he's also captured and reprogrammed Robotnik's top three generals: Team Metallix, who are led on the field by the dangerous Metal Sonic!
New Levels: In addition to use usual sunset grasslands, Sonia and Silver will navigate crystal palaces, an interstate in the sky, a super hot temple, and even a Ring themed amusement park!
New Special Stages: The Chaos Emeralds are locked away in the special zone, with a different and progressively harder challenge to get each one. Can you get all 7?
Completely New Soundtrack: Currently the first and only mod to use complete rearrangements for each act as opposed to random songs. Also currently has the largest amount of original tracks in a mod. (as far as I know anyway)

Current Release Screenshots:
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Title Screen

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Character Select

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Spectra Valley Zone

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Arid Temple Zone:

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Ring Land Zone:

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Placid Sapphire Zone

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Chaotic Street Zone

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White Blaster Zone

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Destron City Zone:

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Emerald Chase Zone:


Begin the Download


From here on is the rest of the thread which covers the development of the game and lets you know of more upcoming features, including extra characters.
Feel free to leave comments of all sorts!

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OLD FIRST POST IS BELOW FOR THE ARCHIVES
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Yep..I've blathered enough about it elsewhere so I suppose it's time for the mass unveiling of my Project:

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The S Factor: Sonia and Silver, or "The S Factor" for short, is a hack of Sonic 1. It stars Sonia the Hedgehog (and I do mean SU Sonia) and Silver the Hedgehog. Sonic will not be seen or heard in any way, shape or form whatsoever. There are currently no plans for other playable characters. Sonia has an alternate outfit as the first one was just plain palette hell. Anywho, enough blather, on with the screens.

Title Screen
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Yes, that is an ingame shot. Thanks to StephenUK for the logo tile fix. Animations aren't implemented...yet.

Knothole
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Not much to say right now, other than there are plans for new art to match the name.

The Inferno
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Yay Hell on Earth! (that's the general idea anwyay)

RingLand
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In time, you shall see why it's called "RingLand"

Sapphire Storm
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I'm blue da ba de da ba dye *shot*

White Blaster
(Currently not implemented)
Screens coming soon!

Sky Highway
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This was White Blaster, but then I dedcided to swap the two.

Destron City
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Plus points if you figure out the deal with the name.

Did you get the level theme?

Now for some sign post love:
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Other things of note:
*Sonia's Super Twirl has been implemented. Imagine a one button spindash with tornado sprites. Also kills baddies.
*Sonia and Silver are both actually in, though Silver has few actual sprites.
*Sonia's sprites are finished (Save for the ending pose)
*As a power type, Sonia is able to break through walls. A bit slow, but still.
*Speaking of slow, Silver is quite slow. Not so slow that he can't clear loops, but he doesn't make it into circle sprites without spring assistance.
*Eggman is not the villain.
*All music has been replaced. In essence, all of it is ported, but many are not in the way you think.

Title Screen

Sonia's Ending

Silver's Ending

The last two need new voices, but I'm trying to beat Cakewalk's expiration deadline so I just need to get some importable MIDIs for now. (Damn you Anvil Studio! Damn you and your incompatibility with Sonic QX!)


Things left to do:
*Finish Silver's sprites
*Finish music composition
*Replace level art
*Revamp title screen
*Program Silver's moves
*Insert White Blaster
*Finalize music voices
*Program Sonia's axe kick
*Add 7th Chaos Emerald
*Change the way Special Stages are accessed (one stage per zone, color correspondent)
*Random art details
*Bug Fixes (Sorry mates, this does not include the "spike bug". In fact, I'm seriously considering giving the lava that trait)

I currently have no plans for layout changes as I don't feel I could design a Sonic level to save my life (Not a good one anyway).

A demo release is distant at this point. While I do want to get something up in time for the hacking contest, I'm not gonna rush either. I've got a certain amount of things I want done beforehand so..yeah.

With that said, fire away!
Oh..and character change is out of the question.

#2 User is offline Caitlin 

Posted 12 April 2007 - 09:07 AM

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HOLY SHIT. That title screen is very professional looking. Also, tone down Destron City and Sapphire storm, please.

#3 User is offline Squints 

Posted 12 April 2007 - 06:51 PM

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Speaking of Destron City, shouldn't it be a bit more...purple? A faction sign or two would also be nice :)
(Of course, I realize that a purple Destron City may require a purple Emerald rather than a pink one according to your scheme, so feel free to disregard actually using that advice if you must—I have no idea how difficult it would be to change the emerald pallettes or what side-effects there might be)
BTW, I'm finding the "Press Start Button" text on the title screen a bit hard to read.

EDIT: I just noticed this:

Quote

*Eggman is not the villain

OMGMEGATRONPLZ
This post has been edited by Squints: 12 April 2007 - 06:53 PM

#4 User is offline Sakura Courage Solo 

Posted 12 April 2007 - 09:01 PM

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Oh man, this looks so sporking amazing. Sonia's new outfit looks great, and you're implementing some great new stuff. Love your title cards. n.n All I can point out is that Sonia's hair/forehead fur should be more rounded at the top. It looks kinda like it's combed down with hair gel there. ^^;

#5 User is offline Aquaslash 

Posted 13 April 2007 - 11:51 AM

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To all who spotted the reference, yes, there are plans for Decepticon insignia in Destron City's art.
Also:
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I actually think it's a hell of a lot better this time around.

Also, a slight saturation kill in SS. ("twas in the water)
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Knothole got redone (again) as well
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Ignore the brown rock, it's placeholder because I need those colors.

Also, since someone asked about it, changing the Emerald colors wasn't too hard. Just had to understand how SonMapEd handles colors.
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Consider this a placeholder screen for the time being. I have yet to make the 7th stage.

Also, I'm showing this now for palette advice (if any). This is what White Blaster is to look like.
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Comments?

#6 User is offline Tweaker 

Posted 13 April 2007 - 12:07 PM

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Whoawaitwhat... you ported Metropolis to Sonic 1? If so, that's damn impressive!

#7 User is offline Aquaslash 

Posted 13 April 2007 - 12:17 PM

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View PostTweaker, on Apr 13 2007, 01:07 PM, said:

Whoawaitwhat... you ported Metropolis to Sonic 1? If so, that's damn impressive!


Not quite. It's a work in progress.

#8 User is offline Caitlin 

Posted 13 April 2007 - 01:01 PM

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It's not too hard as it is. I've ported various levels to Sonic 1, and even began working on MZ myself. =P

Anyways, I like that palette. It's smooth and easy on the eyes.

#9 User is offline Squints 

Posted 16 April 2007 - 03:44 PM

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View PostGrandMasterGalvatron, on Apr 13 2007, 12:51 PM, said:

To all who spotted the reference, yes, there are plans for Decepticon insignia in Destron City's art.


You, sir, just made my day. That is all.

#10 User is offline Mystical Ninja 

Posted 19 April 2007 - 02:29 PM

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Nice job on the hack, but wouldn't Blaze have been a better idea? Nothing against Sonia, but that's just my opinion.
This post has been edited by Mystical Ninja: 19 April 2007 - 09:20 PM

#11 User is offline Aquaslash 

Posted 19 April 2007 - 04:27 PM

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View PostMystical Ninja, on Apr 19 2007, 02:29 PM, said:

Nice job on the hack, but wouldn't Blaze have been a better idea? Nothing against Sonia, but that's just no opinion.

Though this project has quite the history, Sonia was intended to be there from the start.

Other prospective second/third characters were Manic, Julie-Su, and Shadow.
Manic and Julie-Su were dropped when I moved from 3 characters to 2. Other than wanting to keep it simple, I forget exactly why I dropped them altogether.
Shadow was dropped because he's in everyone and their grandma's cat's hack and then some. That made me want to do something a bit more original (as if having Sonia as a lead wasn't enough). It was then and for that reason that Silver was chosen, and it was from that point that I actually developed a title for the thing. XD

EDIT: I recall actually having palette hell the whole time through...especially with Sonia's earlier version and Manic. It's also the reason Eggman was ditched in favor of Nega. :)
This post has been edited by GrandMasterGalvatron: 19 April 2007 - 04:29 PM

#12 User is offline Cinossu 

Posted 19 April 2007 - 08:21 PM

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QUOTE (GrandMasterGalvatron @ Apr 19 2007, 10:27 PM) [post="163970"]Posted Image

*hit*

#13 User is offline Aquaslash 

Posted 19 April 2007 - 09:15 PM

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Whut?! Where? =O

#14 User is offline Cinossu 

Posted 19 April 2007 - 09:47 PM

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View PostGrandMasterGalvatron, on Apr 20 2007, 03:15 AM, said:

Whut?! Where? =O

<3 I was including him as a hidden "omg harder Eggman wtf challenge", probably still will. XD;

#15 User is offline Aquaslash 

Posted 19 April 2007 - 10:03 PM

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Hurrah. That 2 times the Nega for all your recolor needs XD

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